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    day and night cycle


    agilazo
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    can we make day and night cycle?? :D
    like every 3 hour there will be day and night, we can make night time like when linker do soul link to other job, 
    we can add some small event in day and night time, like every night time, there will be hoarde of zombie appear, or make some monster species become stronger when night time include the double exp gain when kill it.

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    I like the day and night cycle for aesthetic purpose. 😉

    Just not sure about the monsters getting stronger during night 😅

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    Would be nice, but require a lot of efforts on the GM part, I don't expect this to be implemented.

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    This is nice, instead of zombies and such, how about changing the mob (day - mob x , night - mob y)?

    Could be a fun and unique thing for the server. 

     

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    hm, I've seen servers with a day and night and all it changed was the lighting,  could add some more specific stuff to one or the other maybe and I wouldn't mind it being implemented either way heh.

     

    Could actually be cool having some mobs change their spawn numbers on the cycle (some are more common at night, rarer in the day, and vice versa)  Not sure how easy this would be to implement though.

    Edited by ValheruWolf
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    On 4/16/2019 at 1:10 PM, ValheruWolf said:

    hm, I've seen servers with a day and night and all it changed was the lighting, 

    yeah, i hear some server do that too, but i never try that server ahahaha
    but i think the transition when SL buff us with spirit skill is best when everything become dark like night time /fsh

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    If i drink my milkteas i might fall asleep at night 👻💗 lol, well this is something interesting, and  would love to see the stars of Tro 

    Edited by *~Heartyangel~*
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    i remember seeing once renewal mechanics for mob types like ringleaders (spawns 2 lesser versions of it) , swift ,solid ,elusive and such versions of mobs which about 2 spawn on a map every 5 minutes. prehaps these stronger mobs could only spawn during night (automatically die with no drops during day) . they are simular to normal mobs but have higher stats but also provide more exp (a solid yoyo provides 3x more exp but also has 8k hp) . if all these mobs were made passive unless attacked there probably would not be many issues with night being too hard for players and be more of a challenge if people wanted to take it.

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