Jump to content
Sign in to follow this  
GM Seiren

Hairstyle Spriting Contest 2014

Recommended Posts

Ironically I made it based off of Oglov's NPC right before the event. /heh

Not really something I would use, but i'm sure somebody would get a kick out of the shaggy look. It actually even looks a little evil/menacing.

Here's a GIF turnaround:

casi_hair01.gif

How did it took before they approved your hairstyle? just askin, coz Im still waitin for mine.. can't start a new one till I heard something about it =)

Share this post


Link to post
Share on other sites

I'd say about a week. The Admins are busy though, so i'm sure they'll get right to it when they can.

The week that I submitted mine they were setting up all the events. /heh

Share this post


Link to post
Share on other sites

Guys, I tried recoloring the hairstyle I did but still when using palettes it also recolors the eyes, what should I do?

Share this post


Link to post
Share on other sites

Guys, I tried recoloring the hairstyle I did but still when using palettes it also recolors the eyes, what should I do?

Make sure the eye color is a different color to the hair.

You know how some hair sprites give a black spot in the middle of the face? That's because whoever made that sprite used the same color for the highlighting on the face as well as the hair.

I actually just stuck with the default palettes and avoided the situation altogether.

1. make a copy of the .bmp files from an existing hairstyle sprite

2. open in photoshop

3. delete everything in the image (DO NOT CHANGE THE IMAGE TYPE), keep the bg the same color. resize if your sprite is too large

4. copy + paste your hairstyle into the image

5. save it directly (ctrl+s, don't save as).

6. repeat for other sprite files (one for each angle)

This way keeps the original palette intact, and you don't need to mess around with it. Make sure your new hairstyle is made up of the same colors as the existing hairstyle sprite.

Share this post


Link to post
Share on other sites

Make sure the eye color is a different color to the hair.

You know how some hair sprites give a black spot in the middle of the face? That's because whoever made that sprite used the same color for the highlighting on the face as well as the hair.

I actually just stuck with the default palettes and avoided the situation altogether.

1. make a copy of the .bmp files from an existing hairstyle sprite

2. open in photoshop

3. delete everything in the image (DO NOT CHANGE THE IMAGE TYPE), keep the bg the same color. resize if your sprite is too large

4. copy + paste your hairstyle into the image

5. save it directly (ctrl+s, don't save as).

6. repeat for other sprite files (one for each angle)

This way keeps the original palette intact, and you don't need to mess around with it. Make sure your new hairstyle is made up of the same colors as the existing hairstyle sprite.

ok i'll try it tomorrow while downloading a 15GB file -_-, thnx a lot for the tut.  :D :D :D

Share this post


Link to post
Share on other sites

someboydy call 911! /dum

the good is i managed to deal with all the 15 frames,

the bad thing is, i couldnt get the correct colour for them, which appears in dull colour and my palettes are..poor /sob

and when i insert them into actor, the background doesn't disappear and the head is in negative colour!

here it is:

1947617_10152084816022701_988460319_n.jpg?oh=11e7c5aa396dd83b740418b2a7830d26&oe=53147EFB&__gda__=1393886581_33bb2d9de0e111ecd23171443fce926f

1940108_10152084823877701_1620398344_n.jpg?oh=e09bc745a46bb2826089b5eee76c38eb&oe=53150BB5&__gda__=1393871010_5c633802704d20f3067d4011c5f47914

10000018_10152084824147701_696839656_n.jpg?oh=4539648308a698aee62b3478343af0c2&oe=53148180&__gda__=1393852054_2d99ad79aab29d72b761d0ea53ec8ba4

thanks!

Share this post


Link to post
Share on other sites

Question is... Where did you base that hair color?

If you based it from another hairstyle... What you can do is... get the bmp of said hairstyle (convert via SPR Conview if you have).

Then if you're using Adobe Photoshop, get the palette of one of the the bmp images.

It should be on Index Mode already

Go to Image - Mode - Color Table - Save (save the palette)

open your own bmp images and load up the palette (Load... in the Color Table). And then convert your bmps back to spr.

If you chose the color from scratch, you can still do the same thing but you will have to edit the colors from the Color Table (find which set of row is being used for the hair and edit those).

I may or may not be right on this one. I wish you the best of luck!

Share this post


Link to post
Share on other sites

someboydy call 911! /dum

the good is i managed to deal with all the 15 frames,

the bad thing is, i couldnt get the correct colour for them, which appears in dull colour and my palettes are..poor /sob

and when i insert them into actor, the background doesn't disappear and the head is in negative colour!

here it is:

1947617_10152084816022701_988460319_n.jpg?oh=11e7c5aa396dd83b740418b2a7830d26&oe=53147EFB&__gda__=1393886581_33bb2d9de0e111ecd23171443fce926f

1940108_10152084823877701_1620398344_n.jpg?oh=e09bc745a46bb2826089b5eee76c38eb&oe=53150BB5&__gda__=1393871010_5c633802704d20f3067d4011c5f47914

10000018_10152084824147701_696839656_n.jpg?oh=4539648308a698aee62b3478343af0c2&oe=53148180&__gda__=1393852054_2d99ad79aab29d72b761d0ea53ec8ba4

thanks!

Do you mind posting your .bmp files?

It would be useful to see what you're working with

Share this post


Link to post
Share on other sites

thanks alot but when i tried the adobephotoshop method, here's what i got,

1947678_10152085297307701_363760615_n.jpg?oh=50b1ebe05aa3a4c85c3388e0f1e7241d&oe=5315AF72&__gda__=1393900540_812e0f8168b11a7b604a6c0277e26d77

oh ya..btw im using graphicsgale..

and how to upload a bmp file over here? /rice

58001_zps1936ba4f.png

oh ya i know where i started to do it wrongly,

i straight editing  by copying the extracted bmp into a new 50x50x8 file without setting a default palette for it..sad /sob

1961593_10152085365232701_1534794373_n.jpg?oh=e389cc408b67ab2f0066041097e3b1c3&oe=531567E8&__gda__=1393915902_7af4dd57921634e1fc1f4fef17db010a

then now i try to open the bmp image by loading the extracted palette "notice top right corner" from the adobe photoshop in hoping that i dont have to do all of these all over again..but..

1960441_10152085373237701_792561674_n.jpg?oh=2d43d7e0c3b140908f85014ebc23ae04&oe=5315A212&__gda__=1393908508_4beeea35edbcd5678e180040221d6a28

im tired=(

Share this post


Link to post
Share on other sites

The easiest way to do it is this way:

You need to change your edited palette to match the existing sprite palette.

For example I edited your hair palette using the existing face & hair colors:

zF3i2uj.png

This is the palette I use for doing hair (you can use all 8 colours, I suggest you increase the number of colors in your sprite to make it look more 3d). Currently you are only using 4 or 5, which makes it look really flat. The background must be the green color.

3xCzGRt.jpg

You need to stick to using only these colors for the hair. For the face just copy+paste it over from the existing sprite.

After you have edited the palette like my example above, you can use the copy+paste method I told you about in the other post.

You might want to look into using Photoshop only, I don't know if it will work in another program. For photoshop, after I copy+pasted it over an existing .bmp sprite file, I can still see the original palette when I go into Image -> Mode -> Color Table. Remember not to convert it to any other image type. You must keep it a .bmp the whole way through.

IHW6Ox5.jpg

This is the edited file in Actor

fXh05jY.jpg

Hope this helped you. Let me know if you are confused with anything. :)

Share this post


Link to post
Share on other sites

thanks alot but when i tried the adobephotoshop method, here's what i got,

1947678_10152085297307701_363760615_n.jpg?oh=50b1ebe05aa3a4c85c3388e0f1e7241d&oe=5315AF72&__gda__=1393900540_812e0f8168b11a7b604a6c0277e26d77

oh ya..btw im using graphicsgale..

and how to upload a bmp file over here? /rice

58001_zps1936ba4f.png

oh ya i know where i started to do it wrongly,

i straight editing  by copying the extracted bmp into a new 50x50x8 file without setting a default palette for it..sad /sob

1961593_10152085365232701_1534794373_n.jpg?oh=e389cc408b67ab2f0066041097e3b1c3&oe=531567E8&__gda__=1393915902_7af4dd57921634e1fc1f4fef17db010a

then now i try to open the bmp image by loading the extracted palette "notice top right corner" from the adobe photoshop in hoping that i dont have to do all of these all over again..but..

1960441_10152085373237701_792561674_n.jpg?oh=2d43d7e0c3b140908f85014ebc23ae04&oe=5315A212&__gda__=1393908508_4beeea35edbcd5678e180040221d6a28

im tired=(

Since you have photoshop already, I suggest you swap over to using that.

Replacing the colors is a simple process. Don't give up!

First, copy and paste the face of the original sprite (non edited) onto your image. Erase everything you don't need.

The use the magic wand tool with these settings to change the hair color:

RuoUzwt.jpg

Select the darkest color for your edited sprite, it will select ALL of that color on your image regardless of where it is in the image. Use the dropper tool to select a new color (one of the darker colors from the original sprite you used, one of the dark purples) and fill it in (right click -> fill).

Do this again with every other color, and use the dropper tool to select each new color.

In this case, your background color should be the bright blue, since that is the original colour of the background in the original sprite image.

Share this post


Link to post
Share on other sites

Make sure the eye color is a different color to the hair.

You know how some hair sprites give a black spot in the middle of the face? That's because whoever made that sprite used the same color for the highlighting on the face as well as the hair.

I actually just stuck with the default palettes and avoided the situation altogether.

1. make a copy of the .bmp files from an existing hairstyle sprite

2. open in photoshop

3. delete everything in the image (DO NOT CHANGE THE IMAGE TYPE), keep the bg the same color. resize if your sprite is too large

4. copy + paste your hairstyle into the image

5. save it directly (ctrl+s, don't save as).

6. repeat for other sprite files (one for each angle)

This way keeps the original palette intact, and you don't need to mess around with it. Make sure your new hairstyle is made up of the same colors as the existing hairstyle sprite.

I did what you said but still it changes the eye color these is the exmaple: 1-5 palettes applied and the last was the original image. I dont know what to do now. Plsss help  :( :( :( :( :( :( the originaal sprite is 67 male

20kb1x3.jpg

Share this post


Link to post
Share on other sites

I did what you said but still it changes the eye color these is the exmaple: 1-5 palettes applied and the last was the original image. I dont know what to do now. Plsss help  :( :( :( :( :( :( the originaal sprite is 67 male

20kb1x3.jpg

Can you post a picture of the original image you based it off? I can't find hairstyle 67 in my GRF files

Share this post


Link to post
Share on other sites

Thanks for helping me  :D

This is the first image of the orginal spr.

2qitmjd.jpg

This the original sprite if you want to download it.

http://www.mediafire.com/download/7jic0wvuqvb6ni6/67_³².spr

I'll try to test it out tomorrow, need to sleep now. I'll let you know the results :)

Share this post


Link to post
Share on other sites

finally done with my spr and act, thanks to GM Gemini :P and Angelique  :D

so now i follow this..a comment for this event last year, credit to iSystemUpdate, to test my sprite.

but..fails.. somebody call 911! xD

-Make folders with this exact path data/sprite/Àΰ£Á·/¸Ó¸®Åë/³² for male, or data/sprite/Àΰ£Á·/¸Ó¸®Åë/¿© for female.

-Copy and paste your sprites into those folders, female or male.

-Make sure to name your sprite's correctly. x_³² for male, and x_¿© for female. Replace x with whatever number hair you want to overwrite with your sprite. I made mine 1, just to keep it easy. Also be sure that your .act and .spr are named the exact same thing.

-Open up GRF Builder and click New to create a new grf. Name it something - I named mine edata - and save it. This will create your new grf. Now to the left of the program, at the bottom of the list of tasks, select "merge dir" And select the data folder of which you have pathed your sprites into. Be sure to only select the initial data folder. Do not path all the way to the sprites.  Once it finishes, select 'close' from the list of tasks, and then close GRF builder. There is no need to save, or repack. It saves automatically.

-Navigate to your TalonRO folder.

-Paste the .grf you just created into the main folder(where the patcher is, etc.), if you didn't create it there.

-Look for a file called talo.nro, make a back up of this and open it up in wordpad or whatever. It should say something like:

[Data]

0=troevent.grf

1=tdata.grf

2=hdata.grf

3=rdata.grf

4=sdata.grf

5=data.grf

Edit this so that the grf you created is 0, and change the other numbers as necessary. Ex:

[Data]

0=edata.grf

1=troevent.grf

2=tdata.grf

3=hdata.grf

4=rdata.grf

5=sdata.grf

6=data.grf

Save it once you are done editing, and run RO. Your sprite should now work.

Share this post


Link to post
Share on other sites

Been playing around with the sprite and data.grf's, I'd like to try this out but I have a few questions:

- Since NPC sprites only have front and back-views, how are you guys customizing the side angles and battle angles on your own? So it isn't just a simple copy-and-paste job yeah?

- Is this how the process roughly goes?

1. Extract relevant data.grf to get desired sprite.

2. Open desired sprite in actor, save it as .bmp.

3. Edit the .bmp files by deleting non-relevant facial features, body, leaving just the hair on a transparent background.

4. Using that as the base, customize all the different angles on actor, using a novice body sprite as a reference point to position your hairstyles. (P.S. where do you get the ubiquitous head for reference?)

5. Save finished product with many angles as a .spr file, rename it as a currently in-used hairstyle, put it in the relevant talonRO sprite folder, and test it out in-game.

I hope these questions ain't silly. It'll be great if anyone can clear my doubts on this because I'm kind of unsure about the process.  :)

Share this post


Link to post
Share on other sites

Been playing around with the sprite and data.grf's, I'd like to try this out but I have a few questions:

- Since NPC sprites only have front and back-views, how are you guys customizing the side angles and battle angles on your own? So it isn't just a simple copy-and-paste job yeah?

- Is this how the process roughly goes?

1. Extract relevant data.grf to get desired sprite.

2. Open desired sprite in actor, save it as .bmp.

3. Edit the .bmp files by deleting non-relevant facial features, body, leaving just the hair on a transparent background.

4. Using that as the base, customize all the different angles on actor, using a novice body sprite as a reference point to position your hairstyles. (P.S. where do you get the ubiquitous head for reference?)

5. Save finished product with many angles as a .spr file, rename it as a currently in-used hairstyle, put it in the relevant talonRO sprite folder, and test it out in-game.

I hope these questions ain't silly. It'll be great if anyone can clear my doubts on this because I'm kind of unsure about the process.  :)

Yeah, that's basically the process I've been using. Since with most NPCs you're only working with the 3/4 front and 3/4 back sprite, I pretty much just extract the head+hair from that NPC sprite and paste it on to an existing player hairstyle's 3/4 front and 3/4 back sprite, erase the hair from the other frames and draw in the hair using the NPC hairstyles you pasted in as reference.

It helps if you import all of the frames into different layers if you're using photoshop, so you can make use of layer opacity to help maintain the shape and look of the hair.

Share this post


Link to post
Share on other sites

finally done with my spr and act, thanks to GM Gemini :P and Angelique  :D

so now i follow this..a comment for this event last year, credit to iSystemUpdate, to test my sprite.

but..fails.. somebody call 911! xD

-Make folders with this exact path data/sprite/Àΰ£Á·/¸Ó¸®Åë/³² for male, or data/sprite/Àΰ£Á·/¸Ó¸®Åë/¿© for female.

-Copy and paste your sprites into those folders, female or male.

-Make sure to name your sprite's correctly. x_³² for male, and x_¿© for female. Replace x with whatever number hair you want to overwrite with your sprite. I made mine 1, just to keep it easy. Also be sure that your .act and .spr are named the exact same thing.

-Open up GRF Builder and click New to create a new grf. Name it something - I named mine edata - and save it. This will create your new grf. Now to the left of the program, at the bottom of the list of tasks, select "merge dir" And select the data folder of which you have pathed your sprites into. Be sure to only select the initial data folder. Do not path all the way to the sprites.  Once it finishes, select 'close' from the list of tasks, and then close GRF builder. There is no need to save, or repack. It saves automatically.

-Navigate to your TalonRO folder.

-Paste the .grf you just created into the main folder(where the patcher is, etc.), if you didn't create it there.

-Look for a file called talo.nro, make a back up of this and open it up in wordpad or whatever. It should say something like:

[Data]

0=troevent.grf

1=tdata.grf

2=hdata.grf

3=rdata.grf

4=sdata.grf

5=data.grf

Edit this so that the grf you created is 0, and change the other numbers as necessary. Ex:

[Data]

0=edata.grf

1=troevent.grf

2=tdata.grf

3=hdata.grf

4=rdata.grf

5=sdata.grf

6=data.grf

Save it once you are done editing, and run RO. Your sprite should now work.

The simple steps I did to test my spr and act.

1. Choose an existing sprite on the talon folder then save it into different folder for a back up. Just in case you want       

    to put back the original hairstyle sooner or later.

2. Preferably, choose the sprite which you used to draw your hairstyle.

3. Rename your sprite like the one you have chosen. Take note that the bmp inside that spr should be named after       

    the apr.

    Example: The spr name is = 62_³².spr, so the bmp should be 62_³²0001, 62_³²0002, 62_³²0003 and so on..

4. Make an act file for your hairstyle.

5. Replace the existing spr and act on the talonro folder with your custom spr and act.

6. Close the folders and enjoy testing it in game.

Hope this helps  :D :D :D

Share this post


Link to post
Share on other sites

btw guys,

my hairstyle sprite is floating above the body.

I have edited the .act file but what shows on actOR and in game is really different.

So its very trouble some to fix it since the preview isnt reliable.

any suggestion?

Share this post


Link to post
Share on other sites

thanks for replying..i did try out your solutions..but

The simple steps I did to test my spr and act.

1. Choose an existing sprite on the talon folder then save it into different folder for a back up. Just in case you want       

    to put back the original hairstyle sooner or later.

2. Preferably, choose the sprite which you used to draw your hairstyle.

3. Rename your sprite like the one you have chosen. Take note that the bmp inside that spr should be named after       

    the apr.

    Example: The spr name is = 62_³².spr, so the bmp should be 62_³²0001, 62_³²0002, 62_³²0003 and so on..

4. Make an act file for your hairstyle.

5. Replace the existing spr and act on the talonro folder with your custom spr and act.

6. Close the folders and enjoy testing it in game.

Hope this helps  :D :D :D

here is my problem:

1.when i put my act and spr file in this name,

10013595_10152096728542701_1145592407_n.jpg?oh=116049d451ec3b45f0d5257e3b4fa471&oe=531D3AC6&__gda__=1394416728_a8b67861b37f74247f0b6ea0c8b718ef

nothing happens when i try to test mine..

so i figured out it must be my bmp not in the correct name..

so i try to insert bmp once more using actor2 with the "correct name", the name type same as the above,

but it turns out an error message like this:

1598383_10152096732987701_978006698_n.jpg?oh=a646d5276bc559b24a596487a6a16005&oe=531D6E65&__gda__=1394436523_cfb59581a913ed5b0533a7306f1e8eee

2.is thereany specific location for the extracted tdata.grf to be located at?

cause i just simply put it all together with my tools and bmp and others, instead of mixing along with my patcher and client folder..

3.when extracting the tdata.grf , from the settings button , it gives 2 options, using original or convert to unicode, so for me,

before i even found out the existance of this button, my extracted file is in this type of names,(using original option)

10002890_10152096738602701_207437840_n.jpg?oh=10d853e7dcaa98ade40db7bfec525f15&oe=531D1875&__gda__=1394412963_98eae1880124e6a743f3e9a9a1f62b23

after i found out, it is in korean names,(convert to unicode option).

so i use the rounicode to change to this name..

10009528_10152096744477701_1604391021_a.jpg?oh=1464775dbac4922fa8de70f239204063&oe=531D8BA1&__gda__=1394430283_478d5f308e0a9042eb50fd10f0f4f977

im lost again.....

thanks  :-\

Share this post


Link to post
Share on other sites

Does anyone know if 2 colors in a hair is allowed? i mean, i'm doing it now but before i finish i would like to know if it's not like... out of place in RO, since i've never seen one before :(

kwQMPUB.png?1?5288

Share this post


Link to post
Share on other sites

Does anyone know if 2 colors in a hair is allowed? i mean, i'm doing it now but before i finish i would like to know if it's not like... out of place in RO, since i've never seen one before :(

kwQMPUB.png?1?5288

About to ask same thing 8|

Share this post


Link to post
Share on other sites
Sign in to follow this  

×
×
  • Create New...