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GM Phoenix

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  1. TalonRO's biggest update brings an entirely new level of features and excitement with Chapter III: Gateway to Vanaheim. The SQI Revamp is one of the largest, if not most comprehensive enhancements in TalonRO's nearly fifteen year history - and we're introducing more features than ever before! With an entirely new SQI system built from the ground up, as well as a brand new story questline, instances and the ability to traverse the capital city of Vanaheim, Chapter III is jam-packed with content! The SQI Revamp is all about making your TalonRO moments unforgettable, and making your time on our server the best that it's ever been. With this explosion of new content, instances to conquer and SQIs to make, we know that Gateway to Vanaheim will take your TalonRO experience to a higher gear! This ambitious update is one we hope you will love. Click here to watch the trailer! To begin your journey on the new SQI quest, use the Dimensional Device in Morroc city and talk to Kvasir inside the Dimensional Gap! We'd like to delve into the SQI reworked designs, consider this a general design philosophy to those that are curious about what went on for the whole development process, rather than going through each SQI individually. It should also shed some light as to why this ultimately took a year to get out to you all. [Phase I: Initial Brainstorm] [Phase II: SQI Item Analysis] [Phase III: The Design Phase] [Phase IV: Review Phase] [Phase V: Final Adjustments] [Closing Statement] [Ancient Juperos] Embark on an expedition to Ancient Juperos, prior to the downfall of this technological empire. Experience new gameplay styles, using stealth and other tactics to steal the blueprints of a powerful, archaic device. [Battle of Vanaheim] Save the sacred city of Vanaheim from an impending threat that seeks to bring despair and ruin not just upon the city, but to all Nine Worlds. Fight your way to the top of the capitol in full-scale war with an allied army aiding you against a dark legion; facing familiar and new adversaries in the tides of battle. [Birth of a God] Find your way across the labyrinth of chaos and illusions before confronting one of the biggest threats ever to be seen by the realm of Gods since aeons past. Tread lightly, for your inner wickedness knows no bounds and will be tested by the sinister deity throughout the descent. As part of our new design philosophy, you will notice various changes given to each and every Class SQI available. Base items will be more powerful, offering you all the required stat boosts needed, whilst bonuses are focused more heavily on distinct playing styles. This way, no bonus is left unused and will have their purposes. By focusing more on versatility, you can now swap bonuses with ease without needing to enter Valhalla and spend large amounts of items every time you wish to swap out your perks. Read below for more detailed information on the latest changes. [Changelog Legend] Green - Added or buffed Red - Removed or nerfed Blue - Existing but altered or moved in some way Existing Stat/Bonus not mentioned - No changes Megjingard Changelog Nibelungen Changelog Updated Base/Bonuses/Ingredients Aegis Shield Changelog Updated Base/Bonuses/Ingredients Staff of Magi Changelog Updated Base/Bonuses/Ingredients Tome of Ymir Changelog Updated Base/Bonuses/Ingredients Artemis Bow Changelog Updated Base/Bonuses/Ingredients Electric Guitar Changelog Updated Base/Bonuses/Ingredients Belmont Whip Changelog Updated Base/Bonuses/Ingredients Evangelist Changelog Updated Base/Bonuses/Ingredients Suiken Changelog Updated Base/Bonuses/Ingredients Mjolnir Changelog Updated Base/Bonuses/Ingredients Djinn Changelog Updated Base/Bonuses/Ingredients Twin Fang Changelog Updated Base/Bonuses/Ingredients Sherwood Bow Changelog Updated Base/Bonuses/Ingredients Blade of Angels Changelog Updated Base/Bonuses/Ingredients Hira Shurikat Changelog Updated Base/Bonuses/Ingredients Scouter Changelog Updated Base/Bonuses/Ingredients Eversong Greaves Changelog Updated Base/Bonuses/Ingredients Ghostdancer Staff Changelog Updated Base/Bonuses/Ingredients While the new bonus system does have some familiarity that you may be used to from previous iterations, there are also plenty of changes that make it more streamlined and user friendly. Here's a breakdown of all the latest information regarding the new system: [New Bonus UI] [New Bonus Application System] [New Bonus Requirements] Pre-Existing SQI Compensations It may already be clear to those who have read the news -- existing Class Essences have been removed, your pre-existing bonuses have also reset, and any previous SQI Quest progress are now wiped to make room for the revamped questline. As you're aware, many base SQIs are now better or improved drastically than the SQIs you once owned with bonuses, therefore it was a step we needed to take to ensure fair balance across the board when implementing the new SQI structure. While it may seem unfortunate upon first glance, we obviously wouldn't do this unless it was absolutely necessary and came with a hefty compensation for those who have invested time and effort on acquiring their bonuses. You can expect the following reimbursement which you are entitled to for two months per character on your game accounts (one time only): A free complete unslot of your character's SQI IF you had at least 1 bonus before. An x amount of Purified Essences according to how many bonuses you had previously. Speak with the SQI Extractor at Prontera 162,193 to claim the above. Item Changelog As part of the revamp update, we've also made some changes to the SQI item requirements by introducing brand new common MvP drops, in addition to adjusting existing ingredients for various mobs. This is to ensure items are fairly obtainable in-game, without having to use the reward guru or strenuously scarce methods. You can find more details about this below: Miscellaneous New SQI Quest Progress is still bound by your account like it was before. Level Requirement to get started with the new SQI Quest is still level 90. However, you can now also do the quest and create SQIs when you are level 80 transcendent. At this moment, when a player crashes or disconnects during one of the SQI instances, they cannot return. We are planning on releasing return mechanics in the near future. As some of the instances have a significant amount of dialogue, we realize that during repeated runs, this can become bothersome. Therefore, we have plans on adding an option to disable cutscenes. As always, we are closely monitoring the new release, so expect changes and fixes over the coming months. We welcome all the feedback and are looking forward to making this the most exciting episode yet! With the newly established capital of Vanaheim, players will be able to warp and venture into the archaic world freely (upon completing the SQI story quest). We will also be releasing planned future updates -- with possibilities for new content being endless. Expect a variety of new add-ons as well as episodic updates centered around the city of Vanaheim, its unique storyline and so much more! We are thrilled to have you join us in this journey and appreciate the patience for the SQI revamp, it's been a long time coming, but we're finally here now.
  2. Thanks again for the wonderful feedback! Will address a couple things. We can absolutely do this, will make sure that makes it for the next patch. It will be above where Sid Barrett is in the Locker Room. Thanks for the suggestion! 1) The booster logic is going to be changed for the next patch round so that it's no longer a global delay and instead is individually based cooldowns. This should make it more accessible to all racers so that this advantage doesn't happen like it currently does as you describe. 1st place also won't benefit from the booster as much as everybody else. Thanks for the suggestion! 2) I don't quite understand what you mean by the second point though. Could you elaborate a bit? 1st place already only gets the Ankle Snare power only from the item chest and will never get the Lightning Bolt or Warp. Do you mean to also include a similar mechanic for 2nd and 3rd as well? Thanks! 1) This won't change. This is already an improvement over last year's 2018 system after a lot of feedback where the entire dungeon was on rotation and only open for like an hour and had a vanilla/unres split which was historically unpopular. Now the dungeons are always open and ticket drops are available every time Black Jack is not open (basically every other game/hour) up until a certain point, which means tickets can't be over farmed so much that they overshadow every other game. But it also means that it's frequent enough unlike last year. Making it a lot more reasonable and fair. For points, this is why Nightmare mobs give more points than Easy and Intermediate. The map is a lot harder but in exchange the point progression is better than both difficulties under it. 2) The points thing was actually a typo, it actually currently is 1,000 points for Borg The Destroyer but Zarevok has a mistake where he claims it's 5,000. Will fix that for the next patch so it's accurate. Thanks for pointing that out! 3) Intermediate Dispell rate is currently a 5% chance at 60 seconds, which is rather infrequent. However I understand the frustration there especially for a mid-game player. As for Nightmare, it's way more frequent. In Nightmare this is intentional so that way it adds some more challenge to the map. So as a result, that won't change for Nightmare. However for Intermediate, what I'll do is add a cast time which makes it so you can interrupt it and more predictable so you have a chance to avoid it (via GTB swap or whatever else).
  3. Thank you for this insightful feedback. Really happy to hear that everybody is enjoying this new minigame, and I'm always looking to make improvements! Wouldn't mind adding more random traps if they aren't triggered enough. Should be pretty easy to do that. You're right about the Horong Boosters when it comes to 1st place. We could most likely just add a similar mechanic to that as we do for item box, where if you're in first place, you only get the ankle snare surprise and not the warp/lightning bolt. Will implement a solution for this on the monthly reboot potentially. As for the lightning bolt slowdown. It actually does already slow down the 1st place user more than everybody else. But if it needs to be reduced more, I'll test this myself my end and if applicable can make that change for the monthly reboot potentially. Also, great suggestion for the lightning bolt cancelling the speed boost! In hindsight that's actually a bit of an oversight and it should really cancel any speed boost. Will note that for changes!
  4. Thank you for the feedback! The boosters not spawning properly was a problem and should be fixed when the server is back up. Perhaps this will satisfy the walking speed request.
  5. Welcome! The announcement when killing The Creature and/or Werewolf on the last hit isn't a bug. Unfortunately we are unable to actually keep track of the MvP Status in that script the same way the game source keeps track of the MvP status when killing a normal MvP. Sadly, there is not much we can do about that, for the time being. If there is a fix for it, I can assure you it will be implemented. Sorry for the inconvenience.
  6. What if I told you... That the regular mobs already drop the King's Soul Stone? If you find yourself an Evil Heart and figure out how to use it, that's another way to get it~
  7. The final boss in the Halloween Instance that you unlock after completing all of the main quest has a high chance at dropping another Pitch Dark Evil Druid Hat. That sounds like a very fun idea actually! As for the Evil Hearts, it is indeed a secret. Just be sure to explore Melodia and find and talk to as many NPCs that you can find.
  8. Thank you all so far for the great feedback! It's all influential for designing future events and updates to said events to bring you all the best and most refined experience. Definitely keep your thoughts coming. Oh? If possible, could you please elaborate on that crashing part a bit? Is it taking place in the Academy Dungeon? The Instance Dungeon? Both? Are you able to consistently reproduce the problem doing something or encountering something specific while inside these places? Is the crashing completely random otherwise? This would help us pinpoint the potential issue. Thanks!
  9. Congratulations on your promotion! /lv

    1. GM Phoenix

      GM Phoenix

      Thank you ser! :D

    2. GM Howl
    3. GM Radius

      GM Radius

      B2Q2.gif

      Looking forward to see many great things from you. /no1

  10. GM Phoenix is it possible to put a Doctor and Blacksmith inside Eden Group ??? Just asking i think it would be nice for everyone :D ... And Thanks for Adding this Features, So Cool.

    1. GM Phoenix

      GM Phoenix

      Excellent suggestion! It will definitely be considered in the future. Thank you for the feedback. Also, you're very welcome! :)

    2. GeohoundNTA

      GeohoundNTA

      Also could you plz change the BGM too. i think the Morroc theme doesnt fit at all, it's so gloomy.

  11. The key to making a game sell will vary depending on who you ask since every developer has a unique success story. In my personal opinion a great selling game comes from knowing your audience and knowing the best, as well as the right way, to market a game so that people will know that it exists. Thanks to the internet it's a lot easier to market games and reach out to consumers due to options such as crowd funding as well as social media platforms like youtube. Then, of course, a great game that sells well needs to have memorable and/or fantastic gameplay, otherwise it will be doomed to fail from the very start. Another way I could say that is if you put your heart and soul into a project, make a game accessible to many people, and spend a lot of time working on it, people are going to notice that and it will catch on. As for your other question, well, it depends on what you mean by a new major feature, that could go one of many ways. o: We are limited as to what is actually possible since unfortunately many great things are client-side restricted, which is beyond our capabilities in other words. Despite this we have many great major features such as our SQIs, our custom cards, customized maps such as the Mobsters Map (cmd_fild02) and High Orcs (gef_fild14) maps, and atcommands such as Shopjump and Arealoot to name a few examples. But for actually implementing a new class? There are things we simply won't allow in our server, one of those being the new job classes you are suggesting. So unfortunately we can't make any new classes as that would fall under the same category as adding a 3rd class. Refer to our suggestions board for things players can't suggest right here: I hope this comment satisfies your questions.
  12. #teamwhynotboth?

    1. GM Luna

      GM Luna

      Because there can only be one winner! /fsh

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