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Sinshine

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About Sinshine

  • Birthday 10/21/1983

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    Germany

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  1. Sinshine

    Dewata Dungeon Access

    Oh I wasn't aware you could access Kiel on any character on the account. I am aware you can enter Moscovia dungeon and Geffenia on any character using the storagable items, but I don't consider that entirely unlocked since your other characters still are restricted in other things the quests unlock, like for example making Cursed Water on an account that has the Sign quest done but wasn't the one who did it. Guess if it's just for dungeon access, those count.
  2. Sinshine

    GMC DC Failsafe

    So if the tickets are meant for disconnects, how about just giving every individual party members 2 tickets each? That way the people who are having internet troubles can come back just like before but that random disconnecting sniper doesn't ruin the GMC for everyone when there's more disconnects and the champ disconnects and can't come back due to no tickets. There's no higher disconnect rate, but it should be obvious that disconnecting and being unable to come back is a bigger issue in an instanced party thing where you can't come back as much as you want compared to a random party somewhere in a regular field or dungeon where people can just log back in and go on with the game. It's terribly frustrating when you have a party of 12 and all 12 lose a day because some people lagged out and a core party member (tank, paladin, bio) is unable to come back. Every couple months we have some weeks where there's something wrong with internet traffic somewhere on the world and a bunch of people in the party keep disconnecting over and over without it being their or the server's fault and it's really frustrating for everyone.
  3. Sinshine

    Dewata Dungeon Access

    It's not all, it's Abbey (and by association, Rachel dungeon) that have account wide acces. That's it. Don't get me wrong. I hate having to do dungeon access quests over and over as well. But that reason is flawed
  4. Sinshine

    Let's improve TalonRO!

    That's actually a smart suggestion. I don't think saying "they can't even do that" is very helpful. I don't see why it would be impossible. The question is if it's found a good enough idea to put in the work of implementing. We already have connection between ingame accounts and a forum account that observes forum account wide cooldowns and event costumes, after all. Adding a forum account wide storage would indeed be very nice and helpful and convenient. I am not sure how it would affect guild life, though. From my personal experience, I have my main character in a guild and my farmers in my own guild so I toss my loot into guild storage. But even if I had a forum accoung wide storage, I still would have my main character in the actual guild I'm part of and all my farmers in my own guild, or possibly in some random noob guild that I'd pick up to help them level. Discord is THE reason why guilds aren't guilds anymore. Discord ruined guild identities and culture. Everyone's everywhere, take 3 random guilds and you have 70-80% the same people in at least 2 of them and nobody who's beyond the point of still having to farm basic gears interacts in game anymore. Those big "social" guilds have like 3-6 afk people online in game and everything happens on Discord. Been there, seen it, got frustrated and left again. Why play a multiplayer game if all the communication happens in an outside program that forces you to switch back and forth if you want to talk to your "guildmates"?
  5. Sinshine

    Nightmare's Rift: Tower of Entropy

    But there's only 6 slots XD
  6. Sinshine

    How to get MTR results to diagnose lag

    |------------------------------------------------------------------------------------------| | WinMTR statistics | | Host - % | Sent | Recv | Best | Avrg | Wrst | Last | |------------------------------------------------|------|------|------|------|------|------| | No response from host - 100 | 22 | 0 | 0 | 0 | 0 | 0 | | 185.110.34.1 - 0 | 108 | 108 | 8 | 11 | 17 | 10 | | 172.31.255.2 - 0 | 108 | 108 | 7 | 10 | 35 | 12 | |host-212-114-146-66.customer.m-online.net - 0 | 108 | 108 | 8 | 10 | 15 | 8 | |host-212-114-217-133.customer.m-online.net - 0 | 108 | 108 | 7 | 11 | 58 | 11 | | et-5-0-0.rt-decix-2.m-online.net - 0 | 108 | 108 | 11 | 14 | 27 | 14 | | 213.198.77.233 - 0 | 108 | 108 | 12 | 18 | 124 | 30 | | ae-8.r04.frnkge08.de.bb.gin.ntt.net - 0 | 108 | 108 | 12 | 14 | 19 | 14 | | ae-7.r20.frnkge04.de.bb.gin.ntt.net - 0 | 108 | 108 | 12 | 22 | 50 | 17 | | ae-8.r22.asbnva02.us.bb.gin.ntt.net - 18 | 64 | 53 | 103 | 105 | 109 | 103 | | ae-5.r23.lsanca07.us.bb.gin.ntt.net - 4 | 96 | 93 | 169 | 173 | 195 | 187 | | ae-2.r00.lsanca07.us.bb.gin.ntt.net - 0 | 108 | 108 | 166 | 168 | 173 | 168 | | ae-0.a01.lsanca07.us.bb.gin.ntt.net - 0 | 108 | 108 | 162 | 170 | 203 | 162 | |ae-0.internap.lsanca07.us.bb.gin.ntt.net - 0 | 108 | 108 | 166 | 169 | 175 | 170 | | border11.ae2-bbnet2.lax012.pnap.net - 0 | 108 | 108 | 162 | 165 | 169 | 163 | | usd-18-edge2.lax12.pnap.net - 0 | 108 | 108 | 168 | 172 | 190 | 170 | | No response from host - 100 | 22 | 0 | 0 | 0 | 0 | 0 | | 173.234.25.34 - 0 | 108 | 108 | 168 | 170 | 176 | 170 | |________________________________________________|______|______|______|______|______|______| WinMTR v0.92 GPL V2 by Appnor MSP - Fully Managed Hosting & Cloud Provider
  7. Sinshine

    Nightmare's Rift: A Jester's Smile

    I share critizism people given here and I can see the GMs' side and people being behind it and all. I mainly post because I find this highly unprofessional. "We made mistakes so just don't join if you're not happy with that" is the best way to discourage people from joining any further events. Or anything really, as this kind of response basically tells us that you don't care for player input. Regarding the actual event: I understand that things sometimes take time. But you're the ones announcing them. If something still takes time and isn't fleshed out yet, don't you think it would be more reasonable to not post it until everything's in place and everyone's in the picture? I do appreciate you guys hosting things like this, but also understand that announcing an event that needs a full and solid party just two days before the actual event puts everyone into stress mode. Suddenly you have to cancel things you've planned already, possibly tell beginners that were going to join your previously planned event that they can't come because it's going to be a tougher thing, find people who haven't made plans for the weekend yet to build a party. All under pressure of signing up before someone takes one of the limited party slots. At the same time, others will come online hours later just to find out that they missed out on signing up and/or getting a spot in their group's party simply because they were at work, sleeping or simply away from their computer for a few hours. Also, other parties will have people dropping out on short notice to instead go to the rift and they're left without some important classes as well. This simply doesn't make for a good player experience so people will start out frustrated. What confused me about last week's event was that we were told there were more parties than expected and I thought man there's gotta be a lot of parties and in the end it was only 6. And then there wasn't even a real prize structure in place. Like the first place got all the rewards and the 2nd and last place got the exact same items. I'm happy everyone got something for participating, but being in the 2nd place party, I didn't feel good when I found out that we got the exact same things. This problem obviously won't be coming up this week since there's only three slots, but I wanted to have brough it up. Because that's part of why it felt like it was rushed and not properly prepared. PS: The way prizes are listed here still is unclear to me: Each member of the winning party gets all the listed items?
  8. Sinshine

    Nightmare's Rift: Arena of Champions

    Wow this is short notice. I'd like to go and all but this is at the common guild ET time o_o
  9. Sinshine

    Leftovers [PvM/Social]

    AFK fishing sounds fun!
  10. Sinshine

    CNY 2018 Quest Guide ( Complete )

    Can you keep adding roses after you hit the goal? Edit: On second thought, I think I might just be bugged. The dog won't give me the line to enter the monster name either. It did before but we went do other quests before I put anything in there and the NPCs in Magma Dungeon won't talk to me either.
  11. Sinshine

    CNY 2018 Quest Guide ( Complete )

    I spent 28m on witherless roses after giving the grave the few hundred I had in storage and it still won't give me a costume. WTF?!
  12. Sinshine

    Nokrah's Shadow attack element.

    Normal attack ALWAYS is neutral unless endowed, which generally only happens to characters wearing weapons = players. Juperos monsters indeed spam a lot of elemental skills but I don't know about the quest keystones. Hard to look them up.
  13. Sinshine

    tamtam maps or sleepers for farming ?

    Usually, TamTam maps aren't really for farming just for coins, the coins you get on their own are really poor money per hour so if it's just that, better farm raw zeny in a normal farming spot. What TamTam maps are good for is turn bad and mediocre leveling spots into good alternatives to the usual places or when you're looking to farm certain items anyway and want to get a little extra out of it. For example when Mt. Mjolnir is TamTam region, I go farm Stainers for Rainbow Shells for Lightning Elemental Converters and cash in some extra coins. But I wouldn't ever just go there just for the 0.5-1.5 TC per hour.
  14. Yea they won't, unless they do Full Heal when idle. But I find it part of answering that question to mention that not all MVPs, not even all higher tier ones, have Heal in the first place. Note that they won't ever heal to full if allt hey do is regular Heal since they will stop once they are back over their appropriate percentage threshold.
  15. Sinshine

    Question about Horn Card

    First of all, game descriptions should always be taken with a grain of salt. RO has proven to oftentimes just have very wrong or misleading descriptions and some things just can't be expressed 100% accurately within a small description box. Regarding the topic, I suggest you don't read it as "long range physical and long range magical attacks", but just as "long range attacks" and "magical attacks". As far as I'm aware, all magic damage is considered ranged. At least I don't know of anything that's close range, even if you're standing on the same cell as the source of the spell. It's just one of those inherent RO mechanical things that everything that reduces ranged damage also reduces spell damage but nothing that increases ranged damage will increase spell damage.
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