So while I haven't personally been involved in Nightmare's Rift yet due to my own schedule, I wanted to jump in and cover a few things.
First of all, thank you to all of you who have left feedback - voicing things like this is crucial in polishing what we do and how we do things, so we do not want you to think that we do not hear you - we appreciate it, and your notes (as well as any past hiccups) will be taken into careful consideration in order to avoid the same problems in the future.
Second of all, I ask for a little patience on behalf of the team - Nightmare's Rift is an ambitious and large-scale event and ensuring it's smooth running start-to-finish can involve a bit of a learning curve (especially when you consider that most of our events are designed to be run solo or in very small groups).
That being said, I wanted to summarise your feedback so that we can make this a better experience next time. So as far as I can see, these are your concerns (and possible solutions) are as follows:
ensuring the correct rewards are handed out in a timely manner (as Lance mentioned, Eden badges permissions have now been modified, so there should be no problems there)
sticking to proposed time slots as well as running times of the events, and ensuring each team has equal opportunity/length of time to complete the instance (perhaps designating one team member specifically to the task of time-keeping/pacing of the event would be beneficial?)
correct sequencing of MVPs (this one's indeed rather simple to fix, distributing the list should help)
We will try our best to make this event a wonderful experience, both conceptually and technically, but I ask for patience with any problems that may be outside of our control. When you leave feedback (which I completely encourage - either via Discord, forums, Suggestions, etc) I only ask that you do so with the understanding that we too want to make this event the best that we can for you.
Thanks everyone, and looking forward to this Saturday!