Jump to content
Deadlift

Battle Ground

Recommended Posts

5 hours ago, • ρ j • said:

You can prevent the "take turn gameplay" with some sort of scripted Guardian + Guardian Stone (plant type).
A (decent) reward is always better than nothing. Pretty sure even we encounter the "take turn gameplay" issues, you won't implement the similar box as GMC into WoE, yeah I got that.

Like the other, I'll rest the case. Oh my bad, sorry I was on the wrong channel. Have a nice day :)

How does this prevent taking turns in any way? Oo

 

6 hours ago, Rotundjere said:

Sorry if there's an answer to my question somewhere there, couldn't find it. Is it possible that certain jobs (or all?) get soul link when a round starts/after death? 

 

8 minutes ago, Carnaval said:

Oh, I hope that won't happen and super-fast rounds with pre-linked stalks would be a thing of the past... 

This. 

Share this post


Link to post
Share on other sites

i guess the past still lurks here,even if the new bloods did different,

in my opinion,if u really like to make the pvp worth it?

fixing some bugs would be great already,

also as for the holloween pvp event?

just my opinion too,

one should never combine pvp to pvm,,

instead of gaining a costume via pvp? since seriously they would just do that,the alternate win,

make something like a title that only a winner can have,"a statue or something on pront"

or a glorious weapon or something that is actually usefull on pvp,

think about the strawberries and cakes?

i dont really like hearing that from a rish person,u can just do it via pvm. also this just proves that ur combining PVP to PVM.

so just do the stuff u can do for now,

and right now is just fixing some bugs would be really nice already,,

i dont mind if some wont agree but thats the best route,no need for shenanigans like costumes really,fixing the bug and that afk dudes that kills bg would be great already.a command that will put the afk dude in one minute to be kicked 2nd offence is mute 10 minutes 3rd offence talk to gms before getting unbanned,to make it more interesting is that all team is randomized,just need 10 - 16 players and u can start already.lobby room should do that

to avoid the alternate win,,if u can spot a bot,i guess u can spot a chat too or a whisper

so yeah thats all my opinion through it.

truly yours,

Kono of the crimsons

Edited by Kono Yakusaku
  • No1 1

Share this post


Link to post
Share on other sites
4 hours ago, Kono Yakusaku said:

Stuff

It seems a bit off topic. You could make another post in this section or post your ideas in suggestions.

As far as the topic title goes, it was already mentioned in the pvp update announcement that the BG beta will be starting soon so I think that is answered.

Nothing in BG should give auto-links. If you have an actual linker on your team, more power to you...

  • Like 1

Share this post


Link to post
Share on other sites
22 hours ago, /人◕ ‿‿ ◕人\ said:

Nothing in BG should give auto-links. If you have an actual linker on your team, more power to you...

i agree with this, the pre-link is actually one of the few things that ruined BG in the 1st place xD

  • Like 2

Share this post


Link to post
Share on other sites
4 hours ago, M a r x said:

i agree with this, the pre-link is actually one of the few things that ruined BG in the 1st place xD

I would even go as far and level the playing field by preventing all pre-buffs if at all possible. But then if Flavius came back pre-buff wouldn't matter much anyway because it needs way longer than Tierra Gorge.

  • Like 1

Share this post


Link to post
Share on other sites

Should BGs ever get implemented i really hope they aren't going to follow WoE rules but PvP rules instead. BGs aren't WoE and most of the WoE restricitions are pretty stupid anyway (except Ice Wall). Just because they do it on the official korean server doesn't mean its good.

Share this post


Link to post
Share on other sites
3 hours ago, I am Ark said:

Should BGs ever get implemented i really hope they aren't going to follow WoE rules but PvP rules instead. BGs aren't WoE and most of the WoE restricitions are pretty stupid anyway (except Ice Wall). Just because they do it on the official korean server doesn't mean its good.

Out of curiosity, which WoE restrictions do you find stupid? I think they're all fairly well thought. The WoE restrictions were put in place to make group vs group fighting more enjoyable for all. I don't think I'd mind the restrictions at all. Pvp is pvp, WoE is WoE, and BG is bg, regardless of the restrictions.

Edited by /人◕ ‿‿ ◕人\

Share this post


Link to post
Share on other sites
6 minutes ago, /人◕ ‿‿ ◕人\ said:

Out of curiosity, which WoE restrictions do you find stupid? I think they're all fairly well thought. The WoE restrictions were put in place to make group vs group fighting more enjoyable for all. I don't think I'd mind the restrictions at all. Pvp is pvp, WoE is WoE, and BG is bg, regardless of the restrictions.

I am NOT Ark, but to me the restriction that causes the biggest change is the lack of knockback and some movement skills in WoE.  Though placement bugs/lag would be a bit annoying in a really large fight with everyone spamming knockbacks, some classes are pretty reliant on them and their movement to really shine when fighting other players.

Share this post


Link to post
Share on other sites
25 minutes ago, Bandiger said:

I am NOT Ark, but to me the restriction that causes the biggest change is the lack of knockback and some movement skills in WoE.  Though placement bugs/lag would be a bit annoying in a really large fight with everyone spamming knockbacks, some classes are pretty reliant on them and their movement to really shine when fighting other players.

Allowing knockback is a large change but it is 100% necessary. If you could knockback in WoE, Stormgust would be too destructive. You could also charge arrow/jupitel people out of the portal and prevent them from even WoE'ing... if you factor in things like position lag, it would just be miserable.

  • Like 1
  • No1 1

Share this post


Link to post
Share on other sites
1 hour ago, /人◕ ‿‿ ◕人\ said:

...

The WoE restrictions were put in place to make group vs group fighting more enjoyable for all.

...

This! BG without WOE ruleset would be a mess >.>

Share this post


Link to post
Share on other sites
1 hour ago, /人◕ ‿‿ ◕人\ said:

Allowing knockback is a large change but it is 100% necessary. If you could knockback in WoE, Stormgust would be too destructive. You could also charge arrow/jupitel people out of the portal and prevent them from even WoE'ing... if you factor in things like position lag, it would just be miserable.

I agree completely.  BGs are not that much different than WoE imo, so the restrictions should be the same.

Edited by Bandiger

Share this post


Link to post
Share on other sites
On ‎12‎.‎01‎.‎2018 at 9:06 PM, /人◕ ‿‿ ◕人\ said:

Allowing knockback is a large change but it is 100% necessary. If you could knockback in WoE, Stormgust would be too destructive. You could also charge arrow/jupitel people out of the portal and prevent them from even WoE'ing... if you factor in things like position lag, it would just be miserable.

add a skid traps and attackers will never get anywhere near emp..

I also wonder what other "stupid rules" are we talking about.. I double checked and I cant find any, that I would call "stupid".. maybe EC, but tahts not "stupid", thats just "different"

Share this post


Link to post
Share on other sites

I am not talking about WoE. I know most of the rules do make sense in WoE but BG is not WoE. There is no Emp room in BGs.

These in particular:

  • Assumptio
  • Back Slide
  • Endure effect (still gives to you MDEF bonus) <- Only the endure effect is disabled
  • Flee is reduced by 20%.
  • Long range normal attacks are reduced by 25%.
  • All skill-based damage except Pressure and Gravitational Field is reduced by 50%.
  • All knock back effects are disabled. Some skills like Cicada Skin Shed may lose some functionality due to this
  • Damage numbers do not appear
  • Use of Elemental Scrolls, Cursed Water and other Weapon-Element changing usables are disabled. They can however, be used outside the castle, before entering and will last a whole of Three minutes, before exhausting itself
  • Like 1

Share this post


Link to post
Share on other sites
6 hours ago, I am Ark said:

I am not talking about WoE. I know most of the rules do make sense in WoE but BG is not WoE. There is no Emp room in BGs.

These in particular:

  • Assumptio
  • Back Slide
  • Endure effect (still gives to you MDEF bonus) <- Only the endure effect is disabled
  • Flee is reduced by 20%.
  • Long range normal attacks are reduced by 25%.
  • All skill-based damage except Pressure and Gravitational Field is reduced by 50%.
  • All knock back effects are disabled. Some skills like Cicada Skin Shed may lose some functionality due to this
  • Damage numbers do not appear
  • Use of Elemental Scrolls, Cursed Water and other Weapon-Element changing usables are disabled. They can however, be used outside the castle, before entering and will last a whole of Three minutes, before exhausting itself

I feel like of those changes have a purpose that suits BG too. I'll go ahead and respond to each skill individually to make it easier to read

Assumptio - isn't needed when all the other damage reduction changes are in place. Would be fairly rough if one side had assumptio while the other didn't (if the damage nerfs weren't in place).

Backslide - The one isn't that necessary for BG. I can't really think of a solid argument against it so I'll concede this point?

Endure effect- If an LK/Paladin could rush through enemies without even flinching at the skills thrown there way, that would be the scariest class around.

Flee reduction- Pretty fair, average geared melee players would almost always miss flee geared players otherwise.

Long ranged + skill based damage reduction - 100% necessary. If this wasn't the case, all it would take is one small mistake for an entire group to die off instantly. The higher the number of players involved, the more necessary this becomes.

Knockback - already addressed this in a previous post. BG would be a game of "keepaway" with everybody spamming skills to push people back from the objective.

Damage #'s dont appear- Turning this off would flood the screen with numbers and make it a lot messier for people. Newer games have the ability to turn this off in player settings for the very same reason. This is another example of a change where the change becomes more necessary as the player count grows.

Elemental scrolls - if this rule was changed, physical (melee) classes would rule supreme. Classes like LK, WS, and SinX would easily mow through the enemy since their element couldn't be guessed to be reduced. A sinx with EDP active would be even deadlier and other classes would be required to carry at least 4 armors and play "guess the element or die (assuming you don't die anyway)".

 

Instead of just saying "ALL OF THESE don't make sense in BG", it might be better to explain which changes (in particular) and the reason why you're against them.

  • No1 1

Share this post


Link to post
Share on other sites

Addressing these with UNRES in mind. Vanilla is an entirely different beast.

Assumptio:

Sure this would make HPs a lot more useful although i don't see how this is an issue? I mean HP isn't all that great anyway. If it really comes down to it does the class provide that you cannot get elsewhere, aside Assumptio? Lex perhaps but thats pretty much it. I could also say that AD, Meltdown or any other gear breaking stuff should be disabled because it makes FCP a neccessity. I mean sure Assumptio is really strong and definetly a deciding factor in a fight but that skill is pretty much the only thing a HP has going for himself.

Long ranged + skill based damage reduction:

Could you eloberate the scenario in which a group would instantly die off by a single mistake? I would very much like to discuss this although a little bit more context would be appreciated. These reductions are not present in the PvP rooms and damage is fine there (even without having assumptio on) for the most part. I would argue that some builds actually should do more damage. With the right gear setup and pots you can tank several players all by yourself, now add -50% damage on top and it just gets insane. I feel like the only reason the Assumptio and damage reductions are in place for WoE is because the number of players HPs would have to take care of is so big so they just pretty much give everyone perma assumptio anyway (although Assu is 30% and not 50% in PvP).

Endure:

There are plenty ways to lock down swordsman classes even if they have endure on. Stone curse, Freeze, Sleep, Quag, Decrease Agi, Ankle to name some of them. I do understand what you mean though and perhaps this is really needed as LKs already are the strongest class by far in terms of small scale PvP. Although Endure is not exclusive to swordsman classes as there is Eddga card so all classes would benefit from this to a certain extent.

Flee Reduction:

-20% flee kills flee builds entirely. Why do we have to kill them off when there is plenty counterplay to flee such as phreeoni which does not even cost 20m? TBH i dont even know why this is in WoE yet alone BGs. Dahell is the reasoning behind this restriction i really would like to know because it makes zero sense. Perhaps this is a vanilla driven change where you do not have access to phreeoni or scaraba although you don't have valk/SK there either which really make flee builds work in the first place. Not to mention skills such as asura or AD that downright ignore flee.

Knockback:

The only reason this is implemented in WoE is because it would be very easy for a defending party to hinder people advancing into the emp room and should they manage to get into the emp room to keep them off the emperium. Again there is no emp room in BGs. Also there are items that grant knockback immunity such as RSX or strong shield. Honestly i think whether or not this is in place wouldn't make much of a difference so might aswell leave it as is. I mean buffs to BB are always welcome (sarcasm yes no?).

Damage numbers not appearing:

This takes so much skill out of the game i should have put this into my list several times. Adapting to your enemy and the gear he is using is such a major part of ROs skill ceiling and not getting any feedback kills this on so many levels. There is so much information one can get out of the damage he is dealing to a particular enemy and how much damage he is recieving from said enemy which you simply don't get if there are no damage numbers shown. While this does indeed flood the screen in a 30vs30 zerg fight BG is 10vs10 where i don't think this would be an issue. It could be but i do believe the positives far outweigh the negatives.

Elemental Scrolls:

I really dont understand the element hate that is present on tRO. Restricting element switches takes so much skill out of the game and kills build diversity at the same time. Not to mention that it makes a lot of good weapons downright useless. For example spiral LK has to have a Nibelungen otherwise the build simply doesn't work because cheaper alternatives such as pole axe or hunting spear serve no point. Backstab stalker would be another example that simply doesn't work because lack of elements. I feel this point is worth a topic on its own so im not gonna get into detail as much although i would like to address the examples you've given. LK has Nibel, SinX has plenty elemental options so both of these classes can already play the element game rather well. WS you do have a point although they aren't neccessarily top of the food chain. While some classes would get a buff from this (WS, champions) i think that again, the positives far outweigh the negatives. It is also not neccessary to reduce damage via elements as there are plenty damage reducing items that work just fine. Toad, Valk Helm, CK to name a few.

 

 

I mean we can discuss for hours on end and i am in no way saying that my opinion is fact and should be taken as that. I do understand that a lot of these points can be argued against. What it basically comes down to is that i personally would be very very dissappointed if Staff just slaps WoE ruleset onto BG and calls it a day when it should be treated entirely different because again, BG is not WoE.

 

Edited by I am Ark

Share this post


Link to post
Share on other sites

@I am Ark I'll respond to each thing individually so it looks better to read

Assumptio - High priest are already EXTREMELY useful in BG due to the limited amount of supplies you get. I'd be willing to go as far as to say that HP are probably one of THE most useful classes in BG (even without assumptio).

Damage Reduction - 2 snipers and a bragi would have a field day in BG if the damage restrictions were lifted. That's about 30k damage per second (even if they aren't using an element that counters your armor. Asura becomes instant kill against most classes unless you have deviling, toad, GR on (and they could still kill classes with less than 15k HP. There are plenty of scenarios where BG will just become completely one-sided as soon as a single mistake is made.

Endure - A player can gear an LK that's freeze/sleep/stone curse immune, quag is a small surface, and decrease agi can be countered with Guarana candy. Flinch is a necessary feature in group fights.

Flee - not too sure about this restriction. It was created with "vanilla" in mind and just kept in place as the game progressed. Flee build has never been a wise thing to run in unres group-pvp so I'm not sure if this matters much.

Knockback - You're only partially correct about the reason this was implemented in WoE. It was implemented for multiple reasons but the main reason is this simply benefits the defenders too much. In WoE, you could use this to push people back out the portal (of a 1.0 castle) or just keep pushing them away from the Emperium. You mention that there's no Emp in BG but you seem to forget that there are similar objectives. Knockback also causes mass position lag and would just make a terrible mess of things in general. This isn't something that can even be considered to remove.

Damage Indication - The primary issue is flooding. Many players with older pcs will have issues with this even with 10 people vs 10 people. Of course, pvp players can tell what gear/elements other players are using by the numbers that appear but that doesn't mean it takes more "skill" than trying to analyze what an enemy is using without the numbers. It's actually the reverse. It takes more "skill" to do this when the damage isn't displayed. What you're saying is akin to believing that a blind person needs less "skill" to play golf effectively compared to a player that can see.

Elemental Scrolls - Since you addressed the examples I used, I'll just refer to those for now. LK does have Nibel but that's valuable time spent casting a skill and declaring what element you are using. That is completely different than an LK simply spamming elemental scrolls so you can't even react in time to armor swap properly (or even see which element they are using in the first place). SinX does have many elemental weapons (if they go dagger build) but it is FAR more destructive to just wear a Twinfang, EDP, and pop an elemental scroll. Your enemy can use a whatever reductions they like (and run 40k HP) but they're still gonna die in 4-5 seconds without pots (2-3 for normal players). I feel like this is actually a discussion for another topic. Most players on this server are pretty well adapted to this customization so I'm not sure many pvp/woe/bg players will support elemental scrolls.

 

 

You keep saying "Bg is not WoE" (which is correct) but the creators of BG used the WoE mechanics upon releasing BG. You say the rules should be different but I feel as though you're one of the only people who feels that way. BG was created with WoE mechanics in mind so even the initial creators disagree with you. It's okay to be against certain restrictions but you can't simply write it off as "BG is not WoE". Most of these are things the original creators must've discussed over and decided upon specifically FOR bg. You make it seem like these were all just randomly thrown into the BG mode for no reason.  The objectives, game size, and gameplay styles are what make it BG, not the restrictions.

Not trying to be rude but, based on some of your responses, you sound rather unfamiliar with Unrestricted PvP and WoE on this server (despite mentioning it exactly).

Edited by /人◕ ‿‿ ◕人\
  • Love 1

Share this post


Link to post
Share on other sites

Ah dont worry abt it no hard feelings. In the end it just depends what kind of metagame you want to promote and if BG is supposed to be WoEs lil brother then more power to them. I personally would like to see it go into a different direction though.

Share this post


Link to post
Share on other sites

the scrolls - I agree with Ark on the scrolls... not the rest (...even though assu....) :D 

but the scrolls: as the defender cant guess, the attacker also cant guess what I wear - and we dont have the visible numbers, so you can guess only based on poting/healing of the target..

TBH - this is the only server I have been to, where scrolls are issue.. on other servers, it has been considered part of the game - most people expected, that enemy will wear evil druid.. HWs run crazy int to make people wear dokebi... snipers were switching arrows like crazy (yeah, how come that snipers has elemental advantage?? and much more than scrolls offer..)

btw I do see BG as "WoE little Brother" - after all, it also has barriers, empos and such.. besides it is just like gvg - only it is not guild, it is group..

 

Edited by howrah

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By /人◕ ‿‿ ◕人\

      Welcome to The Elements!
      Our savepoint is in El Dicastes, and we're currently recruiting any level 80+ characters.

      We are a casual PvP guild created with the intention of challenging the current meta, teaching willing players, and just having fun! If you're interested at all in PvP but have no idea where to start, this might just be the place for you.
      We're not a WoE guild, but you'll sometimes catch us in the castle on weekends. We will also participate actively in Battlegrounds once it returns.
      Guild Leaders

      Hi! My name is Adrian and the main character (and guild leader) I use is Per Se. I've played RO for quite a long time and most of my experience is in PvP and WoE (though I have participated in high end PvM). I've led many WoE guilds in the past but this'll be the first time I've led a pvp guild. I hope this guild helps promote a more active pvp setting where we can regularly hold team events and keep pvp exciting!

      Hello! My IGN is Mastela, but I’d prefer if you called me Robyn. Being the more quiet of the two, my strong point is leading from behind the scenes - helping members understand their classes and making the guild an ejoyable place to be for everyone. I have over a decade of RO experience spanning from high-end PvM to leading WoE guilds, but I believe you should never stop learning new things! I hope you’ll find it easy to talk to me about anything and everything, and maybe even teach me a thing or two.

      We're a pretty laid back group of people, but we do ask a few things of our members!
      - Follow the rules and guildelines of TalonRO.
      - As this is an international guild, English is our primary language.
      - We have members from all sorts of guilds and walks of life. Leave your rivalries at the door, please!

      Even if you're not a member of our guild, you're welcome to come chat with us on Discord! We have roles and custom emotes to suit all of your PvP needs. https://discord.gg/5U7mnbB


      For those interested in joining us, please apply at the link below or shoot myself or @hazelae a message on the forums! You can also find us both in the above Discord link.
      Apply Today! https://panel.talonro.com/guild/apply/48/

       
    • By GM Howl

      As 2018 comes to a close, our community has many wonderful things to celebrate - but there are also opportunities where we're looking forward to doing better. One of these areas is a renewed focus on our PvP-related content on TalonRO, which we're kicking off today. Although we are proud of all that 2017 has brought in our tenth anniversary, we know that our work in PvP, Battlegrounds, and WoE has a lot of catching up to do, and that our development and energy around PvP has not caught up in the same way. Achieving a high-quality experience in PvP, BG, and WoE takes effort, expertise, and a strong desire to get it right. Moreover, we want to take an honest reflection and simply say this: we're committed to building out a better PvP experience, and have listened to your feedback with the aim of making our PvP content as rich, robust, and dynamic as every other aspect of gameplay.
      Behind the scenes, we've been working to build muscle in PvP gameplay, hiring a new and expert round of Gamemasters who will lead the Battle Initiative - a collaborative, comprehensive effort dedicated to bringing a holistic PvP offering we know many in the community have been waiting to experience. PvP, WoE, and Battlegrounds are indeed special aspects of the RO experience - offering some of the most fun, action-packed, and dynamic challenges which this beloved game has to offer. We also know this is a journey that we can't do without you - and your feedback will be invaluable going forward. Our goal is to build an experience which is worthy of being part of TalonRO - and it's our pleasure to highlight some of the areas we've been working on, and what we're looking forward to bringing you in early 2018!

      Battlegrounds has been in high demand from the community - and we're committed to bringing it back and doing it right! This new experience starts with our new Battlegrounds Beta: a community-driven test of our newest Battlegrounds experience. Moreover, we're inviting you to help shape the experience directly - with a closed beta test of our new Battlegrounds! If you've been waiting for BG to return to TalonRO, now is your time to help us test drive our latest innovations and solutions. Your feedback and participation will be essential to unveiling a wonderful new BG mode of gameplay!
      Battlegrounds Closed Beta
      Join us for a beta test of our newest Battlegrounds innovations! Your feedback and participation will help shape TalonRO's Battlegrounds in a hands-on, direct way! Sign up at our Battlegrounds Closed Beta area, where your skills and experiences will influence BG on TalonRO! Please be an experienced Battlegrounds participant - meaning that you are familiar with how Battlegrounds works / operates, how to form teams, modes of gameplay, etc. Please also have PvP and/or Battlegrounds equipment at the ready on your character to ensure proper participation. Once enough players have signed up, our Closed BG Beta will be ready in mid-January 2018. Official details will come in January for those participants, making a release of Battlegrounds among our top priorities. If you're looking forward to BG's return, we need your help in testing! Volunteer and we'll send instructions in January 2018!
      Events on TalonRO are ready to get a proper PvP treatment as well - and our Event team is coordinating with our experts in the Battle side of the house to offer some fun, new additions to our live in-game event lineup! One of our first offerings is the new Rumble Madness event: a free-for-all PvP event where the last player standing will emerge victorious. This event is already in our Event lineup, and we're looking forward to bringing you even more PvP-oriented events in 2018, mixing the action up with our other event offerings in-game for all to enjoy!
      PvP In-Game Events
      Join us in-game for the new Rumble Madness event! This free-for-all PvP event pits players against one another, where the last player standing will win! Our offering for this event occurs weekly on different days at a variety of timezone offerings to accommodate many different players. Our Battle GMs have already been hosting this event live in-game - and we hope that you'll enjoy a round or two sometime! Anyone is welcome to participate - though possessing both proper gear and knowledge are a helpful plus! Both Vanilla and Unrestricted modes are offered on this event, as well as 2v2 modes in final rounds of event gameplay. Be on the lookout for this event through in-game announcements, as well as announcements on our TalonRO Discord channel! More live in-game events are scheduled and being planned in 2018 as a collaborative effort between our Event and Battle Gamemasters. We'd also love to hear your input and suggestions for these teams on fun ideas that you'd like to see offered for PvP events as well!
      Talon Trials is our upcoming new 1v1 PvP tournament, and we're excited to be bringing this out of development and into a live offering in early 2018! Current plans for this special event include live streaming and commentating, along with challenging twists and precise rules aimed at drawing out only some of the most elite and promising PvP players among the community!
      Moreover with the introduction of Talon Trials, we're pleased to unveil the development of new, precise PvP-oriented maps - designed to optimize battle and improve the PvP experience! We're looking forward to improving current layouts and providing new, intricate, and more challenging layouts for all skill levels of PvP.
      Talon Trials
      Be on the lookout for the new Talon Trials 1v1 event! This new tournament offering is in development, and will present a variety of planned features, such as: Live streaming and commentating of matches Exciting prizes (as always!) New, custom maps designed to provide intricate and challenging layouts for match play - such as a sample of the map for match play below!

      War of Emperium on TalonRO has been undergoing months of careful planning, feedback, and development - and the Battle Initiative team is putting the icing on this enormous cake with a variety of enhancements to the War of Emperium framework. Plans in this space go well beyond castle rotations and different modes of WoE: new plans include making the performance of guilds count in the WoE ecosystem, rankings, social and tangible impacts inside of WoE - regardless of whether or not a guild manages to keep a castle, and much more. This offering is one of our most advance undertakings yet, and represents the start of a journey to make War of Emperium shine. We'll need your help to get this right, but expect that these developments will represent a major part of our behind the scenes efforts in the upcoming year.
      War of Emperium
      We're adding a variety of enhancements to the WoE framework, including making guild performance matter - both socially and tangibly. Be on the lookout for beta testing of this new WoE offering to come as soon as February or March, with full implementation of the new WoE system planned for Spring of 2018! These additions will accompany a whole new ecosystem of changes, including in-game frameworks and related touchpoints all throughout TalonRO's many offerings.
      Finally, we recognize that PvP thrives on robust conversation and competition, as well as knowledge sharing to help get players who are new to this mode of gameplay interested and up to speed on how to participate! We know that not everyone on TalonRO knows how to participate in PvP, and so the addition of our new PvP subforum is designed to harness the best that PvP has to offer - including spaces for guides, questions, recruitment, video sharing, discussion, feedback, and much more! We know that there's no better indicator of success than community involvement and participation - and we're pleased to offer this new space that's already up and running! We hope that you'll participate to help create the PvP experience we've all been waiting for!
      PvP Discussion
      Join the battle in TalonRO's new PvP subforum! This exciting new section features space for discussion, guide creation, recruitment, videos, and much more. This subforum is alive and well and waiting for you! Get started by visiting the subforum feature at the link below:
      We know these additions are just the start - and that they have been a long time coming! We also know that we're far from done, but that these efforts represent the start of a renewed focus to make PvP content every bit as robust and dynamic as all of TalonRO can be. We're looking forward to shaping the experience we all know PvP can be together - and we're grateful for your support, encouragement, suggestions, and energy. As always, and with sincere excitement - happy gaming!
    • By Biolic
      New player looking for some friends to play the game with i dont know anything about ragnarok a friend told me about it he doesnt play but im giving it a shot would love the help and or company
×