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Ghaspar

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Everything posted by Ghaspar

  1. maybe citing a sample computation will help us understand what you were exactly thinking. Just to note: the game actually obliges you to maximize Hands mastery to avoid the said penalties. And, c'mon guys, the topic is already complicated. Let's not make it more complicated to avoid readers confusion. 😉
  2. exactly. and THAT is why you call it Right-Hand or Left-Hand Mastery because the game considers you ignorant to it by default which needs mastery. Otherwise, you'll suffer for what you've just said. However, no one would do that anyway. 😁
  3. This is because the element property of the weapon is innately-endowed (not compounded from any external source) in the weapon. So, if you put the weapon in the Off Hand the element property will receive the 80% penalty.
  4. Edited the guide. Dived into more details.
  5. It's always good to have queries. Makes the OP add more details to the guide. That's why this build separates itself from the rest because of the mysteries involved. However, @Phanman, your input has come to attention and is a valuable one. I will add more details into this, and might do a math for the benefit of all. But, today is just, "Oh man, I wish I could do it right now" moment for me. IRL is really taking a toll on me. Just wait a bit...
  6. The Double Attack section shows this. When the higher-attacking weapon is equipped in the Off Hand, the lesser damage output there is compared to when it is equipped in the Main Hand. But, if you mean to say with ATK card, I will add that into this section once I get the time to do so. Hopefully, at the soonest. You are viewing the Elemental Property section where the intention is to show that the Elemental Weapon should be equipped in the Main Hand which in this case is a Jujube Dagger (Jujube Dagger is Wind Property so the target was Water Ball).
  7. What is a Dual-Wielding Assassin? It is an alternative build for assassins where you utilize any one-hand weapons to both on your Main Hand and Off Hand. Unlike the katar build which is very straightforward, this particular build is somewhat complicated, and with the scarcity of guidance for dual-wielding assassins, it is understood that many players will easily get discouraged in making one due to the mysteries involved with it. There are just too many things to consider resulting to players becoming unsure or doubtful on what weapons to wield and where they are to be put including the carding of the weapons and how the bonus effects of a weapon work. This guide will show you the basic mechanics of this build and hopefully it will minimize, if not eliminate, all your queries and somehow have a full grasp of understanding about this type of build. The character is given the right-handed orientation at default, and that’s why it’s called the Main Hand. The Off Hand then is your Left Hand. A figure is given below: Since the character is right-handed, iRO Wiki has given the Main Hand priority over the Off Hand as shown below: The total damage of your weapons is then calculated as: ATK (from Wielded Weapons) = Main Hand ATK*1 + Off Hand ATK*0.80 I’ve given emphasis solely on weapons because you also gain ATK from your STR, Job Bonus, and other equipment as well. Your total ATK will be the cumulative sum of all these. This is also why the weapon with the highest ATK must be equipped in the Main Hand. Note: This is where it gets complicated. The above damage calculation is for Neutral Physical attacks while you are in auto-attack mode. Damage calculation on skills is having a different mechanism. Observations will be made by doing actual execution in-game. (Refer to screenshots for all skills below) 1. DOUBLE ATTACK (Passive Skill) Screenshot Set 1 - Clean Weapons (Without Any Card) Weapons Used: Damascus [1] - 118 ATK Main Gauche [3] - 43 ATK Screenshot Set 2 - Weapons (With ATK-Modifying Cards) Weapons Used: Damascus [1] - 118 ATK Main Gauche [4] - 43 ATK + 30 ATK (2Wolf Cards) = 73 ATK Screenshot Set 3 - Weapons (With Damage-Modifying Cards) Weapons Used: Damascus [1] - 118 ATK Main Gauche [4] - 43 ATK + 30 ATK (2Wolf Cards) + 40% Increase Damage against Holy Monsters (2Orc Skeletons) = 73 ATK (with 40% Increase Damage Modifier) What have we learned: From Screenshot Set 1: If you remove the Off Hand weapon, your double attack damage decreases. This means that the double attack's total damage is calculated considering the total cumulative ATK from both the Off Hand and Main Hand weapons. (See 2nd Screenshot)  The High-ATK weapon must be in the Main Hand to inflict higher damage due to the Right-Hand Mastery giving 100% ATK and Left-Hand Mastery only at 80% ATK . (See 1st & 3rd Screenshots to see the difference). Note: This should always be the case. Refer to all 3rd Screenshots. From Screenshot Set 2: Isolating the Compounded Cards (2 Wolf Cards, +15 ATK each resulting to a total of +30 ATK) equipped in the Main Hand will show you a sudden increase of 60 Damage Output which comes from +30 ATK Cards with Double Attack. (See Difference in Damage Outputs of 2nd Screenshot of Set 1 and 2nd Screenshot of Set 2, i.e. from 404 to 464) 1st & 3rd Screenshots both shows a sudden increase of 84~85 compared to 1st & 3rd Screenshots of Set 1. (i.e. from 611 to 695 and 677 to 762 respectively). This means that you are allowed to put ATK-modifying cards anywhere you wanted to, either in the Main Hand or in the Off Hand. The card will still give 100% of its effect regardless of where it has been compounded in. From Screenshot Set 3: Isolating the Compounded Cards (2 Orc Skeletons, +20% Increase in Damage against Holy Property Enemies each resulting to a total of +40% Damage Increase) equipped in the Main Hand will show you a sudden increase of 40% Damage Output which comes from the 2 compounded cards with Double Attack. (See Difference in Damage Outputs of 2nd Screenshot of Set 2 and 2nd Screenshot of Set 3, i.e. from 464 to 650. This means 464*1.40 = 650) 1st & 3rd Screenshots both shows a sudden increase of 27~30% compared to 1st & 3rd Screenshots of Set 2. (i.e. from 695 to 881 and 762 to 992 respectively). This means that you are allowed to put Damage-modifying cards anywhere you wanted to, either in the Main Hand or in the Off Hand. The card will still give the same effect regardless of where it has been compounded in. Important Note: Putting any weapon aside from a dagger type on the Main Hand will not proc the Double Attack. 2. ENVENOM, METEOR ASSAULT, SOUL BREAKER (Active Skills) Weapons Used: Damascus [1] - 118 ATK Main Gauche [3] - 43 ATK Main Gauche [4] - 43 ATK + 30 ATK (2Wolf Cards) = 73 ATK Dagger [2] - 73 ATK (Due to carelessly compounding the Orc Skeleton Cards before making the screenshot, I used this weapon to get the same amount of ATK as the Main Gauche [2 Wolf Cards] to demonstrate the increase in damage output when the Orc Skeletons are compounded.) Main Gauche [4] - 43 ATK + 30 ATK (2Wolf Cards) + 40% Increase Damage against Holy Monsters (2Orc Skeletons) = 73 ATK (with 40% Increase Damage Modifier) Envenom Screenshots What have we learned: This skill does not benefit from the Off Hand Weapon's ATK. However, it does benefit from the ATK bonus given by the cards compounded in the Off Hand weapon, which in this case, are 2 Wolf cards giving +15 ATK each, a total of +30 ATK. (See 1st, 2nd, and 3rd Screenshots where the 3rd screenshots shows an exact increase of 30 in damage output, i.e. from 378 to 408) This skill also benefits the Damage-Modifying cards compounded in the Off Hand weapon, which in this case, are 2 Orc Skeleton cards giving +20% damage increase against Holy Property monsters each, a total of 40% damage increase. (See how the damage increased greatly in the 4th Screenshot and 5th Screenshot, i.e. from 94 to 142) Meteor Assault Screenshots What have we learned: This skill does not benefit from the Off Hand Weapon's ATK (See 1st & 2nd Screenshots). However, it does benefit from the ATK bonus given by the cards compounded in the Off Hand weapon, which in this case, are 2 Wolf cards giving +15 ATK each, a total of +30 ATK, which if multiplied by 4.40 (440% from the ATK-modifier of Meteor Assault, Level 10) will give you an exact increase of 132 ATK. (See 2nd and 3rd Screenshots where the 3rd screenshots shows an exact increase of 132 in damage output, i.e. from 1138 to 1270) This skill does not benefit from the Damage-Modifying cards if compounded in the Off Hand weapon. (See 3rd & 4th Screenshots, where the 4th Screenshot shows the Off Hand weapon being compounded with 2 Orc Skeleton cards) However, the skill will benefit from the Damage-Modifying cards if compounded in the Main Hand weapon. (See 5th & 6th Screenshots. I used Dagger[2] instead of Main Gauche[4] because I carelessly compounded the Orc Skeleton Cards before making the screenshot and since this weapon has the same amount of ATK as the Main Gauche [2 Wolf Cards] to demonstrate the increase in damage output when the Orc Skeletons are compounded.) Soul Breaker Screenshots The Soul Breaker skill gives random damage output, hence, the little difference. What have we learned: This skill does not benefit from the Off Hand Weapon's ATK (See 1st & 2nd Screenshots). However, it does benefit from the ATK bonus given by the cards compounded in the Off Hand weapon, which in this case, are 2 Wolf cards giving +15 ATK each, a total of +30 ATK, (See 2nd and 3rd Screenshots where the 3rd screenshots shows an exact increase of 130 in damage output, i.e. from 3427 to 3557) This skill does not benefit from the Damage-Modifying cards if compounded in the Main Hand and Off Hand weapon. Therefore, you do not benefit in Damage-Modifying cards at all specifically for this skill alone. (See 3rd and 4th Screenshots where the 4th Screenshot shows you the 2 Orc Skeleton cards have already been compounded and no damage increase. Whereas, the 5th & 6th Screenshot shows the difference when the 2 Orc Skeleton cards are compounded in the Main Hand weapon against when its not, still, no damage increase.) Special Mention: We are grateful for the observations pointed out by our friend @DoucheEnrique at this post. Observations will be made by doing actual execution in-game. (Refer to screenshots for all skills below) Weapons Used: Jujube Dagger (Wind) - 39 ATK Main Gauche [3] - 43 ATK What have we learned: The wielder of an elemental weapon will have more damage output if the weapon is equipped in the Main Hand Weapon. Yes, you still benefit from the Element Property if it is equipped in the Off Hand but the damage output will be far less compared when it is equipped in the Main Hand. The Elemental Property Multiplier receives the 80% penalty from the Left-Hand Mastery skill when the Elemental Weapon is equipped in the Off Hand. (See calculations below) How does the Elemental Property work when it is in the Main Hand and Off Hand? I've made calculations on this and here are my findings: Legend: MC: Main Character's ATK MH: Main Hand Weapon's ATK (+Refines, if any) OH: Off Hand Weapon's ATK (+Refines, if any) EP: Element Property's Multiplier 1. When Elemental Weapon is equipped in the Main Hand: Damage Output = (MC+1*MH+0.80*OH)*EP Applying the formula from the weapons we used: (171+1*39+0.80*43) = 488, Double Attack then gives = 976 (See 2nd Screenshot) 2. When Elemental Weapon is equipped in the Off Hand: Damage Output = (MC+1*MH+0.80*OH)*EP*0.80 Applying the formula from the weapons we used: (171+1*43+0.80*39) = 490*0.80 = 392, Double Attack then gives = 784 (See 1st Screenshot) Recommendation: To avoid getting the Elemental Property have the 80% penalty from the Left-Hand Mastery skill, the Elemental Weapon is recommended to be equipped in the Main Hand. To summarize all that have been stated above, a simple tabulation has been prepared for you to see what is recommended, beneficial, and which has no benefit at all. Settled Facts: Long-Time Myths: (Busted) Weapon with the higher ATK must always be equipped in the Main Hand regardless of its slot numbers. All ATK-Modifying & Damage-Modifying cards must be compounded only in the Main Hand weapon. The 80% penalty from the Left-Hand Mastery only affects the weapon (including refines) itself. Only the weapons, not the cards. All Utility cards must be compounded only in the Off Hand weapon. Double Attack will not proc if the weapon in the Main Hand is not a dagger type. Auto-Attack including Double Attack benefits from all cards. ALL Cards All Active Skills such as Envenom, Meteor Assault, and Soul Breaker disregards the Off Hand weapon’s ATK (including refines). All cards can be equipped in either the Main Hand or Off Hand and it would still give its 100% effect. Meteor Assault does not benefit from Damage-Modifying cards if compounded in the Off Hand weapon. Soul Breaker does not benefit at all from any Damage-Modifying cards. Not at all. Elemental Weapons’ Element Property Multiplier will receive the 80% penalty of the Left-Hand Mastery skill if equipped in the Off Hand. - Closing Statement - Special Thanks: To @DoucheEnrique for the valuable inputs. To @Phanman for the curiosity giving me encouragement to dive in to more details. Thanks for taking the time to read!
  8. Ghaspar

    day and night cycle

    I like the day and night cycle for aesthetic purpose. 😉 Just not sure about the monsters getting stronger during night 😅
  9. Well, as for the "convenience store being next to you" argument, the Butcher (Meat NPC) is actually cells away to the left of Kafra at Izlude. I'll stop at this I guess.
  10. I'm confused. Can an autotraded merchant be muted? Or maybe your other character was muted by spamming "shopjump at 517 (Meat)" in the market channel which is also btw an overpriced item in your shop. In any case, Meat is an NPC-bought item on which the rule "Do not set up a Buying Store intended to purchase items for less than their NPC value." may also be applicable when it comes to making a Selling Store. If this is still not convincing, this rule outstands everything else: "Most of all: use common sense. Do not do things to other people that you wouldn’t want them to do to you."
  11. Whenever we make a new topic, we are given the option to either make a content or a poll; never both of them at the same time. Sometimes, I really wanted to make my topic interactive with the readers getting feedback from them through a poll. With that said, can we add a poll as an added option in the content? (as shown in the image below) Note: The Poll-exclusive topic can be kept.
  12. Ghaspar

    Dokebi Horn [1] change

    If implemented, we'll see a baphomet user spalshing gold coins all over. Makes me think where the hell did the Rake Scarabas get their money from?
  13. C'mon, guys! I'm sure there will be suggestions that the GMs pay more attention to than those that just requires our little due diligence.
  14. Ghaspar

    Infinite Fly Wing Box

    I think your suggestion @wobi~ should be to make the Infinite Fly Wing on time-consumption basis rather than a day-duration basis. This way the wing will only expire once you used up all the time logged in. Whatcha think?
  15. IGN: Ghaspar Word Count: 2,500 GM Challenges: GM Lance GM Seiren GM Haru GM Neza
  16. @DeliciousGreenApple I'd be a selfish Dark Lord, snap my finger turning myself into the figure of her fiance. You know what comes next. Bwahaha! But, nice one.
  17. Goodness gracious! Mine exceeds the 2500 word limit count and wouldn't do justice if reduced. I'm in dilemma. Haha!
  18. at least the skills mentioned have visual clues. timing cursed water is a pain.
  19. Nightmare Juperos Core, please! And, it should be activated in the elevator itself!
  20. Ghaspar

    Amor Crafting

    I just got excited with @White Goldsuggestion and that one comment from @GM Boreas is just enough to wake my insobriety.
  21. it seems nothing i say won't get refuted. i'll leave it at the hands of our capable GMs.
  22. anyhow, i could suggest to enchant all armors but i didn't and picked specifically only bplate because this armor, not being overpowered (just a drop item from Rake Scaraba), had been left alone away from the now enchantable ones. However, i would not suggest indestructible armors to be enchantable because being indestructible itself is very useful against MVPs. Moreover, I've been really considering bplate to be my main armor in Juperos Core due to the presence of archdams but I opted for meteor plate instead due to the latter being enchantable. So, that's the drawback of bplate, hence, my proposal to get it enchanted making it more promising.
  23. well, it has added str, demi damage, and slotted. if enchanted, the more reason to use it. this armor, i believe, is one of the good ones to have.
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