It’s easy to get 190 ASPD in the server because of items like Valkyrie Helm and Doppelganger Card. So, I asked myself, “Hmm there should be some other way to exploit this max attack speed aside from going full Rambo with Turtle General Cards.”
And after some experimenting, I came up with a build that relied on procs.
Procs? What’s that?
You know, when you trigger the items with descriptions like “5% chance to cast Skill A when attacking” or “Has a small chance to cast Skill B when receiving physical damage,” it’s called a proc.
I figured that the 190 ASPD is a good opportunity to maximize proccing.
The build I’m going to share with you guys is for a dual wielder assassin cross, but technically the build can work on other classes, like lord knights. But I think the assassin cross is the best for the build because it can equip two weapons.
Two weapons = more slots for customization.
Pictured above: A super proccer Assassin Cross in action. You can't even see her anymore.
Advantages of being a super proccer assassin
You are a special snowflake – You are not just another critical katar or dual dagger assassin. You are very different, and trust me, you leave a unique impression from the players that see you attack. You are flashy as hell – With maximum attack speed, you will proc a lot of skills. It is a joy to behold if you have /effect on. Also, be ready with a lot of “woah,” “omg,” “what’s your weapon,” and “can I view” reactions from others. It’s very easy to reach 190 ASPD with no points in Agility – If you want to, you can ignore Agility and still have 190 ASPD. And that means more stat points for Strength and other attributes. You can almost disable enemies – With max attack speed, Double Attack, and procs, you can almost hit-lock enemies and practically disable them. You can even kill some Asura champions before they can one-punch you in PVP. You have multiple elements at your disposal – Included in the build are four different elemental attacks, namely fire, water, wind, and earth. Even just for procs, you can have elemental advantage.
Disadvantages of being a super proccer assassin
You will rely on procs for maximum damage – In order to deal the maximum damage possible for this build, you have to rely on chance. You are not in control. The damage is not instant – Because you rely on chance, the damage is not instant, unlike Sonic Blow, Soul Breaker, and other skills that other assassin cross builds excel at. It takes a while to kill certain mobs – Because your damage is not instant, you are not exactly the most efficient damage dealer. Moving targets can be a pain – As said earlier, you can almost disable enemies. The keyword there is “almost.” Fast moving targets like lord knights wearing Sleipnirs can be very problematic in PVP. If your skills don’t proc immediately, they can escape fast and retaliate with Spiral Pierce. You’re not exactly in demand for high-end content – You will likely not be able to join random high-end parties, like for GMC and ET. But assassins in general are not in demand for such parties anyway.
Pictured above: Not very impressive numbers, but hey, you hit fast.
Proccing with Elemental Sword
The core item for the build is the Elemental Sword, a one-hand weapon that can proc Level 3 Cold Bolt, Level 3 Fire Bolt, Level 3 Lightning Bolt, and Level 3 Earth Spike at a 5% chance.
No, the bolts don’t proc individually. Technically, it is only the Cold Bolt that procs at a 5% chance. But the Colt Bolt will 100% proc the Fire Bolt, and the Fire Bolt will 100% proc the Lightning Bolt, and the Lightning Bolt will 100% proc the Earth Spike.
In other words, you only need to proc the Cold Bolt to start this bolt chain.
Increasing proccing chances of Elemental Sword
But you don’t just use an Elemental Sword alone. 5% chance is not that high, even on 190 ASPD. You have to complement your Elemental Sword with other proccing items to truly maximize your potential.
A good idea is to have gears that proc bolts. If these gears proc and you are using an Elemental Sword, the bolt chain will be triggered.
For example, if you are using an item that procs Cold Bolt, your Elemental Sword will 100% proc a Fire Bolt, and that Fire Bolt will 100% proc a Lightning Bolt, and that Lightning Bolt will 100% proc an Earth Spike.
Elemental Sword always procs these skills in that order. So, if you are using an item that procs Lightning Bolt, your Elemental Sword will not proc Cold Bolt and Fire Bolt, but only an Earth Spike.
Cold Bolt > Fire Bolt > Lightning Bolt > Earth Spike
So technically, if you have items that proc bolts, you are increasing the chances of your Elemental Sword proccing its bolt chain.
Searching for items that can increase the proccing chances of Elemental Sword
So, you should now look for items that proc bolts. How do you do this?
Go to the TalonRO Item Database and enter “coldbolt,” “firebolt,” “lightningbolt,” or “earthspike,” in the Item Script tab. Yes, there should be no space. It’s “coldbolt” not “cold bolt.”
For your convenience, I’ve listed some of the most useful among these items.
Alchemy Glove  (Accessory) – Has a 3% chance of proccing Level 5 Fire Bolt when attacking.
Gazeti Card (Accessory) – Has a 10% chance of proccing Level 2 Cold Bolt when attacking.
Kasa Card (Garment) – Has a 2% chance of proccing Level 5 Fire Bolt / Level 5 Fire Ball when attacking.
Thunderstorm Cloud (Upper Headgear) – Has a 2% chance of proccing Level 5 Lightning Bolt / Level 5 Thunderstorm when attacking.
Vanilmirth Hat (Upper Headgear) – Has a 1% chance of proccing Level 1 Cold Bolt / Level 1 Fire Bolt / Level 1 Lightning Bolt.
Combining the items that can increase the proccing chances of Elemental Sword
You can combine these items as you please until you can come up with a combination that suits your play style.
Personally, I do not use Kasa Card, Thunderstorm Cloud, and Vanilmirth Hat. This is because they are in very competitive gear slots. The Kasa Card is slotted in a garment, so that means I won’t be able to use a Deviling Card or a Lord of Death Card.
Thunderstorm Cloud and Vanilmirth Hat are upper headgears, so that means I won’t be able to use a Kaho.
I think these items are not worth it.
The most efficient among these items are the Alchemy Glove and the Gazeti Card. Alchemy Glove is an accessory and the Gazeti Card is an accessory card. So, they only take up one of your gear slots. The increase in proc chances makes them worth it.
So, let’s examine what we have so far:
Elemental Sword – 5% chance to proc Level 3 Cold Bolt, which will 100% proc Level 3 Fire Bolt, which will 100% proc Level 3 Lightning Bolt, which will 100% proc Level 3 Earth Spike.
Alchemy Glove – 3% chance to proc Level 5 Fire Bolt, which will 100% proc Level 3 Lightning Bolt, which will 100% proc Level 3 Earth Spike.
Gazeti Card – 10% chance to proc Level 2 Cold Bolt, which will 100% proc Level 3 Fire Bolt, which will 100% proc Level 3 Lightning Bolt, which will 100% proc Level 3 Earth Spike.
So, according to rough math only, you have a chance to proc a bolt chain from your Elemental Sword at an 18% rate (By adding up the raw chances of Elemental Sword, Alchemy Glove, and Gazeti Card). With 190 ASPD, it procs a lot.
Note: I’m sure proc chances don’t add up this way, but whatever. We need something to work with.
Searching for other proccing items that can complement your bolts
We are done with the Elemental Sword and its bolt chain. Now let’s complement your auto-bolts with other proccing items for additional damage (and flashiness).
To search for more proccing items, go to the TalonRO Item Database again and enter “when attacking” in the Item Description tab. For a more general search, you can also enter “bautospell” in the Item Script tab.
Again, I’ve compiled some of the most useful items for your convenience.
Garm Card (Armor) – Def +10. Good with Garm Baby Card combo.
Garm Baby Card (Weapon) – Has a 5% chance to cast Frost Diver when attacking. The chance increases to 30% when equipped with a Garm Card.
Lord Knight Card (Headgear) – Has a 5% chance to cast Level 5 Joint Beat when attacking.
Metaller Card (Weapon) – Has a 5% chance to Silence target when attacking.
Owl Baron Card (Accessory) – Has a 3% chance to cast Level 1 Lex Aeterna when attacking.
Owl Duke Card (Accessory) – Has a .3% chance to cast Level 3 Impositio Manus on yourself when attacking. When combined with Owl Baron Card, has a 2% chance to cast Level 5 Lightning Bolt when attacking.
Savage Babe Card (Weapon) – Has a 5% chance to Stun target.
Valkyrie Randgris Card (Weapon) – Has a 4% chance to cast Level 1 Dispell when attacking. Increases attack by 10%.
Combining the items that can complement your bolts
Again, you can combine these items as you please until you can come up with a combination that suits your play style.
Personally, I only use the Garm Baby Card and Garm Card combo, for the whopping 30% chance to proc Frost Diver.
Also, in PVP, most people have high VIT, high INT, or gears that can prevent statuses like Silence and Stun. So, the items that proc statuses are not worth it for me.
The Owl Baron – Owl Duke combo is also out of the question because I am already using a Gazeti Card in one of my accessories.
But again, you’re free to use the items you like.
Let’s examine what we have if we add the Baby Garm – Garm combo in our build:
Elemental Sword, Alchemy Glove, and Gazeti Card – 18% chance for bolts.
Baby Garm Card and Garm Card – 30% chance for Frost Diver.
So again, speaking on rough math only, you have a 48% chance to proc something.
Note: Again, I’m sure proc chances don’t add up this way. I’m just trying to show you how proc chances can build up and trigger a lot.
Some observations (that may be wrong)
The statements enumerated below are just based on my observations. I didn’t conduct formal tests where I could count the number of attacks I make and compare the number of procs.
Because of this, some of these statements may be wrong, so take them with a grain of salt.
Two (or more) skills can proc on the same single attack – I’ve observed that the Elemental Sword’s bolt chain and Garm Baby Card’s Frost Diver can proc at the same time. But it’s really hard to say for sure because it’s hard to follow 190 ASPD. The procs don’t cause any animation delay – I’ve also observed that the proccing of skills don’t cause animation delays, so I can consistently attack enemies with 190 ASPD despite raining down some bolts and sending some Frost Divers. I’m pretty sure this will depend on the skill. For example, I think proccing Sonic Blow from Injustice Card will give you an animation delay and cancel out your attacking. Items that proc the same level of the same skill don’t add up – For example, if you use a Kasa Card (2% chance of proccing Level 5 Fire Bolt / Level 5 Fire Ball) and Alchemy Glove (3% chance to proc Level 5 Fire Bolt) at the same time, your chances of proccing Level 5 Fire Bolt don’t increase to 5%. And no, the items also don’t seem to roll these chances individually.
Allocating stat points
This can be very tricky. Where do you even focus? Do you prioritize STR to rely on your raw attack or INT to maximize auto-bolts?
I think it’s ideal to find the balance for both, with a little bias toward INT.
As a transcendent class, you have a lot of stat points to go around. You can max out STR and INT if you like and you can still have stat points for other attributes.
I’m personally not a fan of Agility, so I put all my remaining points on VIT and DEX, but way more on VIT.
Here are the stats I personally use, but I change them from time to time to suit my needs.
STR – 60 plus without bonuses
AGI – 1 without bonuses
VIT – 80 plus without bonuses
INT – 80 plus without bonuses
DEX – 40 plus without bonuses
LUK – 1 without bonuses
Sometimes I add more STR, about 80 plus without bonuses. Sometimes I go AGI instead of VIT because Flee can be very useful in solo PVM. I also usually run with 1 DEX to have more stat points to distribute while in PVM. Then add more DEX only when going into PVP.
The only attribute that has been consistent for me is INT. I usually have a total of 120 all the time.
But you don’t have to follow this stat distribution. You can experiment on your own until you find what works best for you. After all, everything can change depending on the gears you use.
The gears I’ve enumerated below are the ones I personally use. I also included the reasoning behind them.
Lord Kaho’s Horn – STR+ 20 INT+ 20. Yeah.
Any mid with STR+ 1 (Bloody Knight) – I am usually running on 60 plus base STR, so the damage bonus is useful. High Wizard and Lord Knight Cards also seem interesting. But I haven’t tried them with this build.
Pussy Cat Bell – Items like Pirate Dagger and Gentleman’s Pipe have almost negligible bonuses. PCB is the best you can get.
Any armor with INT+ 3 (Garm) – I use this for the Garm Baby combo. DEF+ 10 also stacks well with Pussy Cat Bell. I use a Glittering Jacket because of the high def, but you can also use a Dragon Vest for the Dragon Set combo. But who really uses a Dragon Vest (Garm)?
Any over-upped dagger (Phreeoni / Incantation Samurai / Garm Baby) – I use Phreeoni Card so I can run on 1 DEX for most PVM maps, Incantation Samurai Card for additional Soul Breaker damage (Turtle General is better for auto-attacking, but I just really want the Soul Breaker boost as a finisher for escaping players in PVP), and Garm Baby Card for the Frost Diver proc. If you are using a four-slotted weapon, you can double the Turtle General Card if you want.
Elemental Sword (3 Doppelgangers) – Three Doppelganger Cards are actually an overkill. But my reasoning behind this is that I don’t use Agility to improve ASPD. I’m just not a fan of Flee. I prefer pumping my VIT instead. (I still use Flee though on PVM, so yeah, three Doppels are an overkill indeed). You can replace one of the Doppels with a Turtle General if you want.
Any garment (Deviling / Lord of Death) – I think using a proccing card like the Kasa Card is not really worth it here. I just use Deviling for general use and Lord of Death for special situations, like PVP.
Any footgear (Lady Tanee) – I use this because I prefer to run on VIT. I have like a bonus of 10% ATK and 10% MATK. But Dark Lord is also an interesting idea. No, you don’t need GEC.
Alchemy Glove (Gazeti) – You will be disappointed if you use Elemental Sword alone as a bolt proccer. You need extra proccers, and that’s where Alchemy Glove with Gazeti Card comes in. Yes, it’s better than stat-boosting accessories like Celebration Rings.
Celebration Ring – I believe another proccing item in this slot will take away too much stats. I settled for a Celebration Ring here.
Pictured above: My gears and one of the many variations of stat allocations I use. Take note that I have Job Level 60, so I still lack some bonus stat points.
General guide to killing
PVM – The super proccer assassin cross is a point-and-click kind of attacker. But personally, it’s never boring. It’s a joy to see all the procs. You can run on AGI or VIT, depending on your preference. Most of the time, you can also pull off a 1 DEX build because of Phreeoni Card.
PVP – Use Poison React for additional proccing. It procs Envenom when you are hit. Go Cloaking and target players that don’t wear shields, like snipers and fellow assassin crosses. Depending on the situation, you can also kill champs and generally tanky classes like lord knights.
Pictured above: Killing some guy in PVP with auto-attack and procs
That’s it! You now know how to build your own super proccer assassin cross. You can experiment on different items, such as those that proc skills, statuses, and other effects. If you have a lot of them, one of them will eventually proc with your 190 ASPD.
I can’t say this enough – you don’t need to follow everything mentioned in this guide. There are so many combinations that you can experiment on.
These are some of the aspects of this guide that you should seriously be doubtful of:
Using VIT instead of AGI Not using DEX Slapping three Doppels into your Elemental Sword Using a Mes that only has three slots (and not having any other dagger for specialized maps and mobs!) Using Incantation Samurai instead of Turtle General The above are just my personal preferences, and I’m sure, with enough experimenting and researching in the Item Database, you can come up with a more efficient and powerful combination for your super proccer assassin cross.
There are already too many wizards, priests, and snipers around, so I decided to pursue a class that nobody uses except for slaves – soul linkers.
I tried to make an offensive soul linker and came up with a build revolving around the skill Esma. I’ve been using the build for quite a while now and many have been asking me why my damage is so high.
Most of the players asking are already highly/fully geared, so I think the issue is that many players are just unfamiliar with the class.
This guide is for those who already have the gears but don’t use the soul linker class.
I hope you find this helpful and convincing enough for you to try out the Esma-type soul linker.
What is an Esma-type soul linker?
A soul linker is mostly known for her supportive skills. But if you maximize the use of the Esma skill, you can be a great offensive weapon.
Level 10 Esma fires 10 missiles, so you can consider it the soul linker’s version of the mage’s bolt skills.
But unlike bolt skills, Esma is not limited to fire, water, and wind properties. Esma can also be used with the earth, shadow, ghost, and holy properties, making the Esma-type soul linker very versatile.
Advantages of being an Esma-type soul linker:
You can have elemental advantage all the time – Because you have the Warm Wind skill that can change the property of your Esma. High burst damage – Because you have elemental advantage practically anywhere, your Esma will always deal very high damage. You are basically immortal – Because you have Kaahi that heals HP in exchange of SP every time you receive physical damage and Kaizel that automatically resurrects you whenever you die. You are very mobile – Because of Running and High Jump skills, you have no problem traveling the map, positioning when killing mobs, and escaping dangerous situations.
Pictured above: High-damage Esma with elemental advantage.
Disadvantages of being an Esma-type soul linker:
Esma is not super spammable – In order to cast Esma, you need to cast one Spirit-type skill first like Estun. Inconsistent damage – Your Esma deals low damage on some high-end monsters. Hard to mob – Esma is a single target skill, so it will be hard to deal with multiple mobs at a time. A little harder to join high-end parties – I believe Esma-type soul linkers are viable for end-game content, but many players will rather stick to the formula. They will probably rather have another priest or sniper in the party than you.
Pictured above: Low-damage Esma on a high-end monster despite having elemental advantage.
The Esma-type soul linker has the usual INT-DEX build.
INT 140 or above. I personally go with 170 without bless.
DEX 140 or above. It is recommended to get more than 140 without bless if you are going to high-end maps on your own. I personally go with 140-145, depending on the situation.
The rest of the stat points on VIT for HP and STR for weight capacity.
You really have no use of the kick skills once you transition into a soul linker. But below are the skills that can still prove to be useful once you become a soul linker.
Level 7 Warm Wind – This can change the element of your Esma. Each level represents a different element. It’s advisable to put each level on a different hotkey so all elements can be easily accessible to you.
Level 10 Running – Allows you to move fast. Useful when you are traveling.
Level 5 High Jump – Makes you go through obstacles like cliffs and walls. It’s also quite spammable on the ground so you can travel faster. It’s also useful in positioning and escaping.
Level 1 Break Fall – Gives you a chance to dodge attacks. Keep it on.
As Soul Linker
There are prerequisites to these skills, but these are the skills that you should give priority to.
Level 10 Esma – Your primary damaging skill.
Level 7 Estin – Pushes back a target. As said earlier, you need to cast a Spirit-type skill first before being allowed to cast Esma. This can be a choice.
Level 7 Estun – Gives you a chance to stun target. Another skill you can use before Esma. I personally use this.
Level 5-7 Kaahi – Heals HP in exchange of SP every time you receive physical damage. The level will depend on your play style. I personally go with Level 5.
Level 7 Eswoo – Makes target enemy physically small (Monster size attribute doesn’t change to “small”). This is good for crowd control, especially if you are going solo.
Level ? Kaizel – Resurrects you automatically when you die. A higher level means a faster cast time (not reduced by DEX) and more HP upon resurrection.
Level ? Kaina – Reduces the SP cost of Estin, Estun, and Esma. Quite useful.
Level ? Kaupe – Gives you a chance to dodge any incoming damage once.
You can play with different levels of Kaizel, Kaina, and Kaupe to suit your play style. I personally use Level 7 Kaizel and Level 1 Kaina for the remaining skill points.
You can also not use Eswoo if that’s your thing, so you can have more points on Kaizel, Kaina, and Kaupe.
You can dress your Esma-type soul linker with the usual equip you use for your wizard and priest. Use stuff that can improve INT and DEX. (However, note that the soul linker is a non-trans class, so you will not be able to recycle that deviling wool scarf and GEC tidals of yours.)
Because of Kaahi and Kaizel, I don’t really think much of defense and just try to maximize damage output. You can experiment on your own, especially that you most likely have experience in building an INT-DEX set already anyway.
Here are the gears I personally use:
Lord Kaho’s Horn – INT+20 DEX+20.
Any mid with INT+1 [Evil Snake Lord] – INT+4 all in all. You can also try HW and Vesper cards.
Cold Breath – INT+1. You can also try +MATK lower headgears like Gentleman's Pipe.
Any armor with INT+3 [Agav Card] – To maximize damage output.
Ghostdancer Staff [3 Necromancers] – INT+8 and DEX+5, and an additional INT+10 from SQI Bonus. If you don't / can't invest in SQI, try other staffs like Survivor's Rod. If you are really stingy, I have good news for you: even Arc Wands do good damage for the Esma-type soul linker.
Any shield [Flame Skull] – Why flame skull? As said earlier, I don’t think much about damage reduction because of Kaahi and Kaizel, so I would rather stun and curse enemies who attack me for additional crowd control.
Beach manteau [Leak] – INT+6 all in all.
Any footgear [GEC] – Kaahi and Esma will consume a lot of SP.
Celebration rings – STATS+10. If you have better accessories, you probably don’t need this guide anyway. If you have no celebration rings, you can settle for the usual accessories for INT-DEX builds like Gloves with Sting cards.
You may be thinking that an accessory with Osiris card (resurrects you with full HP/SP) will complement well with Kaizel. I haven't tested this personally. But according to the accounts of others, the combo works only on yourself, and not on spouses/family members. You are free to try it out yourself.
Pictured above: My personal build.
So, how do you kill?
You can go solo or join parties for Abbey, Odin, Thor’s Volcano, or anywhere else. You have the proper element for anything.
But here’s a general idea on what to do.
Know your map and mobs – Know the elements of the mobs you will be dealing with so you can use the appropriate Warm Wind skill level and get an elemental advantage.
Bring your supplies – Bring GJs, because your GEC may not give you fast enough SP recovery when you are constantly hit by mobs. Also, don’t forget your other essentials, like fly wings.
Buff yourself – Cast necessary buffs, like the appropriate Warm Wind element, Kaahi, and Kaizel.
High Jump around – Look for mobs faster by spamming high jump on the ground, even if there are no obstacles like cliffs and walls.
Hit target with Eswoo – This skill will make the mob physically small. Again, this does not change the mob attribute size to “small.” It just slows down the mob so you won’t get hit easily.
Use a Spirit-type skill – Again, you will need to use a spirit-type skill before you can cast Esma. I personally go for Estun because of the stun chance.
Use Esma – Use Esma on the target. You can use Esma on a different mob than what you hit with the spirit-type skill. The only important thing is that you cast a spirit-type skill before you cast Esma.
If the target is still alive, simply cast a spirit-type skill again and follow it up with another Esma.
That’s it. You now know how to use an Esma-type soul linker!
You don’t have to follow everything mentioned here. You can experiment with different stats, skills, and equip on your own. For example, you can go with an INT-VIT build because Esma casts fast anyway. You can also use the Kaite skill to reflect incoming magic attacks if you think that’ll help you.
Let this guide serve as a foundation only in your journey of exploring the Esma-type soul linker. Good luck!
I have been doing Odin's Temple Excavation quest on 3 of my chars.
Have some problem please do help. I'm at step No.4 Where i need to find the underground Odin Shrine. There are 5 possible places where i can get warped to the underground Odin Shrine. While it did work for 2 of my Chars it's failed on my Champ. I've been going to all these 5 warp points but i'm not getting warped to the underground. It's been day and i'm still stuck at this point.I tried repeating still the same. is there any other warp locations apart from the 5? is there any thing else which i'm missing ? .