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  1. 2 points
    Hi GM teams, i hope NPC deposit valkyrie coin can show how many our balance, customer need to know how many current balance 😂😂
  2. 2 points
    Hi guyz, im new here and i just want to introduce myself well let's go My name isnt that important just call me Nessaya, I'm 28 years old, the name nessaya sounds like female.. name.. but for sure.. im not im'a german player living in germany studding its called like Technician spezializing in mechanical engineering About my RO life : and i played before euRO, year 2005 i started..., ( chaos then odin till server wipe) after i joined fRO played there in the guild The Blues ( woe guild) after i got scammed there ( my mistake i should not trust ... (i was dumb and young... ) ) i quit there and played a lot of private server high right and mid rates mostly.... but i did not have fun and started here after years.... now i found a server wich is amazing, i got a lot of fun here and i hope the community and the staff will be stay cool as it is im actually in the guild in Landers and Notruf (german guild) i hope we will have much fun here and i will do my best to stay friendly to all of you guyz sorry for my bad englisch and best regards guyz
  3. 2 points
    Hello all, I haven't played RO since 2007 and now I find this server seems to be really nice. Hope to get new friends here as well. Thanks for having me here and nice to meet you all Cheers 👍
  4. 1 point
    Hello! The name's Nox and welcome to my art shop! I've been very busy IRL, but I still like to jump in game once in a while, so I will try to offer commissions when I can. Please scroll down below for details. I have also posted past commissions I've done throughout this thread, so you can browse those as well. I'm offering, Half body singles for 25M zeny / 25 Talon Coins aka 1 character like below. This is the basic price without weapons / pets. Additional 5M Zeny / 5 TC is required to add them. Half body couples for 60M zeny / 60 Talon Coins aka 2 characters like below. This is the basic price without weapons / pets. Additional 5M Zeny / 5 TC is required to add them. My style is fairly simple from the samples I've given. I'm still trying to tackle armor and dynamic poses. But, if you're interested in commissioning me, PM me with the following details: >> Commission type (single or couple) >> Character sprites, headgear IDs and/or any art references >> Hair colour >> Eye colour >> Brief personality (one or two traits) >> Other detail (anything else you'd like to add!) Please note that I accept minor edits, but not a complete change of pose. Once we have settled on an agreement, please mail the full amount to my IGN Nayrue and I will work on your commission right away! Slots Available: Name Commission Type Payment Status N/A N/A N/A Check out more of my art at noxism @ tumblr If you have any questions at all, just ask. Thank you for your time!
  5. 1 point
    What is a Dual-Wielding Assassin? It is an alternative build for assassins where you utilize one-hand weapons to both on your Main Hand and Off Hand. Unlike the katar build which is very straightforward, this particular build is somewhat complicated, and with the scarcity of guidance for dual-wielding assassins it is understood that many players will easily get discouraged in making one due to the mysteries involved with it. There are just too many things to consider resulting to players becoming unsure or doubtful on what weapons to wield and where they are to be put including the carding of the weapons and how the bonus effects of a weapon work. This guide will show you the basic mechanics of this build and hopefully it will minimize, if not eliminate, all your queries and somehow have a full grasp of understanding about this type of build. The character is given the right-handed orientation at default, and that’s why it’s called the Main Hand. The Off Hand then is your Left Hand. A figure is given below: Since the character is right-handed, iRO Wiki has given the Main Hand priority over the Off Hand as shown below: The total damage of your weapons in terms of ATK is then calculated as: ATK (from Wielded Weapons) = Main Hand ATK*1 + Off Hand ATK*0.80 I’ve given emphasis solely on weapons because you also gain ATK from your STR, Job Bonus, some from DEX, a little from LUK and other equipment as well. Your total ATK will be the cumulative sum of all these. This is the main reason why the weapon with the highest ATK must be equipped in the Main Hand. There are, of course, other reasons on which if consideration to all other factors that come into play the above calculation will be expanded. Wielding two weapons on each hand will give you two strikes from each, and for the sake of this guide we will call these Primary & Secondary strikes on which the Primary strike will come from the Main Hand and the Secondary strike will come from the Off Hand. After much scrutiny to the actual (in-game) damage output of these attacks, we have arrived to the below formula: Legend: MC: Main Character's ATK (no equipment) MH: Main Hand Weapon's ATK MHP: Main Hand Weapon's Skill Penalty (%) MH-Up: Main Hand Weapon’s Refine OH: Off Hand Weapon's ATK OHP: Off Hand Weapon's Skill Penalty (%) OH-Up: Main Hand Weapon’s Refine SP: Weapon Size Penalty EP: Element Property's Multiplier AMC: ATK-Modifying Card/Equipment DMC: Damage(%)-Modifying Card/Equipment Primary Strike Damage Output: (MC+MH*SP+MH-Up+AMC)*MHP*EP*DMC Secondary Strike Damage Output: (MC+OH*SP+OH-Up+AMC)*OHP*EP The above formula was derived from the observations made in-game and settled facts which will be presented to you as you read along. For the sake of this guide we will use the following equipment for our conducted in-game tests: MC: Main Character's ATK (no equipment): = 171 ATK MH (Main Hand) & OH (Off Hand) (Weapons Used): Damascus [1] = 118 ATK Main Gauche [4] = 43 ATK Jujube Dagger (Wind) = 39 ATK AMC: ATK-Modifying Card/Equipment: 2Wolf Cards = 30 ATK (+15 ATK each) Pirate Dagger = 5 ATK DMC: Damage(%)-Modifying Card/Equipment: 2Orc Skeleton Cards = 40% Damage increase (+20% each) The Sign = 5% Damage increase Screenshot Set 1 – Clean Weapons Weapons Used: (Clean and +5) Damascus [1] = 118 ATK (Clean and +7) Main Gauche [4] = 43 ATK 1st Screenshot 2nd Screenshot 3rd Screenshot 4th Screenshot 1st Screenshot: Applying the Formula: Primary Strike: (171+118*0.75+0+0)*0.6*1*1 Damage Output = 156 Actual (In-Game) Damage = 258 What have we learned? The damage output the Main Hand gives is at its 100% despite having a Right-Hand Mastery Level of 1 (60% Penalty). This means that the Dual Wielding Weapon Penalties only initiates when you are actually in Dual Wielding state. Otherwise, Dual Wielding Weapon Penalties do not apply. Hence, if you are wielding a weapon only in Main Hand the game considers you like any other character at default with no consideration of Hand preference. (The wrong damage output resulting from applying the formula supports this fact.) 2nd Screenshot: Applying the Formula: Primary Strike: (171+118*0.75+0+0)*0.8*1*1 Damage Output = 208 Actual (In-Game) Damage = 209 Secondary Strike: (171+43*0.75+0+0)*0.4*1 Damage Output = 81 Actual (In-Game) Damage = 77 What have we learned? Wielding weapons in both hands make you in Dual Wielding state. Hence, the penalties now do apply which also backs up our observation on the 1st screenshot. Yes, I do admit there is a small variance to the results. This is maybe due to some coding. However, this is the closest I could get. 3rd Screenshot: Applying the Formula: Primary Strike: (171+43*0.75+0+0)*0.8*1*1 Damage Output = 163 Actual (In-Game) Damage = 162 Secondary Strike: (171+118*0.75+0+0)*0.4*1 Damage Output = 104 Actual (In-Game) Damage = 102 What have we learned? Equipping the higher-ATK weapon in the Off Hand will give you a lesser damage output due to the Off Hand’s penalty having more reduction than the Right Hand’s. (Check the difference in damage output compared with the 2nd Screenshot.) 4th Screenshot: Applying the Formula: Primary Strike: (171+118*0.75+25+0)*1*1*1 Damage Output = 285 Actual (In-Game) Damage = 287 Secondary Strike: (171+43*0.75+14+0)*0.8*1 Damage Output = 174 Actual (In-Game) Damage = 168 What have we learned? The refines on both weapons will receive the penalty of both hand mastery skill levels respectively. (That is why the refines are in the enclosed parenthesis indicating dependency on the hand mastery skill level.) Screenshot Set 2 – Weapons (With ATK-Modifying Cards) Weapons Used: +5 Damascus [1] = 118 ATK +7 Main Gauche [4] + 2Wolf Cards = 43 ATK + 30 ATK 1st Screenshot 2nd Screenshot 1st Screenshot: Applying the Formula: Primary Strike: (171+43*0.75+14+30)*1*1*1 Damage Output = 247 Actual (In-Game) Damage = 248 Secondary Strike: (171+118*0.75+25+30)*0.8*1 Damage Output = 252 Actual (In-Game) Damage = 248 What have we learned? Compounding an ATK-Modifying Card in the Main Hand weapon will have the card’s ATK bonus be also carried over to the Off Hand weapon, meaning both weapons benefit from the ATK-Modifying Card. Also, the ATK bonus will receive the penalty of both hand mastery skill levels respectively. (Both Primary & Secondary strikes have +30 in the enclosed parenthesis indicating that both Main & Off Hand weapons benefit from the ATK-modifying card and is also hand master skill level-dependent.) 2nd Screenshot: Applying the Formula: Primary Strike: (171+118*0.75+25+30)*1*1*1 Damage Output = 315 Actual (In-Game) Damage = 316 Secondary Strike: (171+43*0.75+14+30)*0.8*1 Damage Output = 198 Actual (In-Game) Damage = 193 What have we learned? The rule we have learned in the 1st screenshot still applies. However, in this case, we can conclude that the rule still applies whether the ATK-Modifying Card is compounded in the Main Hand or in the Off Hand weapon. Screenshot Set 3 - Weapons (With Damage-Modifying Cards) Weapons Used: +5 Damascus [1] = 118 ATK +7 Main Gauche [4] + 2Wolf Cards + 2Orc Skeleton Cards = 43 ATK + 30 ATK, and 40% Damage Increase 1st Screenshot 2nd Screenshot 1st Screenshot: Applying the Formula: Primary Strike: (171+43*0.75+14+30)*1*1*1.40 Damage Output = 346 Actual (In-Game) Damage = 345 Secondary Strike: (171+118*0.75+25+30)*0.8*1 Damage Output = 252 Actual (In-Game) Damage = 249 What have we learned? Compounding a Damage(%)-modifying card in the Main Hand weapon will benefit only the Main Hand weapon. (The damage modifier of 40% is only given to the Primary Strike) 2nd Screenshot: Applying the Formula: Primary Strike: (171+118*0.75+25+30)*1*1*1.40 Damage Output = 440 Actual (In-Game) Damage = 444 Secondary Strike: (171+43*0.75+14+30)*0.8*1 Damage Output = 198 Actual (In-Game) Damage = 190 What have we learned? Compounding a Damage(%)-modifying card in the Off Hand weapon will also benefit only the Main Hand weapon. Therefore, we can conclude that regardless of where the Damage(%)-modifying card is compounded it will still benefit only the Main Hand weapon. (The damage modifier of 40% is still only given to the Primary Strike) Screenshot Set 4 - Weapons (With ATK-Modifying Equipment) Weapons Used: +5 Damascus [1] = 118 ATK +7 Main Gauche [4] = 43 ATK Pirate Dagger = 5 ATK 1st Screenshot 1st Screenshot: Applying the Formula: Primary Strike: (171+118*0.75+25+5)*1*1*1 Damage Output = 290 Actual (In-Game) Damage = 293 Secondary Strike: (171+43*0.75+14+5)*0.8*1 Damage Output = 178 Actual (In-Game) Damage = 171 What have we learned? Equipping an ATK-Modifying Equipment will have the equipment’s ATK bonus be carried over to both Main Hand and Off Hand damage output. Also, the ATK bonus will receive the penalty of both hand mastery skill levels respectively. (Both Primary & Secondary strikes have +5 in the enclosed parenthesis indicating that both Main & Off Hand weapons benefit from the ATK-modifying equipment and is also hand master skill level-dependent. See also how the damage outputs increased in both hands compared to the 4th screenshot of clean weapons section.) Screenshot Set 5 - Weapons (With Damage-Modifying Equipment) Weapons Used: +5 Damascus [1] = 118 ATK +7 Main Gauche [4] = 43 ATK The Sign = 5% Damage increase 1st Screenshot 1st Screenshot: Applying the Formula: Primary Strike: (171+118*0.75+25+0)*1*1*1.05 Damage Output = 299 Actual (In-Game) Damage = 301 Secondary Strike: (171+43*0.75+14+0)*0.8*1 Damage Output = 174 Actual (In-Game) Damage = 168 What have we learned? Equipping a Damage(%)-Modifying Equipment will benefit only the Main Hand weapon. (The damage modifier of 5% is only given to the Primary Strike) Screenshot Set 6 - Weapons (Elementals) Weapons Used: +5 Damascus [1] = 118 ATK +7 Main Gauche [4] = 43 ATK Jujube Dagger (Wind) = 39 ATK 1st Screenshot 2nd Screenshot 3rd Screenshot 1st Screenshot: Applying the Formula: Primary Strike: (171+39*0.75+14+0)*1*2*1 Damage Output = 429 Actual (In-Game) Damage = 431 Secondary Strike: (171+118*0.75+25+0)*0.8*1 Damage Output = 228 Actual (In-Game) Damage = 221 What have we learned? If an Elemental Weapon is equipped in the Main Hand, only that hand will benefit on the Elemental Property Multiplier. (The Elemental Property Multiplier of 200% is only given to the hand which it is equipped on which is in this case, the Main Hand.) 2nd Screenshot: Applying the Formula: Primary Strike: (171+118*0.75+25+0)*1*1*1 Damage Output = 285 Actual (In-Game) Damage = 287 Secondary Strike: (171+39*0.75+14+0)*0.8*2 Damage Output = 343 Actual (In-Game) Damage = 336 What have we learned? If an Elemental Weapon is equipped in the Off Hand, only that hand will benefit on the Elemental Property Multiplier. (The Elemental Property Multiplier of 200% is only given to the hand which it is equipped on which is in this case, the Off Hand.) 3rd Screenshot: Applying the Formula: Primary Strike: (171+118*0.75+25+0)*1*2*1 Damage Output = 569 Actual (In-Game) Damage = 574 Secondary Strike: (171+43*0.75+14+0)*0.8*2 Damage Output = 348 Actual (In-Game) Damage = 337 What have we learned? Endowing your character makes the Elemental Property Multiplier distributed equally in both the Main Hand and Off Hand. Therefore, Elemental Endowment is the best choice compared to wielding just one Elemental Weapon. (The Elemental Property Multiplier of 200% is given to both Primary and Secondary Strikes.) Double Attack is a Passive skill normal attack which gives a chance to double swing a dagger class weapon, and is applied to the Main Hand weapon only. However, despite its name, the Yellow Cumulative Sum damage output is actually the sum of three (3) strikes, which is Primary Strike (Doubled) and a single Secondary Strike. And, just like the normal attack, after much scrutiny to the actual (in-game) damage output of these attacks, we have arrived to the below formula on which its integrity will be tested accordingly as you read along: Primary Strike Damage Output (Doubled): (MC+MH*SP+MH-Up/2+AMC)*MHP*EP*DMC (Doubled) Secondary Strike Damage Output: (MC+OH*SP+OH-Up +AMC)*OHP*EP Screenshot Set 1 – Clean Weapons Weapons Used: (Clean and +5) Damascus [1] = 118 ATK (Clean and +7) Main Gauche [4] = 43 ATK 1st Screenshot 2nd Screenshot 3rd Screenshot 1st Screenshot: Applying the Formula: Primary Strike: (171+118*0.75+0/2+0)*1*1*1 Damage Output = 260 (2x) Actual (In-Game) Damage = 261 (2x) Secondary Strike: (171+43*0.75+0+0)*0.8*1 Damage Output = 163 Actual (In-Game) Damage = 155 Total Damage: 260+260+163 = 682 261+261+155 = 677 What have we learned? Here we see the Primary Strike getting doubled as and that the yellow number is the sum of the three strikes as explained in the skill’s description. 2nd Screenshot: Applying the Formula: Primary Strike: (171+118*0.75+25/2+0)*1*1*1 Damage Output = 272 (2x) Actual (In-Game) Damage = 271 (2x) Secondary Strike: (171+43*0.75+14+0)*0.8*1 Damage Output = 174 Actual (In-Game) Damage = 171 Total Damage: 272+272+174 = 718 271+271+171 = 713 What have we learned? Although the Primary Strike is doubled, the refines of the Main Hand weapon isn’t. Instead, it was equally distributed to the 2 Primary Strikes in half. (The Weapon Refine then is divided into 2 in the formula.) 3rd Screenshot: Applying the Formula: Primary Strike: (171+43*0.75+14/2+0)*1*1*1 Damage Output = 210 (2x) Actual (In-Game) Damage = 210 (2x) Secondary Strike: (171+118*0.75+25+0)*0.8*1 Damage Output = 228 Actual (In-Game) Damage = 225 Total Damage: 210+210+228 = 648 210+210+225 = 645 What have we learned? We switched the weapons just to see if our observation in the 2nd screenshot still applies. As we can see, it still does. Screenshot Set 2 – Weapons (With ATK-Modifying Cards) Weapons Used: +5 Damascus [1] = 118 ATK +7 Main Gauche [4] + 2Wolf Cards = 43 ATK + 30 ATK 1st Screenshot 2nd Screenshot 1st Screenshot: Applying the Formula: Primary Strike: (171+43*0.75+14/2+30)*1*1*1 Damage Output = 240 (2x) Actual (In-Game) Damage = 241 (2x) Secondary Strike: (171+118*0.75+25+30)*0.8*1 Damage Output = 252 Actual (In-Game) Damage = 247 Total Damage: 240+240+252 = 732 241+241+247 = 729 What have we learned? Although the ATK-modifying cards are compounded only in the Main Hand, their ATK bonuses are also given to the Off Hand. Hence, both hands benefit from the ATK bonus of the card. Also, the ATK bonus will receive the penalty of both hand mastery skill levels respectively. (Both Primary & Secondary strikes have +30 ATK in the enclosed parenthesis indicating that both Main & Off Hand weapons benefit from the ATK-modifying cards and is also hand master skill level-dependent.) 2nd Screenshot: Applying the Formula: Primary Strike: (171+118*0.75+25/2+30)*1*1*1 Damage Output = 302 (2x) Actual (In-Game) Damage = 303 (2x) Secondary Strike: (171+43*0.75+14+30)*0.8*1 Damage Output = 198 Actual (In-Game) Damage = 191 Total Damage: 302+302+198 = 802 303+303+191 = 797 What have we learned? Although the ATK-modifying cards are compounded only in the Off Hand, their ATK bonuses are also given to the Main Hand. Hence, it doesn’t matter where the ATK-modifying cards are compounded since both hands will benefit from the ATK bonus of the cards whether they were compounded in the Main Hand or in the Off Hand. (Both Primary & Secondary strikes have +30 ATK in the enclosed parenthesis indicating that both Main & Off Hand weapons benefit from the ATK-modifying cards and is also hand master skill level-dependent.) Screenshot Set 3 - Weapons (With Damage-Modifying Cards) Weapons Used: +5 Damascus [1] = 118 ATK +7 Main Gauche [4] + 2Wolf Cards + 2Orc Skeleton Cards = 43 ATK + 30 ATK, and 40% Damage Increase 1st Screenshot 2nd Screenshot 1st Screenshot: Applying the Formula: Primary Strike: (171+43*0.75+14/2+30)*1*1*1.40 Damage Output = 336 (2x) Actual (In-Game) Damage = 336 (2x) Secondary Strike: (171+118*0.75+25+30)*0.8*1 Damage Output = 252 Actual (In-Game) Damage = 248 Total Damage: 336+336+252 = 924 336+336+248 = 920 What have we learned? The Damage(%)-Modifying Cards will only benefit the Main Hand if it is compounded in the Main Hand weapon. (The damage modifier of 40% is only given to the Primary Strike.) 2nd Screenshot: Applying the Formula: Primary Strike: (171+118*0.75+25/2+30)*1*1*1.40 Damage Output = 423 (2x) Actual (In-Game) Damage = 426 (2x) Secondary Strike: (171+43*0.75+14+30)*0.8*1 Damage Output = 198 Actual (In-Game) Damage = 183 Total Damage: 423+423+198= 1043 426+426+183 = 1038 What have we learned? Compounding a Damage(%)-Modifying Card in the Off Hand weapon will also only benefit the Main Hand weapon. Therefore, we can conclude that regardless of where the Damage(%)-modifying card is compounded it will still only benefit the Main Hand weapon. (The damage modifier of 40% is only given to the Primary Strike.) Screenshot Set 4 - Weapons (With ATK-Modifying Equipment) Weapons Used: +5 Damascus [1] = 118 ATK +7 Main Gauche [4] = 43 ATK Pirate Dagger = 5 ATK 1st Screenshot 1st Screenshot: Applying the Formula: Primary Strike: (171+118*0.75+25/2+5)*1*1*1 Damage Output = 277 (2x) Actual (In-Game) Damage = 277 (2x) Secondary Strike: (171+43*0.75+14+5)*0.8*1 Damage Output = 178 Actual (In-Game) Damage = 174 Total Damage: 277+277+178 = 732 277+277+174 = 728 What have we learned? Equipping an ATK-Modifying Equipment will have the equipment’s ATK bonus be carried over to both Main Hand and Off Hand damage output. Also, the ATK bonus will receive the penalty of both hand mastery skill levels respectively. (Both Primary & Secondary strikes have +5 in the enclosed parenthesis indicating that both Main & Off Hand weapons benefit from the ATK-modifying equipment and is also hand master skill level-dependent. See also how the damage outputs increased in both hands compared to the 4th screenshot of clean weapons section.) Screenshot Set 5 - Weapons (With Damage-Modifying Equipment) Weapons Used: +5 Damascus [1] = 118 ATK +7 Main Gauche [4] = 43 ATK The Sign = 5% Damage increase 1st Screenshot 1st Screenshot: Applying the Formula: Primary Strike: (171+118*0.75+25/2+0)*1*1*1.05 Damage Output = 286 (2x) Actual (In-Game) Damage = 285 (2x) Secondary Strike: (171+43*0.75+14+0)*0.8*1 Damage Output = 174 Actual (In-Game) Damage = 170 Total Damage: 286+286+174 = 745 285+285+170 = 740 What have we learned? Equipping a Damage(%)-Modifying Equipment will benefit only the Main Hand weapon. (The damage modifier of 5% is only given to the Primary Strike.) Screenshot Set 6 - Weapons (Elementals) Weapons Used: +5 Damascus [1] = 118 ATK +7 Main Gauche [4] = 43 ATK Jujube Dagger (Wind) = 39 ATK 1st Screenshot 2nd Screenshot 3rd Screenshot 1st Screenshot: Applying the Formula: Primary Strike: (171+39*0.75+14/2+0)*1*2*1 Damage Output = 415 (2x) Actual (In-Game) Damage = 416 (2x) Secondary Strike: (171+118*0.75+25+0)*0.8*1 Damage Output = 228 Actual (In-Game) Damage = 220 Total Damage: 415+415+228 = 1057 416+416+220 = 1052 What have we learned? If an Elemental Weapon is equipped in the Main Hand, only that hand will benefit on the Elemental Property Multiplier. (The Elemental Property Multiplier of 200% is only given to the hand which it is equipped on which is in this case, the Main Hand.) 2nd Screenshot: Applying the Formula: Primary Strike: (171+118*0.75+25/2+0)*1*1*1 Damage Output = 272 (2x) Actual (In-Game) Damage = 273 (2x) Secondary Strike: (171+39*0.75+14+0)*0.8*2 Damage Output = 343 Actual (In-Game) Damage = 335 Total Damage: 272+272+343 = 887 273+273+335 = 881 What have we learned? If an Elemental Weapon is equipped in the Off Hand, only that hand will benefit on the Elemental Property Multiplier. (The Elemental Property Multiplier of 200% is only given to the hand which it is equipped on which is in this case, the Off Hand.) 3rd Screenshot: Applying the Formula: Primary Strike: (171+118*0.75+25/2+0)*1*2*1 Damage Output = 544 (2x) Actual (In-Game) Damage = 543 (2x) Secondary Strike: (171+43*0.75+14+0)*0.8*2 Damage Output = 348 Actual (In-Game) Damage = 342 Total Damage: 544+544+348 = 1436 543+543+342 = 1428 What have we learned? Endowing your character makes the Elemental Property Multiplier distributed equally in both the Main Hand and Off Hand. Therefore, Elemental Endowment is the best choice compared to wielding just one Elemental Weapon. (The Elemental Property Multiplier of 200% is given to both Primary and Secondary Strikes.) Envenom is an Active skill that coats the weapon in poison and strikes a single target to inflict Poison property physical damage. It has a chance of leaving the target posioned, which is reduced by the target's VIT. Screenshot Set 1 – Clean Weapons Weapons Used: (Clean and +5) Damascus [1] = 118 ATK (Clean and +7) Main Gauche [4] = 43 ATK 1st Screenshot 2nd Screenshot 3rd Screenshot 4th Screenshot What have we learned? The damage output of the skill is at its 100% despite having a Right-Hand Mastery Level of 1 (60% Penalty). Also, the same damage output is given even if we equip a weapon in the Off Hand. Furthermore, it still gives the same damage output even if you put all your Hand Mastery skill level to the maximum. Therefore, we can conclude that this skill ignores the Dual Wielding state; hence, penalties do not apply. (See the same damage output in 1st to 3rd Screenshots) Even the refines of the Off Hand weapon is ignored, further supporting our prior observation. (See how only the exact additional damage output of 14 is added which is coming only from the +7 refine of Main Gauche[4], i.e. from 352 to 366.) Screenshot Set 2 – Weapons (With ATK-Modifying Cards) Weapons Used: +5 Damascus [1] = 118 ATK +7 Main Gauche [4] + 2Wolf Cards = 43 ATK + 30 ATK 1st Screenshot 2nd Screenshot What have we learned? Although the ATK-Modifying Cards are compounded only in the Off Hand, their ATK bonuses are still considered in the damage output. Therefore, you will benefit from the ATK bonus of the ATK-Modifying Card regardless of where it has been compounded in. (See the exact increase damage output of 30 which comes from the 2 Wolf Cards, i.e. from 366 to 396.) Screenshot Set 3 - Weapons (With Damage-Modifying Cards) Weapons Used: +5 Damascus [1] = 118 ATK +7 Main Gauche [4] + 2Wolf Cards + 2Orc Skeleton Cards = 43 ATK + 30 ATK, and 40% Damage Increase 1st Screenshot 2nd Screenshot What have we learned? Although the Damage(%)-Modifying Cards are compounded only in the Off Hand, their Damage(%) bonuses are still considered in the damage output. Therefore, you will benefit from the Damage(%) bonus of the Damage(%)-Modifying Card regardless of where it has been compounded in. (See the exact increase damage output of 40% which comes from the 2 Orc Skeleton Cards, i.e. from 91 to 127.) Screenshot Set 4 - Weapons (With ATK-Modifying Equipment) Weapons Used: +5 Damascus [1] = 118 ATK +7 Main Gauche [4] = 43 ATK Pirate Dagger = 5 ATK 1st Screenshot 2nd Screenshot What have we learned? Equipping an ATK-Modifying Equipment will have the equipment’s ATK bonus be added in the total damage output of the skill. (See the exact increase damage output of 5 which comes from the Pirate Dagger, i.e. from 366 to 371.) Screenshot Set 5 - Weapons (With Damage-Modifying Equipment) Weapons Used: +5 Damascus [1] = 118 ATK +7 Main Gauche [4] = 43 ATK The Sign = 5% Damage increase 1st Screenshot 2nd Screenshot What have we learned? Equipping a Damage(%)-Modifying Equipment will have the equipment’s Damage multiplier bonus be added in the total damage output of the skill. (See the exact increase damage output of 5% which comes from The Sign Accessory, i.e. from 366 to 384.) Meteor Assault is an Active skill that lets the Assassin Cross lose a shockwave to inflict physical damage to all enemies within its area of effect (5x5). It has a chance of leaving enemies stunned, blinded, or bleeding. Screenshot Set 1 – Clean Weapons Weapons Used: (Clean and +5) Damascus [1] = 118 ATK (Clean and +7) Main Gauche [4] = 43 ATK 1st Screenshot 2nd Screenshot 3rd Screenshot 4th Screenshot What have we learned? The damage output of the skill is at its 100% despite having a Right-Hand Mastery Level of 1 (60% Penalty). Also, the same damage output is given even if we equip a weapon in the Off Hand. Furthermore, it still gives the same damage output even if you put all your Hand Mastery skill level to the maximum. Therefore, we can conclude that this skill ignores the Dual Wielding state; hence, penalties do not apply. (See the same damage output in 1st to 3rd Screenshots) Even the refines of the Off Hand weapon is ignored, further supporting our prior observation. (See how only the exact additional damage output of 14 is added which is coming only from the +7 refine of Main Gauche[4], i.e. from 892 to 906.) Screenshot Set 2 – Weapons (With ATK-Modifying Cards) Weapons Used: +5 Damascus [1] = 118 ATK +7 Main Gauche [4] + 2Wolf Cards = 43 ATK + 30 ATK 1st Screenshot 2nd Screenshot What have we learned? Although the ATK-Modifying Cards are compounded only in the Off Hand, their ATK bonuses are still considered in the damage output. Therefore, you will benefit from the ATK bonus of the ATK-Modifying Card regardless of where it has been compounded in. (See the exact increase damage output of 132, a result of 30x4.40, which comes from the 2 Wolf Cards multiplied by the skill level multiplier, i.e. from 906 to 1038.) Screenshot Set 3 - Weapons (With Damage-Modifying Cards) Weapons Used: +5 Damascus [1] = 118 ATK +7 Main Gauche [4] + 2Wolf Cards + 2Orc Skeleton Cards = 43 ATK + 30 ATK, and 40% Damage Increase 1st Screenshot 2nd Screenshot 3rd Screenshot What have we learned? Although the Damage(%)-Modifying Cards have already been compounded, and even tested in either both hands, we still do not see any difference in damage output. Therefore, we can conclude that this skill does not benefit with Damage(%)-Modifying Cards at all. Screenshot Set 4 - Weapons (With ATK-Modifying Equipment) Weapons Used: +5 Damascus [1] = 118 ATK +7 Main Gauche [4] = 43 ATK Pirate Dagger = 5 ATK 1st Screenshot 2nd Screenshot What have we learned? Equipping an ATK-Modifying Equipment will have the equipment’s ATK bonus be added in the total damage output of the skill. (See the exact increase damage output of 22, a result of 5x4.40, which comes from the Pirate Dagger, i.e. from 906 to 928.) Screenshot Set 5 - Weapons (With Damage-Modifying Equipment) Weapons Used: +5 Damascus [1] = 118 ATK +7 Main Gauche [4] = 43 ATK The Sign = 5% Damage increase 1st Screenshot 2nd Screenshot What have we learned? Although the Damage(%)-Modifying Equipment have already been worn we still do not see any difference in the damage output. Therefore, we can conclude that this skill does not benefit with Damage(%)-Modifying Equipment at all. Screenshot Set 6 - Weapons (Elementals) Weapons Used: +5 Damascus [1] = 118 ATK +7 Main Gauche [4] = 43 ATK Jujube Dagger (Wind) = 39 ATK 1st Screenshot 2nd Screenshot 3rd Screenshot 4th Screenshot 5th Screenshot 6th Screenshot What have we learned? From the 1st batch of 3 screenshots we can observe that since the skill ignores Dual Wielding state and acknowledges only the Main Hand weapon, we will only benefit in the Elemental Property Multiplier of the weapon if it is equipped in the Main Hand. (See that the damage output only increased when Jujube Dagger has been equipped in Main Hand) We’ve done another test on elemental-endowed weapons and it gives us the same conclusion as seen in the 2nd batch of 3 screenshots. Therefore, even though endowing weapons in Dual Wielding state endows both the weapons, this skill still only acknowledges the Main Hand weapon. (See that the damage output remains the same even after removing the weapon in the Off Hand) Soul Breaker (a.k.a. Soul Destroyer) is an Active skill that lets the Assassin Cross lose a shockwave at a single target to inflict ranged hybrid damage. Note: Since both ATK and MATK affect the damage output of this skill along with the random damage bonus in its damage calculation, it is somehow difficult observing the results of our conducted tests. Screenshot Set 1 – Clean Weapons Weapons Used: (Clean and +5) Damascus [1] = 118 ATK (Clean and +7) Main Gauche [4] = 43 ATK 1st Screenshot 2nd Screenshot 3rd Screenshot 4th Screenshot What have we learned? The damage output of the skill is at its 100% despite having a Right-Hand Mastery Level of 1 (60% Penalty). Also, the same damage output is given even if we equip a weapon in the Off Hand. Furthermore, it still gives the same damage output even if you put all your Hand Mastery skill level to the maximum. Therefore, we can conclude that this skill ignores the Dual Wielding state; hence, penalties do not apply. (See the same damage output in 1st to 3rd Screenshots) Even the refines of the Off Hand weapon is ignored, further supporting our prior observation. (See how minimal is the difference in the damage output, i.e. from 2950 to 2981.) Screenshot Set 2 – Weapons (With ATK-Modifying Cards) Weapons Used: +5 Damascus [1] = 118 ATK +7 Main Gauche [4] + 2Wolf Cards = 43 ATK + 30 ATK 1st Screenshot 2nd Screenshot What have we learned? Although the ATK-Modifying Cards are compounded only in the Off Hand, their ATK bonuses are still considered in the damage output. Therefore, you will benefit from the ATK bonus of the ATK-Modifying Card regardless of where it has been compounded in. (See how the damage output increased, i.e. from 2981 to 3115.) Screenshot Set 3 - Weapons (With Damage-Modifying Cards) Weapons Used: +5 Damascus [1] = 118 ATK +7 Main Gauche [4] + 2Wolf Cards + 2Orc Skeleton Cards = 43 ATK + 30 ATK, and 40% Damage Increase 1st Screenshot 2nd Screenshot 3rd Screenshot What have we learned? Although the Damage(%)-Modifying Cards have already been compounded, and even tested in either both hands, we still do not see any considerable difference in damage output. Therefore, we can conclude that this skill does not benefit with Damage(%)-Modifying Cards at all. Screenshot Set 4 - Weapons (With ATK-Modifying Equipment) Weapons Used: +5 Damascus [1] = 118 ATK +7 Main Gauche [4] = 43 ATK Pirate Dagger = 5 ATK 1st Screenshot 2nd Screenshot What have we learned? Equipping an ATK-Modifying Equipment will have the equipment’s ATK bonus be added in the total damage output of the skill. (See how the damage output increased, i.e. from 2751 to 2797.) Screenshot Set 5 - Weapons (With Damage-Modifying Equipment) Weapons Used: +5 Damascus [1] = 118 ATK +7 Main Gauche [4] = 43 ATK The Sign = 5% Damage increase 1st Screenshot 2nd Screenshot What have we learned? Although the Damage(%)-Modifying Equipment have already been worn we still do not see any considerable difference in the damage output. Therefore, we can conclude that this skill does not benefit with Damage(%)-Modifying Equipment at all. Screenshot Set 6 - Weapons (Elementals) Weapons Used: +5 Damascus [1] = 118 ATK +7 Main Gauche [4] = 43 ATK Jujube Dagger (Wind) = 39 ATK 1st Screenshot 2nd Screenshot 3rd Screenshot 4th Screenshot 5th Screenshot 6th Screenshot What have we learned? From the 1st batch of 3 screenshots we can observe that since the skill ignores Dual Wielding state and acknowledges only the Main Hand weapon, we will only benefit in the Elemental Property Multiplier of the weapon if it is equipped in the Main Hand. (See that the damage output only increased when Jujube Dagger has been equipped in Main Hand) We’ve done another test on elemental-endowed weapons and it gives us the same conclusion as seen in the 2nd batch of 3 screenshots. Therefore, even though endowing weapons in Dual Wielding state endows both the weapons, this skill still only acknowledges the Main Hand weapon. (See that the damage output did not have considerable increase even after removing the weapon in the Off Hand) Further to all that have been stated and demonstrated above, a simple tabulation has been prepared for you to see what is recommended, beneficial, and which has no benefit at all. Settled Facts: Normal Attack: Dual Wielding Weapon Penalties only initiates when you are actually in Dual Wielding state, i.e. when you are wielding two weapons at both hands. Otherwise, Dual Wielding Weapon Penalties do not apply. Hence, if you are wielding a weapon only in Main Hand the game considers you like any other character at default with no consideration of Hand preference. Weapon with the higher ATK must always be equipped in the Main Hand regardless of its slot numbers due to the Off Hand’s penalty having more reduction than the Right Hand’s. The refines on both weapons will receive the penalty of both hand mastery skill levels respectively. Both weapons benefit from the ATK-Modifying Card/Equipment. However, the ATK bonus will receive the penalty of both hand mastery skill levels respectively. Compounding a Damage(%)-Modifying Card/Equipment in any weapon/equipment will benefit only the Main Hand weapon's damage output regardless of where it is compounded in. An Elemental Weapon’s Element Property Multiplier will only benefit where the weapon is equipped in. However, elemental-endowment will make both weapons have the element property, hence giving both weapons the Element Property Multiplier. Passive Skills: Double Attack: The yellow cumulative sum damage output is actually the sum of three (3) strikes, which is Primary Strike (Doubled) and a single Secondary Strike. All the rules stated in the Auto-Attack Mode also apply in Double Attack. However, the only difference is that in Double Attack the refines of the Main Hand is not doubled. Active Skills: Envenom: The skill ignores the Dual Wielding state; hence, penalties do not apply. The skill also ignores the ATK of the Off Hand and even its refines. ATK bonus of the ATK-Modifying Card will be added in the damage output regardless of where it has been compounded in. Damage(%) bonus multiplier of the Damage(%)-Modifying Card will be considered in the damage output regardless of where it has been compounded in. ATK bonus of any ATK-Modifying Equipment will be added in the damage output. Damage(%) bonus multiplier of any Damage(%)-Modifying Equipment will be considered in the damage output. Meteor Assault & Soul Breaker: The skill ignores the Dual Wielding state; hence, penalties do not apply. The skill also ignores the ATK of the Off Hand and even its refines. ATK bonus of the ATK-Modifying Card will be added in the damage output regardless of where it has been compounded in. ATK bonus of any ATK-Modifying Equipment will be added in the damage output. The skill does not benefit from Damage(%)-Modifying Cards/Equipment at all. The skill will only benefit in the Elemental Property Multiplier of the weapon if it is equipped in the Main Hand. Since elemental-endowing endows both your weapons, therefore the skill will benefit in the Elemental Property Multiplier but only of the Main Hand weapon. Long-Time Myths: (Busted) All ATK-Modifying & Damage-Modifying cards must be compounded only in the Main Hand weapon. All Utility cards must be compounded only in the Off Hand weapon. Double Attack is the total damage output, doubled. Over-refining the Off Hand weapon will increase the damage output of the skills Envenom, Meteor Assault, and Soul Breaker. Elemental Property multiplier will be considered in the damage calculation of the skills Envenom, Meteor Assault, and Soul Breaker even if the elemental weapon is equipped in the Off Hand. There, my contribution to TalonRO community, my first ever written guide. However, this is not the guide my friends are asking from me. 😅 Since there is scarcity regarding this matter, I've diligently taken the responsibility to do so. Hopefully, you’ll find the guide useful, and I hope it will be a reference suggested when someone asks regarding this rather a bit complicated mechanics. If you find this guide beneficial and have found yourself enlightened on some of your new found facts, a thumbs up would be nice. Special Thanks: To @DoucheEnrique for the valuable inputs. To @Phanman for the curiosity giving me encouragement to dive in to more details, and spotting some typos. Edit History: April 18, 2019 Removed the video to avoid confusion. April 21, 2019 Revised the Element Property Penalty Multiplier in the Off Hand. April 23, 2019 Revised the Element Property Penalty Multiplier in the Off Hand. June 11, 2019 Expanded / revamped the guide and have corrected found errors. June 19, 2019 Corrected found typos.
  6. 1 point
    Hi! I sell HP Abbey leech . I stream almost all my leech's so you can follow along! If you would like to request a leech the best way of contacting me it through my discord server https://discord.gg/p346P6z . Or mailing my character Kyaeror in game. I'm a good leecher I promise ;~; . Hourly Rates 2.5m/hr Package NT exclusive 8m for level 79 - 99 Follow me twitch please I need them ;~;
  7. 1 point
    I feel weird drawing my own character as novice but here it is.. And dropping my character ref for the next artiste to draw
  8. 1 point
    For my own personal pleasure, I will be featuring every now and then any one of the existing guilds of tRO. The Featured Guild of the day is “Sempiternal.” E M B L E M D E T A I L S Concept: The Guild name adapts the root word Eternal as a suffix; therefore, I used the Infinity symbol. And, since the guild name starts with the letter “S,” I rotated the Infinity symbol imitating the letter S. There are two parts of the vertically-erected Infinity symbol – the upper part, and the lower part faded mirror reflection. The upper part represents the organization, while the lower part represents the guild members on which without this faded mirror reflection, the guild will not form as a whole. Initial “S” had been inserted a bit unnoticeable, as intended. Duration: 100 mins. This breaks down in thinking of the concept, looking for references, and trial & error editing. Watch out for your guild. Yours might be next! Cheers! For now, this will be hanged in one of my emblem banners.
  9. 1 point
    No farming, no grinding, just helping level some very pleasant people who were new to the server. Imagine that. Imagine, helping players farm in the zones you would feel bored going alone, and watching them get excited for the job change, while sharing all profits and giving them a fighting chance to keep up! It pays to help. NOW GO OUT THERE AND HELP THEM >:CCCCC
  10. 0 points
    Unfortunately you'll only be able to claim the current month's costume box.
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