Creators in the Sleeper map. We have all seen them, occupying designated areas and where some even AFK, as their great natures just lay there in front of us and disappear much like our hopes and dreams.
I am by no means hating on people who play creators in the sleeper map, in fact, I have encountered some individuals who are kind and active. However, in saying that, I'm sure that we have all noticed that when there are multiple creators in a farming zone, the rates of Great Natures collected can drop dramatically.
To provide a bit of context as to why I am writing this forum post, I was doing my usual daily zeny farm on my Lord Knight where I can achieve up to 220-250 Great Natures per fire endow, when I encountered multiple creators camped in different parts of the Sleeper map. At first, I thought nothing of it, however, I was noticing a drop in the rate of Great natures that I was collecting with only 180-200 Great natures per fire endow. Only until I looked closely, did I notice that these creators all had the same style (hair/hair colour/clothes colour) and all shared similar variations of the same name. I personally messaged one of the creators, asking how many accounts he had on at the moment in the sleeper map. The creator replied with a single character of "6". That's right folks, this man had not one, not two, not even 3 but SIX creators, camped out at the sleeper map.
Now there's no rule saying that he can't have six accounts camping at sleepers, but it raises the question, 'how many is too many?'
Out of respect for the other players sharing the sleeper map, I messaged the creator, asking politely if he could limit the number of accounts to a maximum of 3 (which is still a lot for one person but its better than 6) as the high number of creators in a single map can ruin the farming experience for others sharing the map. The creator seemed to not understand as to why and how using a creator "ruined" the map and so I explained to him simply that:
1. Creators occupy a designated area that is usually a high spawn area making it hard for other players to go near due to not wanting to accidentally kill steal or lose their mob
2. The Creators Homunculi has a single target attack and has a slower kill speed. My theory is that, the faster a player can mob and kill all at once, the more monsters can instantly respawn for other players around the map. A creator simply does not have the kill speed to do that and I have personally seen a creator occupy a small mob for over a minute.
As I explained this to the creator, he did not seem to fully comprehend my argument as to why a large amount of creators in a single map can hinder the farming process of the community as a whole and so we both agreed to post this issue on the forum to let others pitch in their thoughts in this delicate issue.
As I explained earlier, I have nothing against Creators, and understand that it is a very fun class to play, but out of respect for the wider community who enjoy farming, should there be a rule/guideline where there is a limit to the number of Creators played by a single player in a single map?
We have Show your Vanilmirths here! | Show your Lifs here! | Show your Amistrs here! | .. But we have no thread for Filirs! So I'll be putting this thread here for any Filir enthusiasts out there.
I will try to make a Filir soon. Show your Filirs, fellow Homunculus trainers!
So with the Eden hunting quests I've noticed that my Homunculus's kills don't count towards the quest goal. Even when I'm assisting the Homunculus with hunting either by swinging an axe at the monster, or having my Plants take shots at it. I'm not sure whether this is a bug or a feature but it makes soloing even the most basic hunting quests hard to impossible without spamming acid demo.
I think taking an Alchemist/Creator's Homunculus out of the equation when it comes to hunting quests is a little unfair towards Alches, as in most cases our Homunculus's are our first and sometimes only means of dealing and taking damage. The obvious work around for this would be to just party up to do quests and sit back like a Priest or something playing a support role but I would rather doing hunting quests AS an Alchemist, with my Homunculus.
I've read through the Forums and also read numerous guides to Homunculus's and I've never come across anything explaining this, either reasoning for or against this.
Personally I would just like to have Homunculus kills count towards my kill count, same as if I was in a party and the tank I'm supporting made a kill.