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BacklashBlade

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About BacklashBlade

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  • Gender
    Male
  • Location
    Canada
  • Interests
    EDM, DnB, House, Dubstep, Trap~
  1. Gunner's Gamble (TalonRO Armor Quest)

    Gunslinger Armor Quest Item Name: Gunner’s Gamble[1] Item Icon: Sniping Suit Equipment Specifications: Type: Armor Class: Armor Buy: 10z Sell: 5z Weight: 10 Def: 3 Required Level: 75 Slot: 1 Available Jobs: Gunslinger Description: Shoot first, ask questions later. Effects: Reduce cast delay 20% Reduce mana consumption by 10% DEX +1 Enchantment: Enchantable Quest Details: Non-Gunslinger Class Dialogue (Applicable to all Quest line NPCs): You seem to have chosen the wrong occupation my friend, interested in re-rolling? It’s a feature that allows you to reset your level and class. You can find the Reward Guru in Prontera. I’m telling you right now, you are at the wrong place buddy. Move along before things get real messy. 1st NPC: 2nd NPC: 3rd NPC: 4th NPC: I grabbed the NPC sprite references from this site, you don't have to use them specifically if you don't want to. Reference: http://nn.ai4rei.net/dev/npclist/?qq=11
  2. TalonRO's Winter Lottery

    IGN: Shattered Soul Number: 21
  3. Theme of Yuno Piano

    Oh wait, are you the same Auvic that makes EDM music? If you are, I've seen you on a couple of the music channels I follow! Nice to see you around bud. Used to listen to Heal Me and Indignation a while back.
  4. IRL Story Time

    So yesterday, my buds (a group of 5 altogether) and I were hitching a ride in the luxurious pimp mobile, and we just came back from eating at Mandarin (Asian all you can eat buffet), mind you we only went to eat here cause the place we originally wanted to go to eat was like pretty far, and it was pretty last minute, and the other nearby restaurants had some wait times, so Mandarin was the fall back plan. We went to go bowl after since it was right in the plaza, and then being the edge-lord, spontaneous, REBELLIOUS, UNCONTROLLABLE men we are, we had our bud sit in the back of the trunk cause we couldn't fit him, blasted some music and sped around, not knowing that there was literally a police car parked 2 spots away from our vehicle (yes, our driver didn't notice him cause of all of the chatter on the way to the car). So we leave the parking lot speeding, and the first thing we see behind the vehicle is the police lights flashing, and we get pulled over. Our designated driver only has his G2, we have 2+ pedestrians, a guy sitting in the trunk and one of us wasn't wearing his seat belt (cause he's like jammed in the middle in the back, pretty cozy, $240 ticket). So he asks us for our IDs, and our driver is slowly pooping his pants, cause he's already pretty broke at the moment and he's stock piling tickets (don't ask me why), but the police officer was actually really chill, and then he says, "I'm going to let you off with a warning, if you don't fail this breathalyzer test.". He passes, and we get off completely free, would've probably ruined the night too. TL;dr - Although police officers may get a lot of flak for the things that they do (disregard the power hungry, relentless ones), they are doing their job and there are still some pretty cool people working in the Task Force out there. Feel free to share your stories down below, just felt like getting this off my chest cause we got really lucky that night.
  5. Map Rebalancing Suggestions

    Farming Map Balancing Ok so I understand that Geffenia will at one point be nerfed, but there must be some sort of balance/compensation to meet the players in the middle so they won’t be completely devastated. A nerf to high end geared players can only receive backlash so while it does contradict your initial intent of reducing the maximum hourly income rate a player can farm, I think it would be a fair suggestion to cushion the loss of 1 high end map, by opening other maps for farming. Cause considering the difficulty level of some maps, the loot value isn’t worth the amount of effort put into trying to kill these mobs. Scaraba Hole Antler Helmet – NPC Value Previously: 400, Suggested Value: 1000 Rakehorn Helm – NPC Value Previously: 411, Suggested Value: 1011 Two-Horned Helmet – NPC Value Previously: 364, Suggested Value 713 Single Horned Helmet – NPC Value Previously: 351, Suggested Value 700 Elder Branch – NPC Value Previously 500, Suggested Value 12500 (Will affect Sedora as well) Ancient Rune – NPC Value Previously: 1, Suggested Value 30000 Niddhogour’s Dungeon Mane of Dragon – NPC Value Previously: 0 Suggested Value: 720 Unripe Acorn – NPC Value Previously: 0 Suggested Value: 5000 Malaya Field Tikbalang’s Thick Spine – NPC Value Previously: 150 Suggested Value: 625 Silver Bracelet NPC Value Previously: 150 Suggested Value: 560 Beautiful Flower, Elegant Flower Previously: 150 Suggested Value: 420 Mysterious Flower NPC Value Previously: 250 Suggested Value 420 Geffenia Nerfs To be honest, these nerfs will happen eventually so I thought I’d post my own personal suggestions that I thought are fair. These suggestions are mostly to make farming more difficult and discourages the playstyle of overmobbing for excessive periods of time, this is especially unfair during high volume hours. These mobs will be called Hellish Incubus, Hellish Succubus, Hellish Mini Demon and Hellish Violy to prevent bleed over into other maps and will be exclusively found in Geffenia. After 15-20 seconds of aggro, if the Hellish Succubus or Hellish Incubus mob is not killed, it will activate the skill “Lustful Lover’s Enchant” This will create a red Hellish incubus/succubus clone to add to the mob count that will not drop any items. After 15-20 seconds of aggro, if a Hellish Violy is not killed, it will activate the skill “Symphony of Death” It gives a guaranteed curse upon the aggro’ed target that lasts 10 seconds. After 15-20 seconds of aggro, if a Hellish Mini Demon mob is not killed it will activate the skill “Lingering Grasp” It provides the target with a -20 Flee Debuff for 15 seconds Sorry about the weird formatting of the bullets there, something weird happened when I was trying to reformat my post from Microsoft Word.
  6. Minigame Suggestions

    Poring Catch The amount of people playing poring catch has probably reduced significantly because of the novice requirement, or the amount of debuff increases that were added into the game mode. My suggestion to improve the game mode is to either implement one of the following: Remove the novice requirement, keep the ASPD limit and lower the amount of debuff chance of porings or shorten the durations. Remove the novice requirement, keep the ASPD limit, lower the HP of the porings to 1 and decrease the amount of porings. New Minigame Suggestions Poring Engulf Map: pay_fild04 You start off as a tiny, lowly Pori Pori, and items will spawn randomly around the map. Picking items up will make your poring bigger, but there will be pesky aggressive monsters trying to snatch your loots! Getting killed by them will cause you to die on spot with a 5 second pause, but you will be revived through the grace of TamTam! (starting the game puts on a permanent kaizel buff), but upon revive you are greeted with a 10% item loss penalty to your poring inventory. The poring with the most items wins! You have a flat 5 HP bar, and you are plant race. Conditions: Max Amount of Players: 10 Timer: 5 Minutes Players will be converted into Plant/Poring Race and transformed into Porings. Picking up Angel Wings around the map provides Lvl 10 Increase Agi! After duration expires, you return back to a normal Poring. Picking up Evil Wings transforms you into a Deviling, and enables PK ability for 15 seconds and casts Lvl 3 Increase Agi! After duration expires, you return back to a normal Poring. Attacking mobs stuns them for 3 seconds. Players will have a 5 HP bar. Death does not result in EXP penalties, but results in a 10% item loss penalty to your etc. inventory. Entering the game results in equips being stripped. You must have an empty etc. inventory to participate. Rewards: 1st Place: 40 Copper Coins 2nd Place: 30 Copper Coins 3rd Place: 20 Copper Coins Consolation Prize of Participation: 5 Copper Coins Tussle and Hustle Map: prt_sewb3 TamTam was just scrummaging through some treasure when a rogue gang of Thief Bugs of all shapes and colours struck him from surprise and stole his Golden Goblet! It’s up to you to return it to him before the time runs out! All players will have increased speed, and all bugs go splat in one hit with your swatting rod. TamTam will be in the center of the map and all players will spawn in front of TamTam, he will do the countdown to indicate when the game begins. Conditions All equips will be stripped upon entering the game. Timer: 3 Minutes All players will be equipped with TamTam's Swatting Rod: Atk: Over 9000! Gives the user 190 ASPD. The timer will begin just like Snowman building/Candyman Challenge minigames. All players will be given a temporary Guarana Candy in their inventory that expires in 3 minutes if they do not use it. Similar in context to the Halter Lead timer. Rewards 1st Place: 30 Copper Coins 2nd Place: 20 Copper Coins 3rd Place: 10 Copper Coins Consolation Prize for Participation: 3 Copper Coins Edit: Those that are curious where my previous posts/suggestions went, they were transferred/moved over to their respective sub threads, sorry for the inconvenience! (SQI Suggestions, Bug Tracker)
  7. Closed

    Already purchased the requested item, thanks for your interest though!
  8. First Ask Me Anything

    Hey GMs, just a curious question. I was doing some snooping around and was wondering if these features are still in the process of being worked out? I nabbed it off of https://wiki.talonro.com/First_Ask_Me_Anything for future reference. So yeah, are you guys planning on working on those map releases? Would be a pretty awesome addition
  9. The Starlight Soiree: You're Invited!

    Time for some feel good themes. In need of some chilly vibes? I hope the swear words are permissible Party Time~ And I gotta fit some of my trap in there ehe.
  10. Official Meiadrir Feedback Thread

    I'd like to keep my post as professional and straight to the point as possible, so I will just briefly address the issues that affect me indirectly or directly. I will only throw out my personal suggestions on how to improve the matter/feature at hand, but don't disregard this post as only disapproval and unhappiness with the current patch. There were some bonuses and add-ons that I really appreciate, but I'd rather keep the praise off hand to get this situation resolved ASAP. Features - Minigame Additions, Boosts, and Changes Poring Rally There is an unfair bug/situation with poring rally that allows players to consume buffed foods before entering, giving them increased ASPD before even entering the mini game itself. Suggestion: Add a dispel feature to remove all previous buffs including foods/increase agi. etc. when speaking to the Poring Rally Fan NPC. Monster Race As it currently sits, I don't believe the amount of races suffices for the rewards or time that some of the players invest into the minigames. Considering how the other games have gotten buffed, monster races could be sitting somewhere a bit more prettier. Since you've covered the situation where players can no longer dual client, I think it's only fair that the rewards should be increased, or increase the amount of races per hour. Suggestion: Increase the amount of races per hour, 6 each respectively, making 12 per hour. Rather than the current 6 per hour as it is, or.. Suggestion: Increase the CC reward. Single race will garner a 50 CC reward for winning, and Double Race will garner a 100 CC reward for winning. Reasoning: You have a 1/3 chance of winning either a single or double, the way it currently is, judging from the current CC output, the older system had a higher "potential" payout system than the current one implemented. I believe either suggestion should suffice for the race nerfs in general. Bingo Just like in BG, it's very quick to ruin the lobby when an AFK doesn't accept the queue, leaving the other 4 players in dismay, having to wait for another round or two before getting their turn again. Also, the current auto-teleport queue is interesting, but it could potentially lead to the auto-teleportation of AFKs as well. Suggestion: Give a 30 second kick time for an AFK (or for players to join the room in general), if they fail to enter the portal, remove the player from the Bingo signup list and auto-teleport a signed up player into the portal area. If this is not possible... Suggestion: Give a 30 second kick time for an AFK (or for players to join the room in general), if they fail to enter the portal, remove the player from the Bingo signup list, reiterate/refresh the lobby again by teleporting the 4 players on the blocks back into the portal room along with 1 new signed up player from the Bingo signup list. Suggestion: Give a 30 second kick time for an AFK (or for players to join the room in general), if they fail to enter the portal, remove the player from the Bingo signup list, and create a Bingo exclusive command called !remake. If the 30 seconds pass, and all 4 players enlist the command for !remake in a popup proc, then they can have 1 more player from the Bingo signup list join through the portal room. If all 4 players fail to enlist for the command, restart the Bingo lobby as a whole. Features - Tam Tam's Gift Regular Mob Drops As it currently stands, the CC drop rate is acceptable, but I think it shouldn't hurt to implement the following. Suggestion: A random 5 CC Reward Ticket on normal mobs. (At the previous rate that CCs on the old MOTW used to drop.) Champion Mob Drops Considering that Champion mobs are very difficult to kill, some more difficult than others, I believe that they should have a reward to suffice for the amount of effort that was given to vanquish these powerful creatures. Suggestion: A guaranteed 5 CC Reward Ticket on Champion mobs. As well as a small percentage of obtaining a 25 CC reward ticket. Gameplay Edits Defense Changes Rather than just addressing high defense builds in general, the whole Ragnarok class roster has amassed a rather tedious damage absorb problem. It's not only High Def Pallys/LKs that will be suffering from this change, but as well as HPs and any other tanking class. Example: The results were definitely evident when my party went to Thor, the HP who was decently geared was receiving much more dmg than anticipated. Side Note: I have not played a Mid-High Def build personally. Suggestion: Fix the defense changes to be targeted specifically at 90+ DEF builds, not just an all-around DEF nerf. I had some flak on this suggestion personally, cause apparently with the current math as it stands, even if you were to redirect the current DEF nerfs only to 90+ DEF builds, pallys would still have a very hard time tanking, so maybe fixing some numbers might address the issue or a whole new different approach might be more productive. again if I get a different idea/approach to improving the current DEF stance as it is, I'd gladly throw my 2 cents. Also I don't think this was what you've originally intended, but I believe with the DEF changes, MDEF was affected as well cause the Kasa fireballs were hitting for 3k on our geared HP, which was rather unusual and higher than previously before. Maybe it's something to look into. Thanks for taking your time to read this.
  11. Meme Contest Event

    Here goes~ IGN: BacklashBlade 1. 2. 3. 4.
  12. League of Legends Discussion Thread

    While I'm not farming mindlessly farming or chit-chatting with my fellow beautiful guild members, I'm usually spamming that solo-q up on the beloved game that everyone loves to hate Just decided to throw this out there, cause out of my surprise there isn't any LoL posts I've seen (maybe cause I'm a zombie already or I'm too tired to read on zZZzZzzZZ), so it's either out of fear or hatred of the game Feel free to hit me up on League if you're on the NA servers btw! And before you post it, LoL > doto2 hehe xd Server: NA IGN: BacklashBlade ELO: Gold feelsbadman How Long Have You Been Playing For? Just joined S5, so I'm hitting the 1 year mark :3 Role: Fill (I usually have a lane craving, sometimes Top/Mid, or Support.) Rant: Anyone else loving zed after the QSS nerfs? If he starts to snowball, ff20 rito y u do dis. Also, good thing Malzahar is auto-banned, dragon first clear and rift herald on second clear is totally balanced right?!!?!!11!
  13. Anyone else excited for BnS?

    Blade and Soul, or BnS for short is an MMO that's coming to NA and EU January 18, but it's already been out for a couple years now as it was originally released in Korea, and migrated over to other regions over time. Was just wondering if anyone else was excited to try it out on it's fresh new premiere~ And no, I'm not here to give you any biased assumptions/perspectives cause I haven't even played the game.
  14. 2 Curious Questions

    Is it possible to get all the drops from a single mob, including it's card? Ex. For a Medusa to drop Animal Gore, Pearl, Turtle Shell, Necklace of Wisdom, Horrendous Hair, Red Flame Whip, Sea Witch's Foot and Medusa Card all in one sitting? And....is there like a GM command that allows you to see the foot-trafficking that happens on any map? Ex. For those Hide-And-Seek map events, when you're able to see if someone has finally arrived onto the same map that you've been hiding in. "Ah finally, people are starting to arrive, I'm not so lonely anymore~" Or something like that.
  15. S>Devo Paladin Gears

    Bump.
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