Jump to content

Kelen

Member
  • Content Count

    128
  • Joined

  • Last visited

  • Days Won

    1

Kelen last won the day on February 8

Kelen had the most liked content!

Community Reputation

43 Excellent

About Kelen

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. it's on replay... anyway, Great guide!
  2. That guy Cyrus also said that Linked Sonic Blow will never missed. anyway https://irowiki.org/wiki/Grimtooth, https://irowiki.org/classic/Grimtooth have different notes about the arrow thingy. i hope GMs allow sins to used arrows, just like before...
  3. #4. Faster exp, easier farm, big damage numbers, faster movement speed, luxurious reward. Correct me if I'm wrong. I woudn' t agree to this too much. Tbh it all boils down to what makes players enjoy the game, and yes while this fast exp etc. makes the most of what players enjoy at first glance, it isn't. You see if players have this quality of life, then it's not special anymore, It's not something players will thrive to get. And i think what the best word to generalize what players want is 'rewarding'. Players play because its rewarding, they get what they think they deserve, and i think that's just fair. When I was practicing my sonic blow, i found that i can use any weapon sinx can equip in sonic blow, now that finding made me feel rewarded for the time i spent practicing the skill. But the effort of pulling it of in actual skirmish is not rewarding at all, so yeah i don't use it. anyway ill just makes this thread a list of what i found unconventional ingame - Sonic blow works on any weapon. Really hard to pull it off. - why does Bowling Bash deals 2x damage 🤔
  4. I suggested this before, and yeah i did went overboard with it. But now I saw this good pre-made script which is what I like to suggest for. I would like to suggest for test dummy with dps message, test dummy of woe/battlegrounds monsters(barricade, emp, stone guardian and probably a mobster). Also would be nice to place them in a pvp area(or where glorious items can work), since my last suggestion about glorious being usable outside pvp has been declined . spoiler contains video of how the script works
  5. I would like to suggest that glorious items is usable outside PvP areas. While glorious items are great, they are not really that game breaking to have to be used in pvm. We can see this by comparing it to its Valour items counterpart which is just a little less powerful and, the innate easy access to mvp cards and SQI of talonro. If by any chance they out perform other gears i can see that as a compensation to the effort you have to do, to obtain them. Lets's say you earn 250 glorious coins per hour (coz you're a god tier pvp player), you will have to play 7.5 Hours in battlegrounds to get 1 glorious weapon, or 4-12 hours for glorious armors/accessory. If you earn 2m per hour that's 14m per glorious weapon, and 8m - 24m for glorious armors/accessory.
  6. yep my bad. just realized you can edit who gets represented as admin ingame.
  7. I though gepard block this, since some players replace Clown sprite with a larger one for easy target in woe.
  8. Would like to allow unslotting of enchanted equipment. also would like to know why it's not possible currently.
  9. Hello ? I just address that you can still strip regardless if they have Bio, since you said stalkers are useless... "... If the enemy team also has a creator for FCPs what can you do? Nothing literally." Also read my first 3 sentences regarding your main topic.
  10. That's what i call hard counter. Don't be surprise about it, since stalkers counters other classes or builds too. Some players may argue "Playing against Stalkers in BG can be rather frustrating", an opposite of yours. Anyways even with Bio in enemy team is not always that their in FCP. You can close confine & strip newly respawn players...
  11. 1. You can level up there at mavka map just fine. 2. Bowling bash(killing), Intimidate (escape), backslide(escape, close gap, remove mob from item sprite), Sand attack (lure away non-mavka from someone, cancel casting of water ball). hide(escape water ball). 3. the above comment is good, I just don't think lower agi will be good idea if you aim to get more survivability. You can lower your STR to comfortable level where you don't get overweight, you can't 1 hit BB anyway. Also make STR divisible by 10. 4. You actually have the suitable items already. You might want to check Poring letter if you want more DMG, pussy cat bell if you want DEF. Your romantic flower only works on Mavka, Baba Yaga and Uzhas are DemiHuman. For accessory go check: Celebration ring, Bradium ring/brooch, The Sign, Thief Medalion, Bakonawa Agimat Tatto, Bloodied Shackle Ball [Rental], Vesper Core(02,03 or 04). 5. Make use of backslide, hide and Sand attack.
  12. Yep that make sense, its good for those scenarios, but the ones you've mention are not so much on the life or death scenario or even a sudden need to alternately swap between 2 build, its more of 'ok next MVP is xxxx I'll go tank it'. And before you even go tank the MVP you'll double check your equipment, due to the fact that some character animations can get the equipment not swapped. This feature really makes me sad how it's only for idle swapping.
  13. I would like to ask how players make use of this new feature, coz i couldn't see how this feature can be use to become more desirable than the conventional gear switching. When this was first introduced, i thought this will be a good way of switching offensive gears to defensive one, in PVP scenario. but no turns out you can only use this when your character is IDLE, not doing anything or just simply walking, Or else it may not swap the gears. While cloaking, it removes cloak. While casting,(even with Loud Exclamation which has no castime) gears will not swap but will trigger the cool down. And, if you did manage to switch to defensive gears, you either wait 10 sec to get back to your offensive gears OR ruin your chance of using this feature to switch to your defensive gear. since if you are now equipped the defensive gear, and switch to offensive one using the conventional switching, you will have a 2 offensive gear set. What more is it cancel out the possibility of switching that position if you get the same gear on it. [Example #1] [Specialty Jur]→ <Replace Eq> → [Combat Knife] → <conventional swap> → [Specialty Jur] → Now you can never go back to Combat Knife, even if you conventional swap to CK... Now in PvM I think this may come in handy when cycling to same weapons with different cards, or switching accessories. But imagine the hassle when accidentally it didn't work.
  14. My point is that in many lower rate servers the issue you're addressing is not an issue at all. The class you're pointing out is very welcome in any runs(even in their own endgame). Talonro may seem a bit in the side of lowrates but the gameplay is extremely fastphase, due to the easy access of MVP cards and SQIs. If changes are made in skills of a class in order for them to be desirable in endgame(talonro endgame) then by all means let it be, i have no argue about that, just don't touch the vanilla version. I pointed out vanilla because you seem to forget about it, and i think thats where they really shine. and that's the closes you can get to see how players work around the skills they have.
×
×
  • Create New...