I would argue that Za, is indeed, most likely an angel.
As are most of her friends. Everyone's been so kind. I'm new to the game. I try not to look too many things up. But the game seemed rather small.
I'll explain what I mean. I would preface by saying I have played this game, not just this server, for a total of five days now, the sixth is starting as I write this. Anyway, I come from a WoW background. For those unfamiliar with the acronym, it stands for World of Warcraft. I've been fortunate enough to experience the full scope and spectrum of the game. Which means I started on release (2005 in EU) One of the many things that is killing server communities there, is ease of access. This comes in the form of flying mounts, dungeon queues, etc.
How this translates to Ragnarok as far as I've seen is. There is this NPC a Warp Girl. She provides free warps to everywhere (I think?) I like exploring myself, during exploring I ran into nobody. What it did do. Was give me some knowledge. I now know where Kobolds are for example. I've also stumbled across Glast Heim, I panicked the map before it as things were fast and strong. So I teleported around and went into the portal There was glast heim, with many entrances. I went back to Prontera afterwards. The world actually looks a lot bigger that way.
I don't have an easy fix, that won't get people upset. As removing quality of life things from a game does not go over well.
There are a few things one could try though. Make the Warp girl only warp you to cities. In a world of magic, such connections between cities seem logical. However, remove the dungeon warp ins, and what not. You'll have to learn where these things are. Or you'll have to communicate with other players (Do you have a warp to X, or Y)
On the whole, it's hard to comment on class balance. I only really know Priest, and not even my own class I know all too well. I've noticed however, and this might just be silly of me. But there are these REALLY strong boss monsters. MvPs? I think that was the term. Anyway, they remind me of open world raid bosses. And when people can solo them, either they need a buff, or solo classes need a nerf. One can also void the effectiveness of cards on them. People working together to overcome odds is a beautiful thing
Additionally, I've heard my friends speak fondly of "Monster of the week" and how they met during these events from what I understand and hear, that feature was a whole lot more engaging than TamTam picking a map. Though I was thankful for him having picked Glast Heim when I started, because I got plenty of copper from Evil Druids and the Ghouls there.
Take everything I said with a grain of salt, though. These are, in a most literal sense, the ramblings of a noob.