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MasterSlayer

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MasterSlayer last won the day on April 6 2018

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About MasterSlayer

  • Birthday 04/16/1992

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  • Guild
    Sempiternal
  • Gender
    Male
  • Location
    Dewata
  • Interests
    Video Games , Ragnarok , Organizing Activities , Working in an team , Farming , Swimming

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    SlayerTheArcher , MasterSlayer , HolyFlare , SlayerTheMerchant

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  1. if aiming for mid tier I’m wondering if the main thing the advance morrigane /Morpheus need is access to a card slot when upgraded to advance version as this would give a lot of freedom for choice in the form of cards to items that already have some nice stats to them . Of course with a slot and it’s current effects these items would be too powerful so I think the set bonus would need to be reduced , reworked into having smaller set bonuses with lower stats boosts (eg having advanced morrigane belt and helm in a set boost that boosts the users attack by 5 points and +1 str ) or to remove the set bonuses entirely . I also think some items would need reduced stats l (Like reducing advance morrigane pendant to 1 str from 2 ) One thing I would like to add is if morrigane and Morpheus do get a advanced set would Goibnes also be able to get a advanced set ? I feel the 3 armor sets share a lot in common with each other such as being 4 piece sets and each representing a key role such as a tank for gobines , DPS for morrigane and Magic for Morpheus
  2. Seeing how sucessful the Gramps eden mission is for getting people together in parties i was wondering if a eden board for instances would do a simular effect? Each day it could choose a diffrence instance (shared by all players) that can only be done once per day per master account for players to attempt to do or tasks in the instances (if ET was on there for exsample Reach Floor 50 or 75) . Players must be level 30+ to be able to obtain the quests but those who are 30-80 get only the option of Orc Memory ( no eden tokens earnt but get Bronze Coins, Base Exp and Job Exp) while players 80+ get access to the daily Instance (Buwaya, Bungungot , Old Glast Helm, Wave Challenge , Hazy Forest, Sealed Shrine , Malangdo Culverts , Bakonawa ext). If the instances requires a item to enter like Malangdo Culverts prehaps it could provide a item to allow a 1 time entrance into the dungeon (expires at midnight server time) Each time a player completes a instance excluding Orc Memory they will obtain eden tokens (value depending on how difficult the instance is) , Job experience and prehaps a instance coin earnt though each one done. What the coins could do is if a player manages to collect maybe 5 or 7 coins they can go to a NPC who will trade them in for a instance box. it would work like a OBB but with instances items giving a random item in a item pool of all the instances. Some items if obtained though the box could be in multiples like if Coagulated Spell was picked from the box it could give a few of those. The rarer the item is to obtain the harder it is to obtain it from the box. in the case to cover wave challenge the rewards could be a token for wave points (not sure what a good amount would be though) .
  3. The great skeg hunt (brown and blue gramps) . Thanks for all those in recruit chat that joined the party. hope you guys got some good exp
  4. i actually prefer the new method to the old one. constantly i would forget to vote and rarely would i vote more than once a day. the items from the quest are easy enough to get and it doesent take very long at all. the thing is once you know what items are gonna come up you can easily prepare for it via farming double what you went to farm or picking a small amount of time to farm more. and then of course theres the economy side of things too where players will try and make a bit of extra money by vending said items. considering the amount of TC is 40 and thats a good 400k none of these items in a bulk of twenty .In no case can i ever see it cost more than 400k. it would have a postivie effect on people who have time to farm as they can farm for those who dont and sell them .then all youd have to do is hand it in for a quick complete and still walk away with profit. farming with a thief line or a super novice is another way as you can steal and since at least all the items iv seen anyway have been 100% drop rate you can cut down how much you gotta farm just stealing before killing.
  5. Gramps 26/08/2019 Abyss Lake. Really like the timing of the Red Ferus's Emote on the right
  6. MasterSlayer

    Assassins

    Maybe a headgear card like dark pingu but slightly different . Could allow the effect of using it on full hp targets and allow no gemstones to be used at the cost of more sp
  7. bump . come join us in the salty sea lands of dewata. a lovely place to visit !
  8. Bump Join the darkside we have cookies !
  9. when i use to pvp long time ago i use to see sinx using a sword on the main hand probably because of the penalty daggers have vs a medium target. swords deal normal damage vs a medium target. otherwise like mentioned LK have a lot of phyical defense with access to armors with 10 def without refine and shield access. i would reccomend trying a sword just for that 25% diffrence alone unless theres something you need dagger in main hand for. because with the high def and resistance to demi human you need all the extra damage you can get and if all those are in play and your dealing 25% less damage because of the dagger it may help boost it more. Soul Breaker is your friend too as if they are wearing elemental armor it will hit them at normal damage no matter as Soul Breaker has no element
  10. come take a vacation on the lovely island of dewata. ruins to see, caves to explore,
  11. You bring a good point about the boots . I had a look at some of the footwear that extended classes can use and yah 3 seems like a good number for it as it’s weaker than boots in def but it does have effects and cars slot too . The guns I really wasn’t sure on effects for them. A lot of the effects I went based on the appearance or the name of the weapon in question . The guns had such silly like +20 dexs chance as well as like 5 other scripts for boosts . So it was kind of a clean slate to work with these guns excluding the soul strike rifle that sounded pretty interesting . But if they seem bit too powerful less effects , weaker effects or less atk to go with them would work too . Gatling and grenade launcher are weaker than both in its category cuz no 2 slot gatling or grenade launcher and the others I went for either above or below the 2 slot guns but not by a large margin
  12. So today i was looking at some revolvers and i came across crimson rose revolvers and saw it was apart of a set with the Ancient Hero Boots . so i had a look further and saw all the set boosts these boots gave mainly for the Gunslinger and Ninja lines and though hmm wonder if this would make a good pair of shoes for a quest as well as the other items for Gunslinger and Ninjas to aim for? So alot of the stuff atm is stupidly overpowered atm and would need alot of finetuning to make it fit more in with talonRO. i havent included any effect of the old stats because its liturally that powerful that i mentioned instead ideas of what the guns could have. Ancient Boots The Boots could be a Extended Class and baby class only pair of boots that are made though a quest revolving a scholar wanting to recreate the boots of the Anceint Hero (and secretly wanting to summon the hero) . you would start by gathering items to create the boots (things like a boot[1] or greaves [1] for the base of the boots then particle of lights and blue bijous for the aura on the pic , gold or emp as it got gold trimming , chilvary elmblems, heroic emblems and other heroic items as they are based on a ancient hero) . The scholar will then ask you to visit a blacksmith to get the boots created. the blacksmith will then ask for some materials to work with (an anvil , an hammer of blacksmith , eluminum ,star dust and star crust ) he will ask you to wait while he created the boots. once the boots are created you return to the scholar who will be stumped as to why the hero was not summoned. the scholar will say the boots are currently not ready and require the player to prove that they are an hero by sending them to kill some undead and demon type mobs. once the player returns the scholar will say to place the boots on the ground and the hero will spawn. however he is currently aggresive and out of control (what the player finds out later is he is under a curse casted before his demise) . the player and possibly a party then must fight the Ancient Hero until his health hits a certain amount which he will then go passive. the scholar and the player will then talk to the hero and as he fades he bestows the player the ancient heroes soul. after speaking to the scholar about what happened they will say the soul is the final ingredient to finishing the boots but that they feel the player should be given them for not only gathering the items and defeating the monster but by putting the ancient hero to rest peacefully . As for the boots themselves the effects they could have is a def of 5 or 6, + amount of HP and + amount of SP working more on a additional boost to these stats as opposed to a % boost. or they could go down the + amount of hp per base level + amount of sp per job level route and if class is not gunslinger or ninja they gain another effect of having a chance of boosting def and mdef by a small amount for 5-10 seconds when hit, the boots could also have enchant effects to either boost the users phyical attack (+5 or +10?) , magical attack (+5 or +10?) or both at a smaller value (+3 or +5 on each) . along with ninja weapons and gunslinger weapon set bonuses idk if there would be enough scripts to be able to do so much though even with iduna idk how much script room such would take with 8 set bonuses the boots has too with the 3 ninja weapons and 5 gunslinger weapons Ninja Weapons There are 3 weapons that the boots have a set bonus with the Kiri no Tsuyu , the Surudoi Kaze and the Huuma Shuriken Clearness. The way i see these 3 weapons is Kiri no Tsuyu could be a phyical ninja weapon, Surudoi Kaze could be a magical ninja weapon and the Huuma Shuriken Clearness being a throwing boost (like kunais damage, shiruken damage ext). Since ninja has a SQI these weapons should be weaker but still a good option for a ninja before SQI . the Ninja weapons could be MVP drops authough they could be quest makable too. Huuma Shuriken Clearness could have about 140 attack (all weapons have 2 slots so i feel they should be weaker than the best of the best its 100 less than SQI and less than the Blaze Shiruken but it does have slots to work with and set bonus). on its own it could just have 140 attack and boost dex or str by 1. but with the Boots too it could boost the skills Throw Shuriken, Throw Kunai and Throw Huuma Shuriken by a %. Drop of Incantation Samurai possibly? Kiri no Tsuyu and Surudoi Kaze are polar oppersites. Kiri being a Phyical based knife boosting attack of 145 and boosting perfect dodge by 5 . set boost gives access to level x amount of double attack or if not double attack could boost crit rate and damage? and a small attack speed boost , Surudoi being more magical having much less phyical attack like i feel 20 or 30? but it has a 10% matk boost, With the boots it give access to level 3 earth spike? or it could give a chance to increse matk by a additional value when casting a spell for a few seconds? or boost mdef? im not sure on this one. Kiri could be dropped by Egnigem and Surudoi by Doppel? again only guesses on the bosses that could drop Gunslinger Weapons There are 5 Gunslinger weapons that the boots has a set bonus with and theres 1 type of each, Crimson Rose Revolver, Master Soul Rifle , Demon Slayer Shotgun , Golden Lord Launcher and The Black for Gatling Gun. These guns i feel would work for being made by 5 gunsmiths scattered around RO . The type of gun determining the location (like the Demon Slayer Shotgun the NPC being located in a dark place) all guns could have a base requirement (for exsample all guns requireing rusty screws, steel, iron, cogs, used iron plates ext before the 2nd part of the gun making quest) and all guns require normal gun stats (like shotgun have spread shot or revolvers having a penalty to hit) Crimson Rose is a handgun and like all revolvers will start with a -10 hit. Attack wise i would say about 65-70. just for a little bit of fun to go with the rose effect it could have wink of charm too . when the boots are equipped it has a small chance to confuse enemies in a small radious , boost attack speed a little bit and loses its -10 hit effect. Items linked to making this gun i could see would be roses (like witherless, frozen rose, wilted flowers, elder branches , green bijou and maybe Rose Quartz and Pyroexen) Next we have the Master Soul Rifle. now this one i feel should actually have around 120 attack far from the best damaging rifle and have the +10 hit and +10 crit chance but also has a small boost to crit damage. however when you wear the boots the user can auto cast and enables the use of level X soul strike but it comes at a higher SP cost if you cast it. it also boost the gunslingers MATK by a % . working as more of a autocast and magical based weapon than pure attack. Items links to this would be items like partical of light, crystal fragments (emulate a scope) , Star crumbs , Holy Water , Soul Strike Scrolls , Holy Marbles , Angel Magic Power and maybe Muscovite and Agate The Demon Slayer Shotgun really speaks to me what it wants to be and in appearence. Attack wise around 140? , this shotgun has a -10/-20 hit but it does more damage to demons and undead mobs by % . However with the boots the shotgun gains a small chance to drain 1% of HP when attacking going for a more survival based weapon that works more effectively against the legions of the undead . Items links to this item would be items like Runes of Darkness, Bloody Runes , Contract In Shadows and maybed the Mother Nightmare and such? The Golden Lord Launcher is very diffrent from most Grenade Launchers and most weapons on this list. it has a attack of 150 the lowest of the grenade launchers in this game. well no grenade launcher has more than 2 slots so unless it got reduced to 1 it should be the weakest in terms of damage. however the Golden Lord Launcher goes for a defensive approtch boosting MDEF and HP by a additional amount . With the boots it has a chance to reflect single cast magic back at a % making it a more defensive weapon than a offensive . Itmes linked to this would be Gold, Emperium, Elunium, Golden Feathers and such Finally The Black for the Gatling Gun. maybe something between 30-50? low attack yes but also 2 slots remember no other gatling gun has that . with the boots it boosts madness canceller making every shot have a chance to push back a enemy by 1 cell going for a more stand your ground while under madness and gatling fever sort of approtch. i wouldent know what items to link it with really. probably in terms of the stones maybe peridot and turquoise? im not sure all these effects are just ideas some may sound OP while others may not sound useful at all. main thing i was thinking of is the set of boots that extended classes could use and with all the weapons weapons that are linked with those boots. having a quest to obtain the boots. and either quests/MVP drops for the guns and ninja weapons
  13. im usually on later like 9-10pm server time though later to the night due to my work pattern but i do make suprise visits on my day off too during the day
  14. With regards of the extra 5 lines of scripts . Will it be used with the SQI revamp? With regards of potential of more enchants and such do you mean like for example having a pair of boots and being able to put extra agility on them?
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