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Hatfun

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  1. Can we pin this topic? This will be very helpful for all newcomers and old returning players.
  2. I'd like to suggest some classical classics Strauss - The Blue Danube (might be too long?) Ravel - Bolero (too long?) Offenbach - Infernal Galop (the song for the Can Can dance :D) Wagner - Ride Of The Valkyries
  3. When looking at a behavior of a game mechanic, regardless of whether it's a bug or not, it can be viewed from 5 different angles: Behavior pre-Iduna Current behavior post-Iduna Official pre-renewal behavior What players really want What GMs think is best for the server Ideally, they should all overlap, but it's not always the case If something is really unusual, I think transparency is better, and we should check with the GMs if this is intended. There have been fixes in both ways, some that can be considered as "buff" for the players, some that can be considered as "nerf", so I think it's fair not to hide any game changing (not necessarily breaking) newly found behavior.
  4. Reviving one of the old threads about the neverending quest of the dagger of Edda... During the Halloween event, there were 2 references of this dagger. The first one was at the library of Melodia: On one of the books, it was written that "there is a legendary dagger around, hidden away in a secluded place. It sounds like bell collars and tastes of milk." I'm not sure how to interpret that. Obviously, the sound of bell collars and tastes of milk must refer to the cow Berta in Geffen? However, those 2 sentences put together, does that mean that there's also a cow on that "secluded place" as well? Another Berta or one of her friend? Also, "collars" is plural, so does that mean there are multiple cows? Or is it just more simple than that: The first part refers to the dagger of Edda in the secluded place, and the second part is unrelated and just refers to Berta, and that's it? For the other reference, we were given a hint by @GM Phoenix: So I farmed hundreds of Lucky Candy to check if this was true, and he was actually right! After MANY attempts, I got the following: ......
  5. Super cool guide! And nice videos too! Somehow, I thought that when you wore Holy armor, you received 2x damage from Shadow. But it's just 1.25x more damage since you just become Holy 1. So what you do totally makes sense, and given all the options to reduce Shadow, it's indeed manageable to have some shadow element resistance on top of Angelic card. For the 1-handed BB LK, just wearing a Valk Shield already cancels the armor element penalty. The only drawback is that FBH and Banshee have more Shadow property attacks than Holy, so you have to tank those. I'm not really a MVP hunter, I just kill those I randomly encounter during my adventures. I tend to prefer BB with Nibel + Alice shield because with my luck, I'll always get the big burst of damage when Parrying doesn't proc >_< But one super nice thing with Parrying is that its 50% block completely ignores decay, so it's 50% regardless of the number of mobs attacking you! Can't wait to see your FBH video! I often do ET in duo with HP, and haven't succeeded floor 80 yet! So you'll most likely give me some inspiration to go past it! 😀
  6. Haha, looks like we were working on the same thing! I submitted my pull request as well, but it only covers the MVP cards so far.
  7. Hello! I'd like to make some change to the calculator to add some of the new content. I forked the repo, took a look at the code, and did some changes to add the Malaya MVP cards, which seem to be working fine when testing locally. Can anyone grant me the proper permissions to the Git project? When I'll submit a pull request, is there anyone who can check that I didn't screw up anything? Thanks!
  8. Oh, too bad I thought it could have been useful for some players there, but didn't think about the monitoring part. Thanks for the quick reply!
  9. During my usual morning sleeper farming session, someone said "привет" to me even though I only speak French and English, and some other people started speaking Tagalog in #main, before someone else reminded them to only speak English on this channel. That got me thinking... would it be a good idea to have language specific public channels? Not a channel created by player that will be closed once everyone disconnect, but some public channel always available to join, like #main #recruit and #market. That would allow people who speak a foreign language and not too comfortable with their English to talk to each other. We would have some extra channels like: #french #deutsch #русский #español #filipino etc... (maybe all the languages listed in the International section of this forum?) Also, since it's not intuitive for beginners to use the !channel command to find those channels, it would also be good to have some kind of "Babel" NPC in Prontera that either gives you the exact !channel command to type depending on the language you want to speak, or who directly make you join the desired channel.
  10. The merchant who's going to break the Great Natures and sell the Green Lives to NPC should be on the same account as the Knight. It's more convenient because they're sharing the same Kafra Storage. Knight farms and stores, Merchant takes them for breaking and selling. The other account is for your sage. You only need your sage to endow your weapon once every 30 minutes. So just endow and forget. As @kolela said, you can have your priest on that same account or on a third one, it's up to you.
  11. I rewatched it recently, and liked it more than I expected! There's a valid reason to visit many places from the game, so that's an enjoyable journey. And we can see most of the 2-1 and 2-2 jobs. (I think Alchemist is the only one we don't actually see). The bad guys are quite irritating though especially Keough ("Hello, I'm here to make the plot progress! Now I'm gone, see you next episode!") Also, Baphometo is a badass
  12. You want to make a slotted mid-headgear, here's the quest to make it. https://wiki.talonro.com/Slotted_Mid_Headgears Basically, there are 2 steps of making a slotted mid-headgear. Make a basic slotted mid-headgear You can make either Glasses[1], Sunglasses[1] or Monocle[1]. The choice is important when you know what comes after. Upgrade the slotted mid-headgear You can upgrade your slotted mid-headgear to customize its sprite AND give it a stat bonus. An upgraded Glasses[1] gives INT+1, upgraded Sunglasses[1] gives STR+1, upgraded Monocle[1] gives AGI+1. Please note that while the upgraded slotted mid-headgear has the same look as its non-slotted counterpart, the slotted one is a completely unrelated item that doesn't have its bonus. Example: a STR+1 Robo Eye[1] doesn't have the DEX+1, Atk/Matk+5% bonus of the Robo Eye[0]. It's just a STR+1 slotted mid-headgear that looks like the Robo Eye.
  13. @Potteroulis the Control Panel is being worked on, so we have to wait until it's available again. This is getting a little bit off-topic, but if people are asking, I guess that means the information is not easy to find. I think this should somehow be clarified in the main page of the Control Panel or some obvious place that everyone can't miss. I understand the confusion, because there are the same number of currencies than before, but the way they work has changed a little bit. There are 3 main TalonRo-custom currencies: Bronze Coins Talon Cash Talon Coins Bronze Coins Hasn't changed compared to Pre-Iduna Use them to rent gears at the Rental NPC How to obtain: Completing Eden/Gramps, Killing monster on TamTam maps Talon Cash It's not an item per se, but an internal value that you can see when opening the Talon Shop Use it to buy items from the Talon Shop How to obtain: Daily Cash Betty (the replacement of Voting), Donation, TamTam maps Talon Coin It's a tradeable item that has a value of 100 Talon Cash Can be exchanged from 100 Talon Cash/into 100 Talon Cash via Guru NPC. Its only purpose is to be an indirect way of exchanging Talon Cash Back to topic: I'm ok with this new way of obtaining Talon Cash. When I had to collect Blue Hair, it took me 3 minutes to check on rms who drops it, which map is the best, what's the shortest way to go, actually going there, kill the small number of Kobolds and bring them back to Betty. I just find Elder Pixie's Moustache more annoying though 😛
  14. As a temporary measure, you can use the !refresh command from Bonus Bundle to remove the bugged dead mob sprites when they appear
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