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Frostheart

High Wizard Extended Guide

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First of all, This guide  is just my personal preferences and playstyle based on my own experience for safer party gameplay,
Dedicated for both of 2 Guild i lead currently and people in it!

 

Crimson Guild & Arkana.

Also there are many thing i've learnt from, and figured together with people i've met which i cannot name them all. But some of the are @Mister Clay & Lucio.
They deserve the credits!

 

So lets get started, we will just assume that you --- already know the basic or minor thing about this and that as well as having the budget or ready for it.
If not, I'd suggest you to read the complete guide created by @Mosjoandy <CLICK HERE>
 

***

1. Equipments.
Item marked with ** are Luxury and/or Optional.

- Upper:

  • Lord Kaho Horn -- +20 DEX, INT and STR, doubt you don't know this.
  • **Valkyrie Helm[1]
  • ** - OR - you can find any suitable slotted upper headgear of your choices, cheaper:
    • **[Evil Snake Lord] -- Luxury, Yet helps in some cases, you'll need 2 ESL, one as mid for it to actually work at its best.
    • **[Marduk] -- Optional, Silence Immunity, keep it for top headgear for supporting while Mid headgear slot for Mistress, unless you're crazy preson that put [Mistress] on random 5TC top headgear

____________________________________________________________________________

 

- Middle:

  • Slotted INT+1.
    • [Vesper] -- Bypass MDEF of Boss-Type monster, Does not need further explaination here.
    • [Mistress] -- Nulify gemstones requirement, mainly for Safety Wall.
    • **[High Wizard] -- Optional. But for me, i'd take [High Wizard] at the last priority.
    • **[Evil Snake Lord] -- See above
    • **[Marduk] -- Similar reason, get it on mid if you want to keep Kaho stat, but you don't need to have own 2 Marduk, seriously!
    • **[Orc Hero] -- My go to mid most of the time, just because its not only grants Stun immunity but also 3 VIT, honestly i swap to this alot, those Meteor Storm, those Whitesmith Hammer Fall, Surprise Sonic Blow from Assassin Cross & stuff

 

- Lower:

  • Pussy Cat Bell (DEF+5)

There are many option but i prefer DEF for survival.

____________________________________________________________________________

 

- Armor:

  • Lucius's Fierce Armor of Volcano -- Enchant your armor into Fire Property (Reduce 75% Fire Damage, But takes more damage from Water)
  • Aebecee Raging Typhoon -- Enchant your armor into Wind Property ( Reduce 75% Wind Damage, But takes more damage from Earth).
  • Formal Suit or any lightweight
    • [RSX 0806] -- Anti Knockback, it is getting more use due to Iduna change, Ranged monster (except MVP) is now seems to change target when attacked, talk about those Bow Guardian, Sniper Cecil etc and most of them have knockback, it also grants you +3 VIT, best to put inside Fire Armor.
    • [Marc] -- Frozen Immunity, When you're reading this, you probably know whats this for and when to use, Best to put inside Wind, Formal Suit or any lightweight armor
    • [Bathory] -- Enchant your armor into Shadow Property and also protect you from Dark Blessing skills.
    • **[Agav] -- Optional, Gives you 5% MATK boost but sacrifice DEF, Not really fan of it since in higher instances/runs, you are not really the main damage dealer, maybe can use here and there, but i personally find it hard to fit this one in my inventory.

Additionaly get enchanted one, because i promise, this is a good investment! something that you will wear for long times and used for many classes until you decide to overups them!

____________________________________________________________________________

 

- Weapon:

  • Staff of Magi
  • Dark Thorn Staff
  • Lich Bone Wand
  • Any better staff you have.
    •  [Doppelganger] -- Faster animation for certain single target and self buff skill.
    •  [Necromancer] -- More INT and MDEF Bypass.


- Shield:

  • Valkyrja Shield
  • Any shield you can afford - But i'd suggest to avoid Stone Buckler or anything heavy:
    • [Hodremlin] -- Should be your very first shield, Offer you reduction from everything and anything by 15% and sometime pop you with 20% PDodge, No side effect.
    • [Golden Thief Bug] -- Magic/Spell Immunity, try to get this quick. important.
    • [Alice] -- Your last shield, Reduce 40% from Bosses, but you takes more damage from Non-Boss.
    • [Medusa] -- Last priority, Grants you stone immunity and small amount demon reduction.

What i use in General:

Spoiler
  • Valkyrja Shield [Alice] - Simply because light weight and offer elemental reduction
  • Valkyrja Shield [Hodremlin] - Similar reason.
  • Silver Guard [Golden Thief Bug] - Lightweight, better DEF value than Guard and its side effect is somewhat a joke, "-1 MDEF" which will nulified by Golden Thief Bug anyway (talk about magic damage).
  • Guard [Medusa] - for the lightweight.

____________________________________________________________________________


- Garment:
There are many but i'd suggest DO NOT take Dragon Manteau because the thing is heavy, try to consider the following.

  • Beach Manteau - Very low DEF, but gives you INT+1, 10% fire reduction, no level and class restricton. (i mean.. you can use it on your Super Novice to save money from buying extras, or whatever NonTrans class you have)
  • Beach Towel -- Very low DEF, unlike the Manteau version, this one offer 4% neutral reduction and universal.
  • Proxy Skin Garment - Great DEF & offer tiny bit elemental resist except neutral.
  • Diablos Manteau - Great DEF & offer tiny bit neutral resist.
  • Naght Seiger Flame Manteau - Medium DEF, Offer tiny bit fire resist & boost tiny % MATK.
    • [Deviling] -- Should be your main garment; Gives 50% neutral resist, but you take more damage from elemental.
    • [Lord of Death] -- I'd say this is my favorite, +10 VIT and still giving 10% reduction from everything, i love having high resistance to VIT based status immunity, not a must but will improve your gameplay in great amount!
    • [Leak] -- Last priority, i don't use this a lot, in fact i never use it unless i'm one of the main damage dealer and not just crowd control. beside, the +5 INT it offer barely noticeable, i only use this to reach confusion immunity rather than for reaching min-max MATK threshold.

- Footgear: 

  • Sleipnir
  • Any best shoes you have currently
    • [Eddga] -- Grants you active Endure all the time and % boost in HP/SP.
    • [General Egnigem Cenia] -- Yes you need this and please do bring if you have one. it Regen 100HP/SP every 10 secs. Your big SP pool and regen often doesn't enough to keep up. 
    • [Lady Tanee] -- If you're fans of MATK boosting.Some people recommend me this. Haven't tried it myself. i don't feel like stressing myself switching between 3 shoes though!
    • [Nightmare Verit] -- Suggested by Clay, claimed to be better than Lady Tanee, Untested by myself but i'm sure does if you're reading this, you already can make your own jdugement and calculation by yourself (will check later).

 

- Accessories:

  • Brisingamen
  • Celebration Ring
    • [Sting] -- Gives you 4 DEX, simple.
    • [Osiris] -- For the Full HP/SP upon ressurected, Most good dedicated HP have their ressurect at low level for instant delay, so you might want this

 

==================================================

2. Skills

  • 1s Job:
    • You'll mostly use [Safety Wall]
    • with some [Sight] here and there.

 

  • 2nd Job
    • [Storm Gust] Your main AoE spell, Water element - Max Level
      • Note: not everything is fine to be attacked by Storm Gust, first of all it push the monster around, and second it freeze them (for Non Boss only). Unless they're very very harmful or you are sure that the monster is gonna die before they get frozen by its effect, i'd suggest do not storm gust, this rules applies for party play such as Endless Tower or alike where we have tanks/lurer, It is tempting to Storm gust those horde of mobs thats being lured but no, God please don't!!
         
        • Example Mob that is not fine to Stormgust:
          Acidus Gold, High Priest Magaretha (Non Boss), Frus/Skogull:
          They took very little damage from out Storm Gust due to their element and instead killing them or actually disabling them, your Storm gust will just scatter them, We want the mob stacked together for our sniper to Sharpshoot all at once.
          If you -really- want to help, Please just use Quagmire or Lord of Vermillion/Heaven Drive, that won't scatter them.
           
          • To make it simplier; Do not Storm Gust non boss mob that is Shadow, Holy, Wind or even.. Water element itself of course lmao unless you can kill them quick, for more info about elemental:
             
          • Ele_table_1.jpg.a7b70b31ba9f24edd6eac4961d64593b.jpg
    • [Jupitel Thunder] Your main single target spell, Max Level.
      • Very powerful single target wind element spell due to its MATK modifier and the spam with higher ASPD, aside being good, it also push back non-boss monster which somewhat good and bad.
         
    • [Heaven Drive] Your secondary AoE spell, Max Level.
      • Earth Element, damage not so great but it is good to reveal "Hiding" monster from afar, instead of using [Sight] and shorter delay than most other Wizard AoE.
         
    • [Water Ball] Optional - Max it or don't take at all.
      • The most powerful single target, requires you to stand on a Water/Deluge/Water Escape Technique, useful for certain instances, yet rarely used for most party instances - just have it because its cool!.
         
    • [Lord of Vermillion] - Your secondary AoE spell, Max Level.
      • It has the widest range out of all AoE, aside being used to damage water element monster, its useful to pull aggro and/or kill weak scattered monster due to its wide range.
         
    • [Monster Property] - i don't know what to tell here, but please have it.
      • It allow you to see monster info, their HP, elements, there are many skill that triggers during certain level of monster HP and some MVP can change elements, it helps to track those kind of stuff.
         
    • [Ice Wall] - The name say it, get atleast lvl 7. it will last for about half minute.
      • Often needed for Instances like GMC, to separated and protect party from monster or alike.
         
    • [Amplify Magic Power] - No reason not to take it, and get it Max!
      • at Max level it boost your MATK by whooping 50%, this skill is what makes the differences between Wizard and High Wizard!

 

Spoiler

 

2079533285_Skill1.jpg.5831520f7489cf5da2d4b7d3a8d31683.jpg

 

1236970188_Skill2.jpg.50f963de3addd634560668cb0a193397.jpg

 

 

 

 

==================================================


3. Stat:
I cannot say much about Stat, as its very straight forward with 
150 DEX in total, followed by INT and VIT or STR.

But here is my current Stat:

Spoiler

ESL.jpg.38bc71d5c127dedf6dd21b15e08ff586.jpg

With total 95 VIT, which makes me almost resistant to VIT based status ailment sacrificing cast and damage output,

with dual ESL makes me immune to Stone Curse for certain cases i require to wear GTB.

 


Other Useful Tips to improve your quality of run gameplay:

1. Always Quagmire, It helps more than you think! - It reduce monster ASPD, Slower attack = lower damage per second your tank will receive, Slowing their Walking speed, in case something bad happen and mob go on the loose you can escape easily, it also debuff increase agi and reduce flee, i will never get bored to shout and yell to my wizard in my party to cast that freakin Quagmire, Seriously!

2. Do not use Energy Coat randomly, the 30% reduction it offer might sound tempting, but it cost your SP in order to reduce the damage, in Crucial moment you want to have spare SP, it drained really-really fast and drain same amount of SP regardless the damage, i suggest to only use it when you are about to face 1 or 2 huge burst of Damage, such as Hell Judgement, Fire Breath and alike, not to reduce rapid attack.

3. Use [Teleport] - then Cancel to instantly remove Ground skill such as Safety Wall, Ice Wall and alike - in map that allow you to Teleport.

4. Adjust yourself and connect with whoever you're playing with because you're one of the core class and the back bone in most party run so makes the best of it.

5. Don't be cheapskate, bring Condensed White Potion! Paying a little more better than failed or stressful run.

6. Learn about the MVP, behaviour, skill and know what you're doing, Playing High Wizard is not as simple as SG all the way or about that AoE! It does and can do more than that!


Example:

Spoiler


 


 

 

Spoiler


FAQS: 

- Why No Soul Drain?
For me, the SP drain is hardly noticeable, and it has a small delay when it casted, Just use Grape juice if you need SP.

-  How about Ganbantein?
In ET, we don't need Ganbantein, really.. some people use ganbantein on Beelzebub Land Protector just so you can SW the tank, which for me is not necesarry as i play Paladin alot too, and i'm more hurting by its Spiral (Not Blocked by Safety Wall) more than normal attack, and when i am playing Champ i prefer to keep the Land Protector as it protect me from Evil Land which bypass Devotion, and in GMC, it is become common that people bring Professor in a party, which is better to counter LP, although i'd still adjust to whatever the scenario is.

- Why not just green potion for Silence?
Weight matter alot for me, these addtional item weight less than bringing tons of these Green Potion, you'll need atleast 10-20 maybe more depends on the party speed and capability, i carry atleast 3 Shield, 3-4 Armor - 2 of them are heavy, Condensed White Potion, YggLeaves and stuff!.

- If i switch, i won't be having instant cast, whats the deal with that?
Dude! All you gonna do is just Safety Wall - Quagmire, maybe Monster Property here and there, You don't need to be Instant cast for that,  also just put all those switch gear in your hotkeys and swap quick, and even better we have now Switch Equip on ALT + Q! to make thing even easier.

- What about the MATK, since you put alot to VIT?
You see my base INT are still at 9x, without reseting the whole stat and minor equip swap and adjust  to lets say; Agav Carded [INT3] Armor, Leak Garment, Book of Charm bla~bla etc, i still can reach at the most 175 INT with Bless for optimum min/max MATK but really, But thats not my point here! i don't aim for tons of damage, just enough is enough, there is no competition in the party, work together and know your roles instead racing to get that MVP sign, thats BS imo.

- Are those Valkyrie ESL worth the cost though? i mean, y'know... we can just ask for Bless or Recovery!?
Again, it is based on my preferences, i don't want to relly on other if i can figure it myself how & i don't always have fast react HP in my party to Bless, Cure, Recovery or whatver they have to do! but yeah.. talk about universality - its worth it, these extra gears are not just used for HW, i'd use my Valkyrie ESL and Mid ESL on Sniper for say, GM Seiren, also used the most for Professor (with Tome of Ymir Nulify Gemstone and Full DEX bonus you can permanent Dual ESL for all time! How great is that!?. Actually its not really mine, i stole it from my beloved gf @Nyphia storage/oops


More to come ....

 


 

Any suggestion or anything else feel free to drop it.

 

Edited by Frostheart
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Sweet guide for support wizzi, I like it! But I have some notices and questions:

LoV is weak, even TS and HD dps is better (even after Iduna whith less spam, so as less cooldowns which means you can stop and cast other spells in need). Since it stop to damage plants after Iduna LoV becomes worse and do not need even at Buwaya cave.

For me Soul Drain mostly need for more SP and longer JT spam cicle (there is not only ET but sometimes when you need perma GTB and dead with Osi for SP replenish).

For what reason you need close SW if you can camp near devo in same Pneuma and concern on 1 spot instead of 2?

Waterball in Deluge/Water Escape Technique is bad since you can't move casting it after Iduna and you drain aoe before you do good damage (JT over-dps that). I use WB mostly in water only (or Deluge over water).

Ganba is must have for me since it erase all ground-target spell (again, there is not only ET with Beelze), there is so many events when you need to erase so many things (fast change between SW and Pneuma, erase Demonstrations, etc).

So my skills is look like this - http://irowiki.org/~himeyasha/skill4/hwz.html?10qnfNfkfkaqafwabxbxcAax - Stone Curse for more single-target control (mostly used at Biolab 4) and I prefer it more than useless Cold Bolt, Ice wall 6 lvl is enough for all.

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2 minutes ago, Azgrim said:

Sweet guide for support wizzi, I like it! But I have some notices and questions:

LoV is weak, even TS and HD dps is better (even after Iduna whith less spam, so as less cooldowns which means you can stop and cast other spells in need). Since it stop to damage plants after Iduna LoV becomes worse and do not need even at Buwaya cave.

For me Soul Drain mostly need for more SP and longer JT spam cicle (there is not only ET but sometimes when you need perma GTB and dead with Osi for SP replenish).

For what reason you need close SW if you can camp near devo in same Pneuma and concern on 1 spot instead of 2?

Waterball in Deluge/Water Escape Technique is bad since you can't move casting it after Iduna and you drain aoe before you do good damage (JT over-dps that). I use WB mostly in water only (or Deluge over water).

Ganba is must have for me since it erase all ground-target spell (again, there is not only ET with Beelze), there is so many events when you need to erase so many things (fast change between SW and Pneuma, erase Demonstrations, etc).

So my skills is look like this - http://irowiki.org/~himeyasha/skill4/hwz.html?10qnfNfkfkaqafwabxbxcAax - Stone Curse for more single-target control (mostly used at Biolab 4) and I prefer it more than useless Cold Bolt, Ice wall 6 lvl is enough for all.

1. Ya agree LoV in general are weaker, i'd use its wide range as advantage mainly to swipe small weak monster but for harder and bigger hp mobs it is bad,

2. The only thing that bother me is that it doesnt drain unless the monster finally killed with your own spell, and it is only work with single target spell which for me is slower, i'd opt to suicide with Osiris instead draining 1 by 1 if not possible to GJ, but i hardly find myself stuck in situation where i can't GJ, theres always a moment where magic such as earth quake is on cooldown, i've tried upgraded eraser one time for its Wide Soul Drain, it was nice, but require cycle switch between 2 staff!

3. If you look closely, Paladin is standing at his fursthest range to share 1 pneuma with Sniper, at that point your quagmire can't reach the MVP and walking back and forth risk yourself of getting hit by Hell Judgement, also if you stand under the same pneuma, at the moment Pneuma late, not only paladin and front hp go down, you'll also be dead since you are under the same pneuma, tank will be left alone on its own without SW & Devotion, it is saved my party quite often tbh.

4. In my guild/party we marked and allow Ninja as core for those run, GMC/ET stuff and of course we don't use Waterball while or when walking around, I've added side note that it have less use in any other instances, but then again. This is my personal guide that was actually dedicated for both of playing group!

5. I haven't find myself in that situation or maybe not yet, usually professor respond to that quick especially in GMC, maybe in some GMC such Howl doesnt require professor, but during the Boss fight itself, we usually let his slave [Tatacho] do the Ganbantein, let Katrin during Sushi and so on, i or we never ganba-ed anything during my HW history, be it GMC, ET, Rift and never had any issues =P

6. That cold bolt tho, honestly i forgot why is it even there and regarding Stone Curse, that would risk yourself as you have to go on close contact no, it sound impractical to me to Petrify maybe not every single mob just to disable them, and Bio 4 too, they're seems to be very weak compared to Bio 3 mobs. talking about the non lvl 99, maybe its good idea againts Bio 3 - But still getting close to them is risking yourself, and when you are with full party, it is better if just kill them altogether no?

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53 minutes ago, Frostheart said:

1. Ya agree LoV in general are weaker, i'd use its wide range as advantage mainly to swipe small weak monster but for harder and bigger hp mobs it is bad,

2. The only thing that bother me is that it doesnt drain unless the monster finally killed with your own spell, and it is only work with single target spell which for me is slower, i'd opt to suicide with Osiris instead draining 1 by 1 if not possible to GJ, but i hardly find myself stuck in situation where i can't GJ, theres always a moment where magic such as earth quake is on cooldown, i've tried upgraded eraser one time for its Wide Soul Drain, it was nice, but require cycle switch between 2 staff!

3. If you look closely, Paladin is standing at his fursthest range to share 1 pneuma with Sniper, at that point your quagmire can't reach the MVP and walking back and forth risk yourself of getting hit by Hell Judgement, also if you stand under the same pneuma, at the moment Pneuma late, not only paladin and front hp go down, you'll also be dead since you are under the same pneuma, tank will be left alone on its own without SW & Devotion, it is saved my party quite often tbh.

4. In my guild/party we marked and allow Ninja as core for those run, GMC/ET stuff and of course we don't use Waterball while or when walking around, I've added side note that it have less use in any other instances, but then again. This is my personal guide that was actually dedicated for both of playing group!

5. I haven't find myself in that situation or maybe not yet, usually professor respond to that quick especially in GMC, maybe in some GMC such Howl doesnt require professor, but during the Boss fight itself, we usually let his slave [Tatacho] do the Ganbantein, let Katrin during Sushi and so on, i or we never ganba-ed anything during my HW history, be it GMC, ET, Rift and never had any issues =P

6. That cold bolt tho, honestly i forgot why is it even there and regarding Stone Curse, that would risk yourself as you have to go on close contact no, it sound impractical to me to Petrify maybe not every single mob just to disable them, and Bio 4 too, they're seems to be very weak compared to Bio 3 mobs. talking about the non lvl 99, maybe its good idea againts Bio 3 - But still getting close to them is risking yourself, and when you are with full party, it is better if just kill them altogether no?

1. For that usage you don't need LoV lvl 10 btw ;]

2. I talking about passive +20% SP mostly.

3. Oh I see, positioning problems.

4. Just notice about dps ;]

5. Well, for me ET and GMC is far enough from usual playtime ) Usually we going for many places with small party (HP+HW+Sniper) for more profit and we like to visit new places like Elisian Garden not so lang ago. So we need Ganba haha. For usual huge parties it not necessary but makes some things easy and save time.

6. I guess your cold bolt is just for put 5 skill points filler ) With Stone Curse I risk nothing 'cus I used it wise (mostly for Bio 4 Stalkers which we need to control while killing other mobs - their aggro on HP with Sanctuary but with SC they do no spells and pretty long duration too). For huge party not need it, stays skill points filler and can be replaced.

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5 hours ago, adkcamper said:

so difficult

Nothing difficult at all. After iduna nerfs your role as HW is quaq bot mostly. Your damage good only with JT, your SG need only for crowd control, so in most party play you can make full survivability build forget about damage.

In solo play you need quaq and kite much more when before iduna.

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