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Ver

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  1. Ver

    [Guide] Fat Crit Sniper

    Side note - luk reduces curse chance. With 97 vit i feel that curse lasts for like half a second at most - it's literally just a blink. And with such high luk it should be rare.
  2. Take a look at this page by the way https://wiki.talonro.com/Custom_Cards Sting card gives 4dex in accessory, cheaper than zerom. Unless you want to use them for non trans characters, bradium earrings (1int, 1dex, slot) are better and also cheaper than gloves. Int enchanted armor might cost some money too, so people don't usually go for them in the first place. Take a look at Leak card (5int, 10% damage resist, garment) and ESL card (3int, headgear) too, wonderful for creators. You'd might also aim for Lord Kaho Horns (20int, 20dex, 20str, headgear). Well, if you have nothing, sprint set is actually good.
  3. And Sprint Set will lower that 1 second. The actual reason why people don't use it is because they usually wear Celebration Ring (+5 all stats) in accessory, GEC or Eddga card in some universal footware and have some universal elemental/marc carded armors for change. That ACD reduction is just not worth it to get extra gears. It will be useless in bragi too.
  4. Without bathory you'll be tossed around by mini demon's dark jupitel, this is the main reason people wear it. Though there are some people that swap to gloom (like for one hit kill BB) but it takes skill and patience to do that well.
  5. Had the same problem, updating to latest Nvidia driver helped me too.
  6. Ver

    Creator Guide

    For brewing refer to lela's guide. Most likely you'll need at least celebration rings (and max job level creo and 99 evolved homuncu) to be effective, i.e. earn more than just selling ingreds to players and buying brewed stuff from them, but i may be wrong. You can reset stat/skills anytime cheaply (<15k at max level). For ET/GMC and other high end runs you'll need golden thief bug shield, fire armor (unslotted ok), marc armor, probably medusa shield and nightmare mid headgear. Eddga is close to those too and a must for solo MVPing. Deviling (Leak is often better), accesorries, other shields and armors, ESL mid and even weapon is second priority. You mostly AD dangerous stuff and sometimes MVPs, FCP people (sometimes under crossfire, so eddga and gtb might be crucial). But that's for lazy creos, good ones abuse plants, potion pitcher and some other stuff. Before people would feed lif until evolving, then abuse Mental Strength (you could cast it indefinitely by rest/call, teleporting, changing maps). Now you can't, it has its 20min cd and without it lif is pretty weak. It might be fixed eventually, see topic in Merchant subforum. Still lif is for life as it's cute and gives you super speed. Edit: Fixed with last update. Lifs are great again! Leveling alche can be a bit tedious. You either mammonite hill winds, or partly afk with homunculus or do some funny stuff like here: Crothen's marine sphere mobbing guide. Bio is easy: 1hit AD mobs that can give you loots to sell for AD costs (bradium golems worked for me perfectly) or just join GMC/ETs until 99/70. Read backpages of Merchant subforum, there are a lot of good advices scattered for creo, especially for non traditional or solo gameplay and by dedicated creo players (like Sachi for ex).
  7. Ver

    Bookslapper Nerfs

    Auto Blitz and Blitz Beat are a bit different in terms of mechanics (number of hits and damage divided by number of enemies iirc, and yeah, no delay). Though Auto Blitz share with Autospell procs the ability to proc on misses, which is one of the main differences of Autospell and any autocasting stuff triggered by items. But yeah, Auto Blitz triggers no ACD, item autocasting triggers no ACD, Autospell procs do trigger it. When normally attacking and casting a skill (like some selfbuff for ex, as you suggested), you stop attacking and cast it, click again - you continue autoattack, same as before. Bolt ACD is big, you wont be able to cast anything with 190ASPD unless you're staying in bragi :D. Still, for me it's not that odd to expect from it some special behaviour. IRO Wiki Classic has this note: "Skills triggered by hindsight do not have any cast time, but do have cast delay. Cast delays, however, will not prevent bolts from being triggered via hindsight. As a result, it is possible to fire off bolts very quickly. The skills will all retain their special effects on their targets; Frost Diver will freeze, Fire Ball will have splash damage, etc." I know there are differences in skill mechanics in iRO and kRO sometimes, and afaik we tend to be closer to former. Still I yet to see any video or hear from anyone who played there if our current skill mechanic is the same as there. Basically, what Boreas said in Bug Report post. So most likely we won't see any change on this part, unless rAthena way is different from iRO way and it is the actual rAthena way, not just a bug. What we might suggest, and what is more likely to happen, is something of "add matk% to Tome's item description; add new SQI bonus - proc Health Conversion on hit or disable/lower Autospell procs ACD or whatever", with upcoming SQI revamp. Storm Gust was there just because in pre-Iduna HW could easily and with basic gear solo kill a lot of stuff. New mechanics are that monsters aren't staggered that much by SG anymore. Necros aren't sleepwalk anymore, Thor requires patience, etc, I'm still curious to try GQS and Mammoth. So people complain everywhere 'meh, nerfed HW' (it's also about JT rate and overall damage but still), while I find these 'nerfs' just interesting and challenging. P.S. Good like with making client to work, Sachi
  8. Ver

    Bookslapper Nerfs

    I'm inclined to believe it is actually intended, at least from what I gathered from videos and mentions about official gameplay. So basically it's a 'fix', not a 'nerf'. Same as people cry about HW's Storm Gust cheesiness, that is lost a bit in Iduna. I know how you feel, but well - there will be more challenge to some battles For some MVPs I didn't use Kaahi anyway (but meat with poodles), or just use lower level. And with high int you won't waste much on GJs. So it's not that bad.
  9. ^ Basically you can have only one memo per map. There's always one memo for your savepoint and i believe it takes priority over other ones on that map. Concerning enchants: https://wiki.talonro.com/Malangdo_Enchantments You buy silvervine fruits from reward guru (10 for 1TC or 45 for 4TC). Then go Malangdo, exchange fruits to A-class Coins at slot machine near Mayo Mayo (the cat who does enchanting, to the right from spawn). Wear your VF, talk to that cat, enchant. You can have up to 2 enchants on weapon, each enchant attempt is 12 a-class coins for VF (or check wiki page how it is calculated for other weapons). Reset enchants (to clear weapon) is 2 silvervie fruits. No chance of breaking, all cards and refines stay as they were. List of appliable weapons and possible enchants on wiki too.
  10. Another option is to have your linker/priest at savepoint, memo Manuk town map at field entrance and just warp there on return/rebuff. Btw, why don't you put some random enchants on VF? Re-enchanting may be costly, but just spending 1TC and getting 2 random enchants (which might be good) is better than nothing.
  11. She had exceptional int growth till 70s levels, then started to decline.. Last 5 levels i was just getting +1matk, good thing she got that bonus point on 99 at least. XD Still whatever. I would faster break all my sqi than delete her. So many GMC ran through with her, so many et floors cleared, she even attacked thorns at crothen floor for some minutes on one run; so many hours of lazy bathing in rachel sun waiting for her to evolve; she even joined BG several times and killed a bunch of people in pvp rooms. xD
  12. Ver

    Question about Quag

    It does remove quicken and flee up. Flee UP is why snipers miss on <1m hp VR, Quicken is what Sword Guardians, same VR, LK from bio3 (both normal and boss; prontera seal has boss ones btw), also ifrit and naght use to have much higher aspd. Concerning stats. My bet was on NO, but curiosity made a blow, so i went anolian map to meet with Mr. Mutant Dragonoid (needs 132 hit for perfect hit, 185flee for 95% dodge, mini boss). 5min of hitting him with 129hit and quag spam - no miss, 5min with 124hit - no miss, 2min with 119hit - no miss. All with 180aspd, count the probability of test failure by yourself if you want. XD On monster's dex: can't say for sure. I had 146 flee (~58% dodge), with quag it kind of looked like he was hitting less sometimes, sometimes not. But i think i wasn't spamming quag then as had to heal myself. On monster's aspd: couldn't see any difference at all (again, difficult to take any track of it ). Found curious good-to-know fact about how quag stacks work: when you place quag on enemy, he gets debuff. If he has that debuff and you place another quag on him, debuff is NOT refreshed. When debuff from first quag is finished (quag finishes too), enemy doesnt get debuff from 2nd quag until he moves (he then gets 25sec, not 30sec debuff even when quag wil last more). If he doesnt move and you place 3rd quag, he will get 30sec debuff from it, BUT: debuff goes off every time some quag under enemy goes off. I.e. in this situation debuff will go off together with 2nd quag even when 3rd quag is stil there. If someone finds all this confusing, just take some char and !duel with your wiz. Conclusion: to have effect of quag on enemy ~100% of time, you have to either spam all your 3 quags on him, or have one quag on and place another only after it goes off.
  13. There are no mysteries, BB is just a melee skill, even wth bow. xD I.e. blocked by SW, not blocked by pneuma, not reducible by horn card and stuff etc. Lazy to dig formulas, but that bLongAtkRate parameter just shouldn't be anywhere around. Another thing some people get confused about - arrow ATK DOESN'T affect it's damage too. Silver arrow = Holy arrow = no arrow with aspersio for BB. Confusion comes from the fact that tro calc believes otherwise probably :D. But that calc has some weird BB damage calculation with bow anyway, mainly in calc the damage fluctuates more and it's bigger than in game, especially with higher weaponATK bows (our beloved sherwood). I remember comparing it a bit, for sherwood min actual BB damage ~= 90% of min calc damage, indepedent of carding, thanatos card, stuff like BK-Mysteltainn and dex. So you have to rely on other people knowledge or practice/testing when tweaking build for exact 1-2-3hit BB or smth.
  14. I care little about sleepers but i do about rogues. Just a little remark: burning bow+fire arrow combo DOESN'T work with BB. Same goes for other similar bow combos (or well, anything with bonus bLongAtkRate).
  15. And those nasty magic mirroring guys. (RIP my dreams of farming diab mants or soloing hazy forest with prof ). Though with HP it's doable, HW will just die a lot. XD
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