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GM Phoenix

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  1. You are hired to overhaul ragnarok!

    It ultimately depends on what time frame we're speaking of when it comes to the game's history. If we're talking 2002~2009-ish I would likely agree with you. Any time after that however it becomes relatively simple due to available gear, consumables, and buffs. The only major difference in comparison to our server is that it's absolutely buff dependent in order to obtain it. Since, like you said, there are no customs like ours in the normal game. Now if we were to assume you had everything you needed, it's actually not that hard to do even in the normal game as early as when stat food came out, as it was pretty much a staple to run Blessing and Hwergelmir's Tonic which was +20 right off the bat. From there, you could achieve it through the correct gear setup as well as job modifiers. The only problem is that... Well... It's expensive hahaha. I still stand by increasing the IC rate due to the fact that after a certain while, after enough updates are introduced into the game and in return, better equipment, it will eventually reach a point where it becomes as easy as 1, 2, 3. Either way I'm not about to deny that it's any easier than our customs though, just trying to say it got easier with time in the normal game.
  2. You are hired to overhaul ragnarok!

    Ah, perhaps they are. I guess I'll have to make a post then. A lot of people make excellent points in this thread and some would pretty much be exact repeats of what I'm about to mention below... But, here we go. First and foremost, the entire basis of what I'm about to say, the current game engine is incredibly old and tired. We are starting to near 20 years now, amazingly, hahaha. I would personally stop the current game where it is... Or at least, pass it off to a different smaller team, and begin production on a brand new RO engine using a modern game engine like this game actually deserves such as The Unreal Engine 4 or Unity 5. This engine would then become a remake of the current ragnarok online built on the spirit of the old game using the best parts of pre-renewal as a base, and picking and choosing from renewal where it's fun and makes the most sense to improve the game. I'd imagine visually it would definitely be HQ and the environments would look absolutely gorgeous due to the new software as well. Still using 2D sprites for characters, NPCs, mobs, and 3D worlds, but it would just look absolutely amazing in comparison to the old game. 2D would no longer be restricted to 256 colors, and in turn based on that fact alone the sprites could be massively improved and look amazing. Stats need to be changed to be dynamic so that the game is able to evolve with age rather than the absolute caps that this game currently has such as 100% status resist, 99-100 DEF/MDEF, etc. these things hurt the overall idea of expanding the game. For instance, the new way defense is handled is one of the things I would pick and choose from Renewal that I thought it actually does right, however, since the new build of the game would be based with on pre-renewal vision mainly, the formulas would be different. Status Effects need way more love than they currently have. Only a select few are useful right now and it doesn't take much effort to use them anyways (such as how easy it is to Freeze with Storm Gust). Even if you did, stats and immunity cards completely null them out anyways. There is a serious potential for all Status Effects to actually matter in RO, especially ever since the introduction of things such as Critical Wounds, for instance. Then in the case of renewal there are also several new, actually useful status effects, such as with Crystallization. I would very likely change up the behaviors of what some status effects can do to aid combat as well as support and introduce a new dynamic status effects levels system which in turn makes that status effect you're using stronger or weaker depending on its level. The higher that status effect level is, the stronger it is, etc. A couple stat changes. VIT shouldn't allow you to get 100% status effect resistance, same with INT, and in some cases even LUK. I would probably cap it at something like 20%, and have the rest come from status resist gear such as stalactic golem card. LUK as a stat should matter way more and should offer more reasons as to why you should want to have it in your build other than gimmicks. Once again this is a thing Renewal made an attempt to fix and actually did a pretty good job doing so. DEX should be a bit higher for the instant cast requirement as well. I like the idea of instant cast and believe it should always exist, but I don't like how easy it can be to obtain in pre-renewal either. 200 would probably work out better than 150 as a result. Then, of course, it could be increased with new updates in the future if necessary to keep it in check with new gear coming out. Definitely a lot of changes to the way some lesser skills work to make them more useful (such as Napalm Vulcan and Marine Sphere Bomb). This in turn could result in some class reworks without changing the vision of what the class was in the original game, but in turn makes them a lot more useful. This can also allow for reintroduction of skills that were either cancelled or were once in the game at some point in a reworked and/or rebalanced way (such as Fire Ivy on Wizard and Ragnarok on Bard/Dancer). Or even the introduction of skill changes from Renewal that actually make the game better such as the Spear Quicken changes (20 Flee and 30 Crit). That's a general idea and the tip of the iceberg of what my pitch would look like in essence. There's a lot more I could additionally say, but I don't want to make an essay here, so I'll stop with 5.
  3. Good Places to mob for hunter?

    Hello there, perhaps I could give you a suggestion. While it's clear to me that you seem to be having trouble at Galions based on what you said (correct me if I read that wrong) but Scaraba Hole, specifically the second floor, is a great leveling spot for Hunter/Sniper when using a Claymore Trap build and is very rewarding when it comes to experience. If you're really lucky, you may even get a Bone Plate [1]. I would actually argue that this is the fastest method for the Claymore Trap build and is definitely a better map to go to than Galions with that build. Scaraba Hole can be a challenging map, but it rewards people that put in a lot of practice, so don't give up! This spot does require that you obtain the Ring of the Wise King though through the New World Quest line, and I would also recommend bringing plenty of Fly Wings and/or a Creamy accessory in case you get trapped by Spider Web there while attempting to gather mobs. If you haven't considered it already in your build: something that will greatly make things easier with the Claymore Trap build is simply adding movement speed. Since you aren't a Sniper yet, equipment solutions can include Sleipnir or Moonlight Flower Card if you happen to have them. If you need a really affordable/consumable solution, then Authorative Badges would be your best bet. Stockpile a bunch of those before going to the map. If Scaraba Hole isn't your cup of tea, then Pinguiculas or even Dewata Volcano (the Leak map) can work for Claymore Trap. I hope this helps.
  4. Do I need dople dople in ninja shurikat?

    Hello there, I'd be glad to answer your question. Yes Doppelganger card is very beneficial for this class and especially on this SQI since the Huuma weapon type is so slow, however, it really depends on what you're looking to do. It's primarily useful on their magic spells but it can also find use with a few of their other skills as well. It's especially beneficial for the following skills here: Throw Shuriken Shadow Slash (it will make the animation much faster, however, it doesn't necessarily improve the DPS) Lightning Spear of Ice Crimson Fire Blossom Lightning Crash North Wind Contrary to what you might think it actually will not help the Wind Blade skill, despite the fact that it helps Lightning Spear of Ice and Crimson Fire Blossom. It also will not help the Throw Kunai or the Throw Huuma Shuriken skills. For those two, I highly recommend using power cards instead such as Samurai, Turtle General, etc. Doppelganger will definitely find a lot of use on a Ninja that focuses on Magic or Throw Shuriken as a result.
  5. Interview Spotlight : GM Phoenix

    The key to making a game sell will vary depending on who you ask since every developer has a unique success story. In my personal opinion a great selling game comes from knowing your audience and knowing the best, as well as the right way, to market a game so that people will know that it exists. Thanks to the internet it's a lot easier to market games and reach out to consumers due to options such as crowd funding as well as social media platforms like youtube. Then, of course, a great game that sells well needs to have memorable and/or fantastic gameplay, otherwise it will be doomed to fail from the very start. Another way I could say that is if you put your heart and soul into a project, make a game accessible to many people, and spend a lot of time working on it, people are going to notice that and it will catch on. As for your other question, well, it depends on what you mean by a new major feature, that could go one of many ways. o: We are limited as to what is actually possible since unfortunately many great things are client-side restricted, which is beyond our capabilities in other words. Despite this we have many great major features such as our SQIs, our custom cards, customized maps such as the Mobsters Map (cmd_fild02) and High Orcs (gef_fild14) maps, and atcommands such as Shopjump and Arealoot to name a few examples. But for actually implementing a new class? There are things we simply won't allow in our server, one of those being the new job classes you are suggesting. So unfortunately we can't make any new classes as that would fall under the same category as adding a 3rd class. Refer to our suggestions board for things players can't suggest right here: I hope this comment satisfies your questions.
  6. #teamwhynotboth?

    1. GM Luna

      GM Luna

      Because there can only be one winner! /fsh

  7. Ninja Shadow Slash Help

    Interesting question! I'd be glad to answer. It used to be where Shadow Slash was always considered a melee attack. Therefore if you were to use Shadow Slash at any cell, no matter the distance, you could actually go through skills like Pneuma. Ever since Athena software however (at least that's when I remember the change occurring) this has no longer been the case and the skill is now always considered ranged damage. So with that history being said it’s easy to assume that Drosera would work with it. But unfortunately, it doesn’t, because if we take another look at the card's script. if (getiteminfo(getequipid(EQI_HAND_R),9) > 3) bonus bCritical,15; Basically what this is looking for is it’s checking for the weapon’s attacking range that is currently equipped. If the attacking range is greater than 3 cells, then the card considers it a ranged weapon, and therefore it will apply the +15 Crit bonus. This is why the card will immediately recognize both Bow and Gun type weapons. So since all available weapons to Ninjas are melee weapons and don’t have a cell attacking range of 4 or greater, sorry to say, it won’t work. If you want to improve the crit rate of Shadow Slash your best bet is to use +Crit cards like Alligator card or by using a weapon like Kitchen Knife. I hope this helps.
  8. Please improve Bloody Eater[2]

    I understand your frustrations, however this sword actually has a lot of interesting things going for it and I would say it's far from useless. It's a very good sword to use in combination with Frenzy Critical builds due to that build requiring high ASPD and damage, and it also has a lot of value in the early game as a low end vampire-esque build when combined with either Earth Deleter (SP) or Sky Deleter (HP) card in an armor by using Bowling Bash when mobbing. Also the fact that it's the only Ghost property two-handed sword in the game gives it an identity too. It also gives 2 slots which is pretty generous considering all the things the sword itself does. As for the rates I can confirm that this is a 0.1% chance as said earlier. 1000 = 100% for reference.
  9. which is better. help me decide pls.

    Hello Itan88. It may vary from person to person, but I've had much more success when my Snipers have significant Attack Speed versus having HP > Attack Speed. This is especially true if you plan on running a power bow such as a +7 Turtle Elven Bow or a TTT Artemis Bow. While having a lot of HP is always nice, the reason behind Attack Speed taking priority is because it allows significantly more DPS. HP is important, but in this case the trade off of 2,000 HP for 2 Attack Speed is far more worth it in attempt to kill your target faster. Like you said, maybe 1 second faster, but that 1 second can actually make a huge difference in the end. This becomes even more significant when you start using a Sniping Suit and Bragi in the mix (assuming you run Sharp Shooting). In the end you should consider having just enough HP to where you can survive a plentiful amount of abuse without getting 1 shot frequently. As long as you have just enough HP, and the right armors to resist elemental/powerful attacks, you should be alright for the most part. Ultimately 15,000+ HP is a great minimum to start with and honestly anything beyond that point would be a luxury. Hope this helps!

    Hello zero_espada. The cheapest investment is going to be a Kavach Icarus with Skin of Ventoss. It will be relatively cheap and it will get you an outstanding +30 Flee. Deviling on the other hand is superior assuming you can reach a minimum of 251+ Flee without the Kavach Icarus Skin of Ventoss. This is the range where you're going to notice you'll be taking far less hits from most enemies there (95% flee against Executioner, Succubus, Incubus, Mini Demon, Violy, and False Angel). I wouldn't recommend investing in a Skin of Ventoss with Deviling but rather a Diablos Manteau with a Deviling card. This will give you an extra 5% neutral resistance for a grand total of 55% resistance to neutral element. The fact of the matter is that as long as you can reach over 251 flee, that 10 flee the Skin of Ventoss gives you isn't really justified compared to extra resistance. So in the end it makes a lot more sense to invest into that extra 5% neutral resistance instead. One final note I would like to mention is that it would be very wise to invest into an Osiris accessory as a swap if you haven't already. This will give you access to Agi Up level 5, meaning more attack speed and more flee, which can ultimately help you achieve what you need there easier. I hope this helps and good luck at Geffenia.
  11. I need some sniper assistance.

    Oh I apologize, I was mislead by your thread's title. Haha. Well either way, just stick with a Dex/Agi based build and take them on one by one, it's not that hard and still very profitable.
  12. I need some sniper assistance.

    Hello Blackwolf7! Aside from Thors being one of the ideal places to take your Sniper, you can also try Niflheim Field 2 (aka the map full of Loli Ruris). This map also makes for a fantastic leveling spot, especially since you have a Gloom Under Night Sniping Suit to work with for there. Bring Double Strafing, Sharp Shooting, and plenty of Silver or Holy Arrows. Try making small mobs and simply use Sharp Shooting, use Double Strafing on any individual or leftover enemies. You'll find that it's very quick leveling if you're not up for Thors yet, as well as extremely profitable. You can find this map here, which is directly to the left of Niflheim City.
  13. Please make that happen! D: In other news... ^ This is probably going to be my new wallpaper.
  14. This is some fantastic work Lady L, extremely useful! However there's two things I would actually like to point out here: First of all, in the Wine Cup section, it looks like you accidentally misspelled "Mastela" and said "Manstela" instead. Second, you actually missed something. There's also a hat that exists called Thanksgiving Pilgrim Hat which you can find here that actually gives you a Mastela Fruit drop chance. Just thought I would point that out. Anyways, keep up the amazing work!
  15. What's a good rental item for a TK/TKM?

    Hello partygirl and Tom! Taekwon Kid doesn't exactly have the best rental options due to its weaponless nature. Therefore you're basically limited to rental armors as a result. Taekwon Master on the otherhand has two extremely viable options! You could choose one of the following: Giant Encyclopedia (called "Giant Encyclopedia Box" in-game): This weapon is likely your best bet. It's only 110 Bronze coins and it's going to give you the following stats: 1) 145 Attack. 2) 15% Matk, 3 Int, 2 Dex, and 20 Critical Rate. 3) Critical Bonus increases according to your Luck. 4) Gives 40% more damage versus all sizes. Refined Hardcover Book: Admittedly this option isn't as good as the option above, however, this rental option will only run you 60 Bronze coins, and it's going to give you the following stats: 1) 168 Attack. 2) 5 Str, 2 Dex, 20% Matk. I would personally pick the Giant Encyclopedia option as it gives far more benefits than the Refined Hardcover Book, but the choice is yours! I hope this helps!