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    • By hazelae
      Hi guys! This will be a relatively short/quick guide that I cooked up just because since the release of BG there have been so many questions about tanking more and stunning less, so I thought I'd give a rundown on one of my favorite vanilla headgear cards! That said, Gemini-S58 is pretty much only useful in vanilla mode so that's what the guide will focus on.

      Introduction
      This is a very good headgear card for a lot of classes, but it gets skipped over and forgotten about quite frequently. Aptly named, it has two effects, and you will always need two (one on upper, one on mid) for it to be effective. Let's take a look at it!

       Gemini-S58 Card - ID #4354
      [Base Agility >= 90]
      Add a 30% resistance against Silence and Stun.
      [Base Vitality >= 80]
      Add a 50% resistance against Stone Curse and Sleep.

      Unfortunately this card isn't for every class, but I'll touch on that more at the end of this guide!

      Recommened Upper Headgears
      Since ditching the Beret, you have tons of options for the Gemini card based on what you like best for your build! This is a small list of what I recommend - of course I encourage you to do your own research and see what works for you.

        Black Shiba Hat [1] - % Demi-Human damage
      Bone Hat [1] - MDEF, % Demi-Human damage, and % Demi-Human reduction
       Deviruchi Headphones [1] - % Stun resistance
       Drooping Domovoi [1] - MDEF, % HP, and % Demi-Human reduction
       Jasper Crest [1] - DEX/VIT - mostly for DLP Professor in WoE
       Lyria Doll Hat [1] - flat HP and % Demi-Human damage (description is wrong)
       Sorin Doll Hat [1] - DEX and % Demi-Human reduction

      Next, I'll break the card down in two parts so we can see the different classes and builds it is effective on.

      Anti-Stun
      [Base Agility >= 90]
      Add a 30% resistance against Silence and Stun.
      This part is awesome because now you can run around with 100% immunity while not being Biochemist food!
      Since running two Gemini-S58 cards only gives you 60% Stun resistance, you'll need to get the other 40% from somewhere else. The classes below all get an extra 50% Stun resistance from Valkyrja's Armor, taking you over 100% immunity. I'll help by breaking down the classes that get the most use out of the anti-stun portion of the card.
      Damage Paladin
      Shield Chain, Pressure, Sacrifice, etc. are all builds that use AGI for maximum DPS. The rest of your points can be spent in DEX and STR as you see necessary. Pally HP is insane, so even without VIT you'll end up around ~13k HP.
      Lord Knight
      ASPD is a staple for many LK skills - getting 90 base should be a breeze. Swordsman HP modifier is very high, so you should still end up with at least 12k HP.
      Whitesmith
      Again, AGI is a main stat - no brainer here. No VIT frees you up for more STR and DEX.

      Assassin Cross
      Same as above.

      Partial Anti-Stun
      Again, since you'll only get 60% resist from wearing two cards, you won't be 100% immune on these classes. However, you can get as high as 85% - 95% depending on your class. You'll need Deviruchi Headphones, Tidung, and a Deviruchi Pet (loyal pet only necessary if Archer class).
      It's not ideal, and I don't really 100% recommend this to anyone, but it can be a great gear swap if you find yourself stunning a lot in the middle of a BG match, for instance.

      Gypsy
      Running Arrow Vulcan/Slow Grace build with DEX/AGI can take up a lot of stats, and being able to achieve 95% Stun resistance with 1 VIT is pretty good.

      Damage Sniper
      Again, running damage on Sniper can eat up a lot of stats so running 1 VIT can help you allocate them a bit better. Sniper can also get 95% resistance, but you end up sacrificing Sniping Suit for it.

      Gunslinger
      Same as above for the most part. GS can wear all the appropriate gear needed and get a maximum of 90% Stun resist.

      Anti-Stone
      [Base Vitality >= 80]
      Add a 50% resistance against Stone Curse and Sleep.
      This is the main reason this is my favorite card - it frees up any 97 VIT class to use Marc instead of Evil Druid, therefore reducing Meteor Storm damage in WoE and Fire Bolt damage in PvP/BG. Since two of these cards will grant you 100% immunity to Stone, there is no need for supplemental armors/cards.
      This is mostly a WoE setup with some PvP/BG usage, so the classes below will assume 97 total VIT for Stun immunity.

      Defensive LP Professor

      Devotion Paladin

      Gypsy/Clown
      Gypsy can make use of either part of this card, depending on the build they run.

      Status/Trap Sniper

      SPP Biochemist

      Full Support High Wizard

      High Priest

      Soul Linker

      Classes That Can't Use Gemini
      Going back to what I mentioned earlier - not all classes can wear dual Gemini headgears. Because they don't build AGI or VIT, classes below unfortunately need to rely on other gear (or choose to go without) to achieve 100% Stun and Stone immunity. I won't go into builds for these classes since that's not what this guide is about, but I'll add general gear for classes that have hard gear requirements (mostly for WoE).

      Magic Stalker
      Deviruchi Headphones, Valkyrja's Armor, 2x Stalactic Golem Cards

      Damage Professor

      Damage High Wizard
      Deviruchi Headphones, Tidung, Loyal Deviruchi Pet, Flame Skull Card, 2x Stalactic Golem Cards

      AD Biochemist
      Deviruchi Headphones, Valkyrja's Armor, 2x Stalactic Golem Cards

      Magic Ninja

      Champion
      Most do not run any Stun immunity gear, just some VIT instead.

      Ending Notes
      Some classes I admittedly don't play (Ninja, Taekwon, Super Novice, non-magic Stalker) so I might not have much info on them. I'd love to include them, I just need to be better informed about builds and gear.
      I recommend always carrying around multiple headgears and armor swaps because in PvP and BG, you never know what's going to happen! Often you'll be able to swap Gemini for more damage or tankiness.
      As with most guides, this is not the set in stone way to play. In the end, it's all up to your personal preference!
      Maybe better formatting to come in the future.
    • By Gawk
      Based on the classes I have played on battlegrounds and on the information given by other players who has been playing too, I created a table showing how many supplies are given to each class once you have entered the battlegrounds. I hope this may be useful to other players too and that is why I am posting this:
      Class Red Potion Blue Potion Green Potion ASPD Potion Blue Gem Red Gem Yellow Gem Cobweb Acid Bottle Bottle Grenade Glistening Coat Poison Bottle Assassin 25 25 10 5               1 Alchemist 25 25 10 5         50 50 10   Monk 25 25 10 5                 Bard 25 25 10 5                 Gunslinger 25 25 10 5                 Dancer 25 25 10 5                 Ninja 25 25 10 5                 Hunter 25 25 10 5                 Soul Linker 25 25 10 5                 Rogue 25 25 10 5                 StarGladiator 25 25 10 5                 Taekwon 25 25 10 5                 Super Novice 25 35 10 5 15 7             Wizard 25 35 10 5 15 7 10           Sage 25 35 10 5 15 7 17 10         Priest 25 35 10 5 15               Knight 30 25 10 5                 Paladin 30 25 10 5                 Blacksmith 40 25 10 5                
    • By GM Howl
      We're pleased to announce that Battlegrounds will be available for a second open beta testing this Sunday, May 27th, beginning at 4:00pm server time. Since our last open beta testing, we have gone and made several changes and improvements to the experience - and we are nearly ready for implementation! This will be our final open beta test before the final release! All players are welcome to participate in this open beta test on our main server - and we're looking forward to your participation in bringing this new and improved form of Battlegrounds to TalonRO!

      As this is an open round of testing, beta testers should expect that this implementation will have built from the previous experience, and will initially lack all of intended customs in order to test through a number of critical scenarios. We anticipate testing to last several hours - enough time to run through all modes and features as needed. Kindly, we would ask for your full participation during this time!
      In the event that an element of testing yields a critical bug or error, we may have to end testing early if it's not something which can be repaired on the fly - however, we anticipate a complete and refined beta testing with your help before full implementation!
        Furthermore, players will be provided with a set of baseline, basic supplies for Battlegrounds testing. These items will only work within Battlegrounds, but will relieve some of the opportunity cost associated with participating!
        When testing is ready on May 27 at 4:00pm Midgard (server) time, visit our special warp portal in Payon, which will be available for players to enter the test. We kindly ask all participating players to be ready and pay close attention to any GM-led instructions and requests to help us test this open beta of Battlegrounds!
        All normal TalonRO server rules will apply during BG Beta testing. Violations of server rules during this test will result from your immediate removal from the test, along with corresponding action taken against to your regular game account if deemed necessary. We are looking forward to seeing you in-game for our live, open beta test of Battlegrounds! Gear up, get ready, and we'll see you for a real rumble! Thanks as always, and happy gaming!
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