Correction in pumping homunculi, due to the fact that different types of homunculi have very strong differences and possibilities in pumping, I would like to suggest that homunculi develop at different speeds depending on the complexity and time spent on it. For example, Vanilmirth has a very big damage and not much different in terms of the amount of life it is left as it is, Amistr is practically useless before being transferred to a higher form, and even there it’s still necessary to get rid of it and become loyal again, and only then it becomes suitable: speed up pumping somewhat, with Filir also there is no particular difficulty fast pumping reasonable damage, leave as it is and Lif It also does not have high damage, but all are higher than Amistr’s not much to speed up in the possibility of pumping
What to not suggest
We've been getting a lot of people suggesting the same things over and over again. Amongst these are a couple of suggestions that just will not happen on the server.
Item recoveries, Change of rates, 3rd Classes, Change of skills, Autoloot & Area Pickup, GTB and Maya Purple Card changes
Any new topics regarding these subjects will be closed.
pumping speed of your trusty homunculus