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DoucheEnrique last won the day on January 17

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About DoucheEnrique

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  1. DoucheEnrique

    Card chance to proc

    It could also mean that with only 1 card the chance to proc 2 times in 5 seconds is just too low to occur during 8000s and vice versa for 3 procs with 2 cards. I already thought about how to verify this but for one way I would need to run my own server to test with more than 2 Vanberk cards or use Isilla card because the proc rate for Isilla is 10 times higher than Vanberk and the +30 FLEE will also be visible on status window. Running my own server for testing would only tell how it works on athena servers in general but as we know there are several mechanics that work slightly different on TRO and using Isilla would mean I have to keep casting spells for hours instead of just watching auto attack ... so probably it's not going to happen
  2. DoucheEnrique

    Card Stacking Guide

    Same script but different race.
  3. DoucheEnrique

    Card Stacking Guide

    Shameless self plug of my test about "autobonus" script:
  4. DoucheEnrique

    Card chance to proc

    Time to necro this stuff I finally got to redo my test series. Thinking about how I could make my results more reliable I simplified my test setup. I leveled my test candidate a little higher and got some other equipment to reach 190 ASPD without any buff except for zerk pot. Instead of attacking another char i just went to punch my new best friends: "soccer balls". Also I recorded the whole test run instead of counting on the go so I could concentrate on counting and make the test reviewable. With a much more simple test setup I increased the runtime of the test to 8000s (2 hours 13 minutes 20 seconds) which, at 190 ASPD (5 hits per second), results in a total of 40000 single hits. (@howrah if you still want more hits you have to do it yourself ) The results are clear: 1 Vanberk Card 2 Vanberk Cards 189 procs -> 189 / 40000 * 100 = 0.4725% 360 procs -> 360 / 40000 * 100 = 0.9% Some additional notes I still can't say if autobonus script adds up or procs independently but it's strange the numbers are lower than expected. An interesting observation was when wearing only 1 card I haven't seen a single occurance of +200crit while it was quite frequent when wearing 2 but even with wearing 2 cards there was no +300crit. Makes me wonder if a card can not proc again as long as its bonus is active. That could explain the lowered effective proc rates. Or it might as well just be coincidence / variation. Further studies are needed Final Note I was thinking about doing some more visualization with that data beyond just calculating the proc rate but after spending several hours just for recording and rewatching I decided against it. If someone wants to do something here's my list of counted procs: http://valeria-is.strangled.net/autobonus_proctest.ods Also I wanted to upload the raw recordings to youtube but apparently they don't want ~2 hour vidoes from anonymous accounts. If anyone wants to double check and recount message me and I will send you the videos. It's 2 files of around 400MB.
  5. DoucheEnrique

    Confused about equipment...

    That would pretty much be the same on rogue. And rogue would get significantly more money from autosteal
  6. DoucheEnrique

    What Are You Listening To?

    The Bleep-Bloop is forever
  7. DoucheEnrique

    Confused about equipment...

    Even after reaching level 99, rebirthing and getting decent gear the places you can go depend heavily on the class and build you are playing. And yes early on most of the game is trial and error to see where you can go and what you can do. After getting some experience with the game and understanding more about the mechanics you will be able to predict what might work by reading databases like the MobDB. The game itself is not very open about stuff like that. Like you can't even see how much HP an enemy has left
  8. DoucheEnrique

    BoS Card Dump

    Last Update of the Year
  9. DoucheEnrique

    How did you decide your main?

    Simple ... I didn't. I have dozens of chars non of which I consider a "main". In terms of gear I priorize universal gear with good price/performance ratio and over time advance to increasingly specialized gear for single chars. In terms of time ... probably playing the TK ranker the most. ..... those tk missions
  10. DoucheEnrique

    Blacksmiths can't make Zeny? Obsolete?

    My margin from forged weapons is far from "small". Certainly a lot better than I would get from Condensed White Potions. Forged weapons are good as mid tier weapons. They are relatively cheap and offer good bang for the buck. They're just outclassed by later end game equipment. But IMO they're a good way to get there. As for starting to forge yourself, you will need some gear and support chars to efficiently forge. Those will cost you a significant amount of time and money as investment. So to make it pay off you have to commit yourself to keep doing for a longer time. On another note you don't have to try forging to make money with a smith. Battle Smith can farm just as much as any other class.
  11. DoucheEnrique

    Item Over Price

    Prices are formed through offer and demand not through you thinking what the price should be. If there is less offer for an item than people demand it the prices will naturally go up over time. Also if demand for uncarded glove is higher than for Sting glove the price could very well be higher. Sting glove is not vanilla and for unres there are way better options than just a glove.
  12. See this thread with the same problem: They seem to have gotten rid of the the problem but I don't really understand what they actually did. Please check your RagnarokSetup.exe Graphics tab and maybe give us a screenshot.
  13. DoucheEnrique

    Paladin's Day Out in Rachel's Sanc Lvl 5

    Well the answer how to get Battleground equipment is rather obvious: Play Battleground Since the reopening you also get a few badges even if your team lost the match so it should be possible for anyone to get the PvM-usable weapons given some patience.
  14. DoucheEnrique

    Paladin's Day Out in Rachel's Sanc Lvl 5

    Why don't you Provoke? The drastic DEF reduction is enough for me to get Echios in 3 instead 4 and Seeker in 1 instead 2 SC even though my weapon has only raw ATK bonus instead of your +%. Only because I am lazy and using provoke isn't increasing the damage as much (from what I had calculated and tested). Plus, more often than lot I find myself too close to mobs that I have to disperse the crowd. I still needed multiple hits such that using Provoke wasn't worth it. I'll give this a shot again, especially when I'm one-v-one. Even if you still need multiple hits if you save one SC with Provoke it will save time and SP Echio and Hodremlin have higher DEF than the rest those should have the biggest impact from Provoke Provoke has a far longer range than SC and virtually no delay so I don't think being lazy is an acceptable excuse As I said before remove debuffs with Gospel 1. No reason to crawl around even though you are on a Peco or worse battle them without armor. Okay this makes sense but doesn't gospel immobilize you? I suppose level 1 wouldn't last long and would get rid of the status effects. Thanks, I need to give this a shot! Duration is the same for all levels of Gospel just cancel it right after activation. Level 1 is just for saving SP and skill points as level doesn't matter if you just want to clear debuffs on yourself. Triple Bloody Boned Pike would be a little higher bonus damage on Demi-Human if you got High STR but you would lose some bonus damage on Hodremlin. I actually tried this on the calc before making the weapon and I recall the 2x2x combo did better (or nearly the same dmg) as the 3xhydra combo which is why I went for the alternative which was also cheaper. Secondly, three hydras mean I do better dmg on Echios/Agavs but not so much on Hodremlins or Seekers. With two Skel workers I now have two dmg modifirs for medium monsters and so I can deal good damage all around. It makes for a better all around weapon for this weapon without too many sacrifices. Seekers are Formless and Small so they don't get any boost from your current weapon. Calculating different card combinations is simple when using numerical factors instead of %-values (e.g. 20% bonus damage means a factor of 1,2). Double Bloody (40%) Double Boned (30%): 1.4 * 1.3 = 1.82 (with an additional +10ATK) Triple Bloody (60%) Boned (15%): 1.6 * 1.15 = 1.84 (with an additional +5ATK) But you are right a 2% difference is probably not enough especially when losing 15% vs Hodremlin.