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GM Seiren

Halloween | Return to Melodia

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We would like to hear about what you like/dislike, what's done well and what can be done better next Halloween, etc. Any feedback would be nice. :) 

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Everything seems good so far. Good job everyone.

I'l update with anything I find.

Edit1:

Actually I found this:

Spoiler
On 10/29/2019 at 8:25 PM, GM Seiren said:

Halloween Tickets are character-bound, so you are strongly encouraged to earn those tickets using a single character.

The red tickets are currently allowed to be deposited in Kafra.

I personally think thats really nice, because of the nature of the events and stuff, switching chars sometimes is inevitable. (E.G. MVP defense team have no priest, so you can join as priest without "wasting" the tickets you win).


The main quest being short is really nice, so people that want to try the instance will probably not be discouraged by long quests.

The hunting grounds being open all the time is really good. Being able to farm candies and the other "mysterious" stuff there at anytime is great.

The Melodia map this year is way to big, but thats my humble opinion haha.

The MVP defense and the Shadow Tag seemed imbalanced, in teh hours I played. The competition didnt happen at all. It felt more like "farming spot" for whatever team/house was already with advantage.

Edit2:

I loved that there are Easter Eggs everywhere. For those that like exploring (like me) they're awesome. Finding them was nice (I probably didnt got all)

The Amazing Race was fun but a bit too random imo. For all (almost all) the rounds I played, whoever got in the 1st position at the beggining won the round.

The Shadow Tag stills good even after those changes.

The forest MVP Bosses yielding points to the one that gave the last hit is a problem to me. Not sure if intended. It makes sense that the "MVP Player" get the points.

Edited by Cueio
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11 hours ago, GM Radius said:

We would like to hear about what you like/dislike, what's done well and what can be done better next Halloween, etc. Any feedback would be nice. :) 

i like shadow tag and racas forest and the new places very well done

i dislike too bright Whisper's Blessing(it is like inifinite mini storm gust)

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Would like for the Ragna race to have a bit faster walking speed. It's a bit too easy to walk 99% perfectly right now. Also noticed that the horong boosters dont seem to spawn?

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1 hour ago, Keele said:

Would like for the Ragna race to have a bit faster walking speed. It's a bit too easy to walk 99% perfectly right now. Also noticed that the horong boosters dont seem to spawn?

Thank you for the feedback! The boosters not spawning properly was a problem and should be fixed when the server is back up. Perhaps this will satisfy the walking speed request. :)

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I really like the Ragna race, but I think those horong boosters give too much advantage to the person in front. From front position you can just get every horong boost, and they will be gone for anyway that's close behind you. You can often still win even with getting caught in a couple traps (and the swapping doesn't happen that often). Some things that might help from the top of my head, without knowing anything about how hard it would be to implement:

- Increase amount of random scattered traps
- Make horong boosters slow you sometimes instead
- Make the slows from chests slow the person in front even more compared to the rest compared to what it is now
- Make the slows from chests overwrite the speed boosts
- Make horong spawn and dissapear 'randomly' so they won't be always available for the front runner

Anyway, really cool minigame and event!
 

Edited by Inotia
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3 hours ago, Inotia said:

I really like the Ragna race, but I think those horong boosters give too much advantage to the person in front. From front position you can just get every horong boost, and they will be gone for anyway that's close behind you. You can often still win even with getting caught in a couple traps (and the swapping doesn't happen that often). Some things that might help from the top of my head, without knowing anything about how hard it would be to implement:

- Increase amount of random scattered traps
- Make horong boosters slow you sometimes instead
- Make the slows from chests slow the person in front even more compared to the rest compared to what it is now
- Make the slows from chests overwrite the speed boosts
- Make horong spawn and dissapear 'randomly' so they won't be always available for the front runner

Anyway, really cool minigame and event!
 

Thank you for this insightful feedback. Really happy to hear that everybody is enjoying this new minigame, and I'm always looking to make improvements! :)

Wouldn't mind adding more random traps if they aren't triggered enough. Should be pretty easy to do that.

You're right about the Horong Boosters when it comes to 1st place. We could most likely just add a similar mechanic to that as we do for item box, where if you're in first place, you only get the ankle snare surprise and not the warp/lightning bolt. Will implement a solution for this on the monthly reboot potentially.

As for the lightning bolt slowdown. It actually does already slow down the 1st place user more than everybody else. But if it needs to be reduced more, I'll test this myself my end and if applicable can make that change for the monthly reboot potentially. Also, great suggestion for the lightning bolt cancelling the speed boost! In hindsight that's actually a bit of an oversight and it should really cancel any speed boost. Will note that for changes!

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@Halloween Challenge this pub is stacking with another sign. I suggest the pub should like be in Amazing Ragna Race. overall fun event.thx

PubHC.png

Edited by Zoniccx
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I often leave Shadow Tag bleeding and with or without proper gears have died in the hallway outside.

Could you put a doctor there for us?

Thanks!

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What Inotia said on ragna race. Before, ppl even with slow connection can still win by just patiently avoiding traps and making good turns on corners. Now with horong booster, its like 90% chance whoever got it will win.

Another thing on the chest swap function, make it so that if ever ur in lead (1st 2nd 3rd) it will just pick another random effect like slow or snares not swap u from the lead to the worst place at the back. Make it a good chest swap.

Edited by PrideFries

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On  Racas Forest Hunting grounds:

- Maybe we can remove happy hour cool down but lower ticket drop rate and Increase  kill for points? It's kinda hard to commit to playing the event with the one hour cooldown in place.

- I think the Nightmare MVP points are a bit too much. Maybe around 1k to 1.5k as people seem to be killing it everytime it's up. Intermediate Boss seems to be in a good place and I think it's fair for the Nightmare MVP points to be 3x and or 5x more.

- I also think the monsters in Intermediate and  Nightmare dispels a little but too much. 

- Lastly and this is important imo, could it be possible to change the account bound costumes to forum account costumes? Some of us have diff chars in diff accounts and would love to transfer these unique costumes around to our other characters. 

Would like to know everyone's opinion on above stated points. Additionally, Thank you for an Awesome Halloween. The effort really shows. 

Edited by Josh

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2 hours ago, Josh said:

- Lastly and this is important imo, could it be possible to change the account bound costumes to forum account costumes? Some of us have diff chars in diff accounts and would love to transfer these unique costumes around to our other characters.

If you mean the raffle costumes, they are claimable on all your other game accounts via the machine in Lutie.

Edited by Askein
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9 hours ago, Askein said:

If you mean the raffle costumes, they are claimable on all your other game accounts via the machine in Lutie.

Oh I didnt know that..Thanks, I will check it out.

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Thanks again for the wonderful feedback! Will address a couple things. :)

 

22 hours ago, Sniggy said:

I often leave Shadow Tag bleeding and with or without proper gears have died in the hallway outside.

Could you put a doctor there for us?

Thanks!

We can absolutely do this, will make sure that makes it for the next patch. It will be above where Sid Barrett is in the Locker Room. Thanks for the suggestion!

 

19 hours ago, PrideFries said:

What Inotia said on ragna race. Before, ppl even with slow connection can still win by just patiently avoiding traps and making good turns on corners. Now with horong booster, its like 90% chance whoever got it will win.

Another thing on the chest swap function, make it so that if ever ur in lead (1st 2nd 3rd) it will just pick another random effect like slow or snares not swap u from the lead to the worst place at the back. Make it a good chest swap.

1) The booster logic is going to be changed for the next patch round so that it's no longer a global delay and instead is individually based cooldowns. This should make it more accessible to all racers so that this advantage doesn't happen like it currently does as you describe. 1st place also won't benefit from the booster as much as everybody else. Thanks for the suggestion!

2) I don't quite understand what you mean by the second point though. Could you elaborate a bit? 1st place already only gets the Ankle Snare power only from the item chest and will never get the Lightning Bolt or Warp. Do you mean to also include a similar mechanic for 2nd and 3rd as well? Thanks!

 

15 hours ago, Josh said:

On  Racas Forest Hunting grounds:

- Maybe we can remove happy hour cool down but lower ticket drop rate and Increase  kill for points? It's kinda hard to commit to playing the event with the one hour cooldown in place.

- I think the Nightmare MVP points are a bit too much. Maybe around 1k to 1.5k as people seem to be killing it everytime it's up. Intermediate Boss seems to be in a good place and I think it's fair for the Nightmare MVP points to be 3x and or 5x more.

- I also think the monsters in Intermediate and  Nightmare dispels a little but too much. 

1) This won't change. This is already an improvement over last year's 2018 system after a lot of feedback where the entire dungeon was on rotation and only open for like an hour and had a vanilla/unres split which was historically unpopular. Now the dungeons are always open and ticket drops are available every time Black Jack is not open (basically every other game/hour) up until a certain point, which means tickets can't be over farmed so much that they overshadow every other game. But it also means that it's frequent enough unlike last year. Making it a lot more reasonable and fair. For points, this is why Nightmare mobs give more points than Easy and Intermediate. The map is a lot harder but in exchange the point progression is better than both difficulties under it.

2) The points thing was actually a typo, it actually currently is 1,000 points for Borg The Destroyer but Zarevok has a mistake where he claims it's 5,000. Will fix that for the next patch so it's accurate. Thanks for pointing that out!

3) Intermediate Dispell rate is currently a 5% chance at 60 seconds, which is rather infrequent. However I understand the frustration there especially for a mid-game player. As for Nightmare, it's way more frequent. In Nightmare this is intentional so that way it adds some more challenge to the map. So as a result, that won't change for Nightmare. However for Intermediate, what I'll do is add a cast time which makes it so you can interrupt it and more predictable so you have a chance to avoid it (via GTB swap or whatever else).

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3 hours ago, GM Phoenix said:

Thanks again for the wonderful feedback! Will address a couple things. :)

 

We can absolutely do this, will make sure that makes it for the next patch. It will be above where Sid Barrett is in the Locker Room. Thanks for the suggestion!

 

1) The booster logic is going to be changed for the next patch round so that it's no longer a global delay and instead is individually based cooldowns. This should make it more accessible to all racers so that this advantage doesn't happen like it currently does as you describe. 1st place also won't benefit from the booster as much as everybody else. Thanks for the suggestion!

2) I don't quite understand what you mean by the second point though. Could you elaborate a bit? 1st place already only gets the Ankle Snare power only from the item chest and will never get the Lightning Bolt or Warp. Do you mean to also include a similar mechanic for 2nd and 3rd as well? Thanks!

 

1) This won't change. This is already an improvement over last year's 2018 system after a lot of feedback where the entire dungeon was on rotation and only open for like an hour and had a vanilla/unres split which was historically unpopular. Now the dungeons are always open and ticket drops are available every time Black Jack is not open (basically every other game/hour) up until a certain point, which means tickets can't be over farmed so much that they overshadow every other game. But it also means that it's frequent enough unlike last year. Making it a lot more reasonable and fair. For points, this is why Nightmare mobs give more points than Easy and Intermediate. The map is a lot harder but in exchange the point progression is better than both difficulties under it.

2) The points thing was actually a typo, it actually currently is 1,000 points for Borg The Destroyer but Zarevok has a mistake where he claims it's 5,000. Will fix that for the next patch so it's accurate. Thanks for pointing that out!

3) Intermediate Dispell rate is currently a 5% chance at 60 seconds, which is rather infrequent. However I understand the frustration there especially for a mid-game player. As for Nightmare, it's way more frequent. In Nightmare this is intentional so that way it adds some more challenge to the map. So as a result, that won't change for Nightmare. However for Intermediate, what I'll do is add a cast time which makes it so you can interrupt it and more predictable so you have a chance to avoid it (via GTB swap or whatever else).

Sounds absolutely fair.  Thank you.

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In Guess The Number, whenever you guess a right digit, you get warped inside the 'clue' portion of the room. When you warp out of that, you're warped inside the Casino 'proper'. Sometimes when you get warped out, you can't see the Warper Girl by default, and you need to walk closer to talk to her. It wastes precious guessing time.

I have not checked Whack-a-Ghostring if it still causes crashes, but the recent patch notes have not mentioned any fixes for that. I'll go check it out later.

Anti-AFK system for Shadow Tag is too strict. Statuses inflicted by the Doom Troopers like Sleep and Stone Curse can cause you not to be able to do anything, making you considered 'AFK' and not be able to get tickets when it ends. If you literally can't do anything, if your attacks miss, the system punishes you by considering you as AFK despite the fact that you are not.

Edited by Valeyard
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We always get warped out of the Casino when it closes. I propose that it let us finish the current BJ / GTN round before it warps us out, like it does with every other existing Melodia minigame.

Ferryman NPC should be in every town too.

Edited by Valeyard

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Valeyard I agree with the AFK as to strict and would like to add that the HP amt for the Troopers should be reset once the team has lost. Instead it just keeps growing and growing... which sort of defeats the sense of competition.

Your comments in the Guess the Number have been said in years past and as its the same for all.. nothing really needs to be changed there, it would be nice but its even for all houses and players.

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November update ruined The Amazing Ragna Race for me. It used to be cool when boosters disappeared after use, this created some running tactics. If you run to the booster and someone ahead of you, then you lose advantage from the main group of people. It was the only event that I liked of all that you have ever created. The only thing missing was an increase in the number of random traps and a stronger slowdown of the one who runs first.

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Odd bug in MVP defender, feel free to move this post to Bugs if you want but I know you're tracking this thread.

I entered MVP defender with only kaho on and was assigned the purple. Fought as purple jester for a good 10 min until another house mate asked why I was on the wrong team.

I relogged and got the pink/orange wig on reentry.. the color remains the purple hue while the hat is clearly the wig.

 

1023395143_MVPDef.jpg.72b390cbbb67b2e36e289dda6cbe1c55.jpg

 

Edited by Sniggy
New snap

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Hey, I like to address some 'issues' with the Whack-A-Ghostring game. When you are playing with people that understand the rules of the game (not to whack the bad ghosts) you often find only 'bad ghosts' left after like 30 seconds. At this points often nobody has even reached the minimum amount of 35 points in order to win. The only way to continue is by whacking the bad ghosts and thus resetting your score to 0, essentially taking yourself out of the game (since there is only a limited amount of points until you arrive at the next stalemate, and at this point you are too far behind to catch up). So usually nobody will whack those bad ghosts, realistically ending the game in the first 30 seconds often without a winner. The only way to keep the game going is to get a second char to click all the bad ghosts, but I don't even know if that's allowed. I think this 'problem' could be fixed by letting (bad) ghosts dissapear after a certain amount of time has past (for instance 10 seconds). 

PS Nice work on The Amazing Ragna Race!

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Just want to second Valeyard's suggestion about the afk-timer in Shadow Tag (the afk timer being shorter than status duration) and Inotia's suggestion about Whack-a-ghostring (let the /wah ghosts expire after some time). And maybe adding a top 3 ranking for whack-a-ghostring?

Edited by TheStranger

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