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  • What to not suggest

    We've been getting a lot of people suggesting the same things over and over again. Amongst these are a couple of suggestions that just will not happen on the server.

    Item recoveries, Change of rates, 3rd Classes, Change of skills, Autoloot & Area Pickup, GTB and Maya Purple Card changes

    Any new topics regarding these subjects will be closed.

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    Regarding aggro

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      Title: Regarding aggro

    Hello everyone i believe this is my first post. 


    My suggestion, if it was covered before i apologize. 

    So here it comes. My idea would be to change up the aggro, because no melee dps is viable for late game as he draws the aggro of mobs imideatly. 

    I would love to see 2 quests introduced that each gives a carded accessory wich has the effect: "as long as this accessory is equipped aggro wont be pulled.". 

    A card slot wouldn't be bad as many use carded accessory. 

    2 quests because one would be an easier version for the basic accessory, the other one that could rival the brisingamen/meginjard.

    I don't know how possible this is even if it's all possible. 

    An accessory like this could help break up the meta for endgame. Different playstyles could emerge and new possibilities made.  As the slogan suggests "nothing is impossible"😁

    I'm interested in what the community thinks about that and would like to hear GM's thoughts too. 

    Wish alle the best to all of you.


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    Would require a recoding of the monster AI, that's not going to happen any time soon if at all. :<

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