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About ArcadeVex

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  1. Hi All, I posted about this in the Server Discussion section of the forum. I'll include a link to that particular thread as well as a quote of my original suggestion/question. GM Boreas mentioned that I should post this suggestion here, and that in the past this had been implemented in some form but had ended up with user abusing the mechanic somehow? What I would be suggesting is that Humonculus kills count only towards hunting quest goals, Otherwise it makes it nearly impossible to complete basic hunting quests with an Alchemist, and/or very costly to complete hunting quests with Creators. Perhaps to avoid potential abuses to this an Afk detector could be attached, similar to how gaining exp from Humonculus kills works? But even still I doubt personally that Afk questing on more difficult quests would be much of a problem, as I doubt even maxed Humonculus's could solo some of the mobs. Others have noted current ways that players have developed to coping with this, including scoring the last hit on the mob to have it count. The issue with that is unless you have the ability to see how much HP the mob has remaining, or somehow memorized how many hits it takes to kill them, this is very difficult and irritating. I've also heard suggestions to just dual client and party up with an Alt and have them do the hunting quests. I don't really consider this a solution, what I would like to see is Alchemists /actively/ doing quests. And if you are just Afk while on another character doing the quest, I don't see that as any different than just going Afk and letting your Humonculus rack up quest kills. As it stands Alchemists are just plain not fun to play in regards to Eden hunting quests. Which I think isn't really fair to people who main Alchemists like myself. The fact is I don't want to make another character for the express purpose of doing Eden quests, or hunting quests in general. And I'm sure I'm not the only one here who feels this way. I've spoken to other members of my guild who feel exactly as I do. It isn't as though Alchemists are incapable of taking on these enemies by themselves, the Humonculus is an extension of the class, similar to a hunter's falcon (albeit a lot more complicated.) Anyway, thank you for reading this. I hope that I've been clear in what I'm suggesting, and that it wouldn't be too much to have this adjusted. And Thanks again to GM Boreas for pointing me in this direction.