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Bifrost

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Bifrost last won the day on December 29 2017

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About Bifrost

  • Birthday 07/31/1993

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  1. 300-400 is actually pretty solid for 2020 RO. Compare this to other pservers, I think we're still one of the most populated servers out there and potentially rival iRO itself because they keep punishing their playerbase for playing their game.
  2. Bifrost

    hunter trap build

    yes all official servers run on post-Renewal and variants of it including RO: Trascendence. The formula for traps is different there and actually allows them to deal tons of damage as a result. This is a strict pre-RE server , Claymore traps in pre-RE deal near to no damage in comparison because that's how they used to be in pre-RE. 1.5-1.9k is normal.
  3. Bifrost

    hunter trap build

    Official servers are also running in Renewal or any alternate version of Renewal, where traps deal significantly more damage. Original pre-RE traps never dealt much damage even in optimal build.
  4. Kinda side note but Peco Knights/Saders are actually class sprites, that's why the dyes (that are made for class sprites) work for them the same way it does for unmounted! However, some servers of old used to have different falcon sprites/recolors, that would require a completely different palette set just for them, iirc. We could make an entire set of dyes for falcon sprites but why stop there and make actual different sprites for Falcons, since Falcons only have 2 spritesheets (3 with Ranger owl).
  5. Hi Yuren, is there anything I can help you with? I'm interesting on partaking on this as part of my practice. I am confident I can take on some of this single character art commissions or even the multiple character ones. Let me know in Discord and I'll show you my portfolio. Here's my username, Auurify#3981
  6. Umm... still haven't shown the comparison. Sorry but as a fellow artist you're being overly egregious with your claim. If we're gonna measure with this same rule then EVERYBODY here is going to be held accountable for plagiarism. I've been here for years and every summer entry is extremely similar to previous ones. I can boil it down to like 3 thematics: summer night party, having fun in the beach and sometimes pool party. Everybody's entries are extremely similar when the thematic is about "summer". Nobody owns a concept or a thematic. But here's a tip for you: claim for plagiarism is valid when the piece of artwork is so similar there's no creative input from the artist to obtain a different execution (of the same concept). The claim is usually used against traced art, stolen or copied from somewhere else with no credit attributed to the original. 2nd tip: Just beacuse someone else used Munak Hat and Poring in their entry doesn't mean the rest can't. They don't own the combination of subjects, that's ridiculous. If I were to measure with that same rule, then everybody drawing a human with summerwear/bikini is also plagiarism. If you show me these are traced, copied or stolen. You have a point, otherwise your point holds no water. PS: You still haven't told me how Veha's artwork is plagiarism. As far as I am concerned there's no similar pieces in this entire forum that say otherwise.
  7. I don't think theres any problem with the tube designs.
  8. Mind to show us the originals then? Skeptical until proven.
  9. This rubbed me off the wrong way, sorry. Don't get me wrong, RO is like 70% trash maps because almost nothing holds value. I honestly think a lot of maps don't give much reward for the effort, it's so weird, they should be the most profitable maps, so I can agree with that but... Beast Strafe Sniper/Hunter with Ankle Snare/Charge Arrow literally destroys all of Manuk map (the Tatacho map) and you only need to dual a SL and park it on the map before. I used to level Hunters here all the time to cross trans them to other classes because it was faster than leveling Priests. Also Luna Kaleet farm. Spider Web + Fire Bolt Professor rips this place to shreds too, specially Tatachos. But Centipedes can be taken down too, they're just slower. I've been told that Cicada Ninja with fire spells is literally free mode too because it'll be hard for them to touch you. HW can be used too altho it does take IC here to deal with stuff and its slower than the above. But it can mob. You don't need SQI for the BS Hunter and the Professor, the Rental Ballista is disgustingly strong you should be hitting really high Beast Strafe values, if my memory isn't wrong, you can 3-shot centipedes and 2-shot Tatachos with it. Professor can just keep casting Fiber Lock. It's gonna be fine, I trust the GM team on making the maps more alive, tho.
  10. This update is not that easy to implement because pre-renewal values don't match renewal ones. And also, the enviroments are vastly different to justify these changes VS pre-RE enviroment. It is very unlikely not because tRO is "hard to crack", but because these changes are not made with pre-RE balance in mind. Don't get me wrong, some things are nice. But let's not forget that this whole patch does like 1 thing right (Loud Exclamation being party buff to help out Merchant classes being used in party) and like 5 things wrong (Performers songs, Pressure losing its uniqueness, etc...) when it comes to nerf/buffing. But Im not getting into the detail about that. On top being a *13 years late* patch.
  11. Someone should take a photo of their screen so you can barely see what's going on, but you can't make out anything because of how bad quality the photo is.
  12. You're not going to enjoy the game if you don't play the class you resonate the most with.
  13. I applaud the dedication, but no sweetums, if you make this comment directly to me, it's a bit of a misunderstsanding. Let me explain it to you: before I quit I was doing what you're claiming against me long before you even realize, and it did not work as well as you think it will. Because I came to the realization it's an inherent problem of the game as a design that fails to make the player stick to the game. I was a WoEr, a casual PVPer and a PVMer that seeked to be a driving force. I helped people get to the point to where I was at, but very little sticked no matter the effort, because it's not just *my* problem as a player, it's the game's design failing to put something to look foward to. I observed that the ones that sticked were because they were seeking friendship (WOE or social guild), and the game had little to do with the stick success rate. And yeah, I know Joan, I talk to him literally daily, mind you. I know what kind of person he is. Being a driving force is just a minuscule part of what it takes to actually achieve what you plan to achieve. And it's the only thing, as a player, that you can do. But it's not a panacea to the actual underlying issue. Because after you did your effort, it's up to the "newbie" to decide, and that decision will be based on what the game has to offer. Is that clear? You have to know that my comments are a direct criticism to the game and not the community, because after a long period of observation and comparison to other successful games, I came to understand what makes players stick to a game and it's community. Basically, *the game is not very good at selling itself to the player*. It's like you're trying to sell me a stinky, dirty shirt like if it was the lastest trend in the market. But hey, the manufacturer (GMs/game designers) can make that dirty shirt be an *actual* trendy t-shirt if they want to.
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