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About Ariatras

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  1. Ariatras

    Quality of life

    Usually, I'm exceptionally dubious about any sort of quality of life changes. Especially when one considers the impact it had on WoW. However, the change I'm advocating won't effect gameplay, at all. So, seeing how new I still am to both this game and the server. I am working tirelessly to farm zeny on my Priest to then buy equips. Considering the amount of garments one gets in my farm zone. There is a minor change I'd like to propose. When I open storage, I have to click and drag all the items from my inventory, to the storage. This is mildly annoying, and tiresome for my fingers. It gets worse when I log my merchant to do the same thing, but in reverse. After several item dumps from my Priest. Luckily, when selling there is a feature that allows you to double click and the item appears in the vendor's window. This is so much better and less time consuming than click, hold, drag, release. And press enter on the prompt. So I would like to propose this double click feature to work from inventory to storage, and vice versa.
  2. So, I would like to preface this by saying I am a Roleplayer by heart. Immersion is big for me. I'm not too well versed in the lore of this game, so I am not quite as avid a roleplayer as I am on World of Warcraft. With that said, I have recently made a Monk. Given I've never played this game before, I wanted to do all the class quests. Monk get this really cute little map close to Prontera, a map I had never really been, until I had to figure out that I had to go there to become a Monk. The map in question has several target dummies, as is appropriate for Monks, have to keep them skills sharp, right? But the dummies have no purpose or interaction at all. I would love to see those target dummies get the same treatment as the footballs in Eden. As in, you actually get to use them as target dummies. It is an immersive change, and you'll probably be too busy, or conclude it isn't worth it, as I am basically the only Monk hanging out there. But it would be nice ^^
  3. I would argue that Za, is indeed, most likely an angel. As are most of her friends. Everyone's been so kind. I'm new to the game. I try not to look too many things up. But the game seemed rather small. I'll explain what I mean. I would preface by saying I have played this game, not just this server, for a total of five days now, the sixth is starting as I write this. Anyway, I come from a WoW background. For those unfamiliar with the acronym, it stands for World of Warcraft. I've been fortunate enough to experience the full scope and spectrum of the game. Which means I started on release (2005 in EU) One of the many things that is killing server communities there, is ease of access. This comes in the form of flying mounts, dungeon queues, etc. How this translates to Ragnarok as far as I've seen is. There is this NPC a Warp Girl. She provides free warps to everywhere (I think?) I like exploring myself, during exploring I ran into nobody. What it did do. Was give me some knowledge. I now know where Kobolds are for example. I've also stumbled across Glast Heim, I panicked the map before it as things were fast and strong. So I teleported around and went into the portal There was glast heim, with many entrances. I went back to Prontera afterwards. The world actually looks a lot bigger that way. I don't have an easy fix, that won't get people upset. As removing quality of life things from a game does not go over well. There are a few things one could try though. Make the Warp girl only warp you to cities. In a world of magic, such connections between cities seem logical. However, remove the dungeon warp ins, and what not. You'll have to learn where these things are. Or you'll have to communicate with other players (Do you have a warp to X, or Y) On the whole, it's hard to comment on class balance. I only really know Priest, and not even my own class I know all too well. I've noticed however, and this might just be silly of me. But there are these REALLY strong boss monsters. MvPs? I think that was the term. Anyway, they remind me of open world raid bosses. And when people can solo them, either they need a buff, or solo classes need a nerf. One can also void the effectiveness of cards on them. People working together to overcome odds is a beautiful thing Additionally, I've heard my friends speak fondly of "Monster of the week" and how they met during these events from what I understand and hear, that feature was a whole lot more engaging than TamTam picking a map. Though I was thankful for him having picked Glast Heim when I started, because I got plenty of copper from Evil Druids and the Ghouls there. Take everything I said with a grain of salt, though. These are, in a most literal sense, the ramblings of a noob.
  4. From GERmany I imagine? Good to see more Europeans. All my friends are afk most of the day
  5. I've been playing on the server for four days now. I've made some awesome friends already! But I've never formally introduced myself. Therefore, I would like to take the opportunity to do this now. I'm Maria, character name Laurenn. I've never played RO before. I heard about it in a forum post of a different game, as certain systems were described, decided to take a look, and here I am. It's lovely meeting you all. And I hope to see you in game ❤️ PS: Throw Laurenn a whisper if you need healing and buffs and stuff.
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